reporting on the mailing list and the frustration it causes

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lav_coyote25
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reporting on the mailing list and the frustration it causes

Post by lav_coyote25 »

this is not a bug report. :annoyed:

this is a report that the mailing list and submission of bugs dont work. seeing as any info i sent gets turfed due to it not being reproducible. all i do is play the freaking game. it produces error logs - i send said logs and - they are turfed.
frustrating to say the least. :annoyed: :annoyed: :annoyed: :annoyed: :annoyed: :annoyed: :annoyed: :annoyed: :annoyed: :annoyed:

here is a short movie - best viewed at high hd factor - and full screen... look for the error messages in the upper left corner and the non closing blue info box in mid screen that goes from mid screen to bottom of screen - blocks input commands as long as it is in effect - which is approx 30 secs to a full minute... again - all i do is play the game - and all i can do is submitt the error logs as i have been doing. map and save game was uploaded to the mail list/bug report thingy.

dunno what else i can do except get more and more and more and more f@cking frustrated. :3

not a rant! :lol2:

http://youtu.be/FNCphjtn7Go
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lav_coyote25
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Re: reporting on the mailing list and the frustration it cau

Post by lav_coyote25 »

note - there are more and different error messages - this just happens to tbe the latest... :annoyed:
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Re: reporting on the mailing list and the frustration it cau

Post by lav_coyote25 »

here is the savegame and the map i have been testing on. see if you all can do what i havent been able to do... find the cause of the damn bug(s).
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savegame.7z
savegame.7z = 7zip file... can be found on the internet.
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lav_coyote25
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Re: reporting on the mailing list and the frustration it cau

Post by lav_coyote25 »

i just cant win! :stressed: :stressed: :stressed: :stressed: :stressed: :annoyed:

Code: Select all

-------------------

Error occured on Sunday, June 5, 2011 at 00:27:10.

Program: C:\Warzone 2100 Trunk\warzone2100.exe(warzone2100)
Command line: "C:\Warzone 2100 Trunk\warzone2100.exe" 
Version: Version  3381b6f - Built May 19 2011
Distributor: developer.wz2100.net
Compiled on: May 19 2011 01:28:16
Compiled by: GCC 4.5.2
Compiled mode: Release build
Executed on: Sun Jun 05 00:26:13 2011

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2

Misc Data:
[00:26:15]Video Mode 1280 x 1024 (fullscreen)
[00:26:15]OpenGL Vendor: NVIDIA Corporation
[00:26:15]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
[00:26:15]OpenGL Version: 2.1.2
[00:26:15]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[00:26:15]OpenGL Vendor: NVIDIA Corporation
[00:26:15]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
[00:26:15]OpenGL Version: 2.1.2
[00:26:15]GLEW Version: 1.5.8
[00:26:15]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[00:26:19]OpenAL Device Name: DirectSound Default
[00:26:19]OpenAL Vendor: OpenAL Community
[00:26:19]OpenAL Version: 1.1 ALSOFT 1.13
[00:26:19]OpenAL Renderer: OpenAL Soft
[00:26:19]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[00:26:19]Using language: System locale
[00:27:10]Current Level/map is Sk-psykofs2011-T1


C:\Warzone 2100 Trunk\warzone2100.exe caused an Access Violation at location 004050ea in module C:\Warzone 2100 Trunk\warzone2100.exe Reading from location 0000000c.

Log message: info    |12:27:10: [getBaseObjFromId] getBaseObjFromId() failed for id 0
Log message: info    |12:27:10: [getBaseObjFromId] Assert in Warzone: objmem.cpp:883 (!"couldn't find a BASE_OBJ with ID"), last script event: '<none>'
Log message: error   |12:27:10: [scrValDefLoad] Could not find object id 0

Registers:
eax=00000c83 ebx=0ebdd9c8 ecx=00000000 edx=0000342f esi=0e5711a8 edi=10624dd3
eip=004050ea esp=0022c490 ebp=0022c538 iopl=0         nv up ei ng nz na po cy
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010287

Call stack:
004050EA  C:\Warzone 2100 Trunk\warzone2100.exe:004050EA  actionUpdateDroid  /wz2100/master_20110519/src/action.cpp:2101
0043CD9C  C:\Warzone 2100 Trunk\warzone2100.exe:0043CD9C  droidUpdate  /wz2100/master_20110519/src/droid.cpp:786
004943B2  C:\Warzone 2100 Trunk\warzone2100.exe:004943B2  gameLoop  /wz2100/master_20110519/src/loop.cpp:336
004962C6  C:\Warzone 2100 Trunk\warzone2100.exe:004962C6  mainLoop  /wz2100/master_20110519/src/main.cpp:912
0058C351  C:\Warzone 2100 Trunk\warzone2100.exe:0058C351  WzMainWindow::paintGL  /wz2100/master_20110519/lib/framework/wzapp.cpp:275
0065A337  C:\Warzone 2100 Trunk\warzone2100.exe:0065A337
00591863  C:\Warzone 2100 Trunk\warzone2100.exe:00591863  WzMainWindow::qt_metacall  /wz2100/master_20110519/lib/framework/wzapp_moc.cpp:73
00FD4F27  C:\Warzone 2100 Trunk\warzone2100.exe:00FD4F27
010D3829  C:\Warzone 2100 Trunk\warzone2100.exe:010D3829
00FD374B  C:\Warzone 2100 Trunk\warzone2100.exe:00FD374B
006F7D1C  C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
006FDD0B  C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
00FE8B95  C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
0104D698  C:\Warzone 2100 Trunk\warzone2100.exe:0104D698
006F7D1C  C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
006FDD0B  C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
00FE8B95  C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
00FED6A8  C:\Warzone 2100 Trunk\warzone2100.exe:00FED6A8
0104D21B  C:\Warzone 2100 Trunk\warzone2100.exe:0104D21B
7600FD72  C:\Windows\system32\USER32.dll:7600FD72  GetWindowLongW
7600FE4A  C:\Windows\system32\USER32.dll:7600FE4A  GetWindowLongW
7601018D  C:\Windows\system32\USER32.dll:7601018D  GetMessageW
7601022B  C:\Windows\system32\USER32.dll:7601022B  DispatchMessageW
0105028D  C:\Warzone 2100 Trunk\warzone2100.exe:0105028D
00789323  C:\Warzone 2100 Trunk\warzone2100.exe:00789323
01077A17  C:\Warzone 2100 Trunk\warzone2100.exe:01077A17
01077CE7  C:\Warzone 2100 Trunk\warzone2100.exe:01077CE7
00FEDA1E  C:\Warzone 2100 Trunk\warzone2100.exe:00FEDA1E
004974F7  C:\Warzone 2100 Trunk\warzone2100.exe:004974F7  main  /wz2100/master_20110519/src/main.cpp:1367
004010DB  C:\Warzone 2100 Trunk\warzone2100.exe:004010DB
00401178  C:\Warzone 2100 Trunk\warzone2100.exe:00401178
760DD0E9  C:\Windows\system32\kernel32.dll:760DD0E9  BaseThreadInitThunk
770516C3  C:\Windows\system32\ntdll.dll:770516C3  RtlInitializeExceptionChain
77051696  C:\Windows\system32\ntdll.dll:77051696  RtlInitializeExceptionChain
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lav_coyote25
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Posts: 3434
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Re: reporting on the mailing list and the frustration it cau

Post by lav_coyote25 »

i just cant win! :stressed: :stressed: :stressed: :stressed: :stressed: :annoyed:

Code: Select all

-------------------

Error occured on Sunday, June 5, 2011 at 00:27:10.

Program: C:\Warzone 2100 Trunk\warzone2100.exe(warzone2100)
Command line: "C:\Warzone 2100 Trunk\warzone2100.exe" 
Version: Version  3381b6f - Built May 19 2011
Distributor: developer.wz2100.net
Compiled on: May 19 2011 01:28:16
Compiled by: GCC 4.5.2
Compiled mode: Release build
Executed on: Sun Jun 05 00:26:13 2011

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2

Misc Data:
[00:26:15]Video Mode 1280 x 1024 (fullscreen)
[00:26:15]OpenGL Vendor: NVIDIA Corporation
[00:26:15]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
[00:26:15]OpenGL Version: 2.1.2
[00:26:15]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[00:26:15]OpenGL Vendor: NVIDIA Corporation
[00:26:15]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
[00:26:15]OpenGL Version: 2.1.2
[00:26:15]GLEW Version: 1.5.8
[00:26:15]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[00:26:19]OpenAL Device Name: DirectSound Default
[00:26:19]OpenAL Vendor: OpenAL Community
[00:26:19]OpenAL Version: 1.1 ALSOFT 1.13
[00:26:19]OpenAL Renderer: OpenAL Soft
[00:26:19]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[00:26:19]Using language: System locale
[00:27:10]Current Level/map is Sk-psykofs2011-T1


C:\Warzone 2100 Trunk\warzone2100.exe caused an Access Violation at location 004050ea in module C:\Warzone 2100 Trunk\warzone2100.exe Reading from location 0000000c.

Log message: info    |12:27:10: [getBaseObjFromId] getBaseObjFromId() failed for id 0
Log message: info    |12:27:10: [getBaseObjFromId] Assert in Warzone: objmem.cpp:883 (!"couldn't find a BASE_OBJ with ID"), last script event: '<none>'
Log message: error   |12:27:10: [scrValDefLoad] Could not find object id 0

Registers:
eax=00000c83 ebx=0ebdd9c8 ecx=00000000 edx=0000342f esi=0e5711a8 edi=10624dd3
eip=004050ea esp=0022c490 ebp=0022c538 iopl=0         nv up ei ng nz na po cy
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010287

Call stack:
004050EA  C:\Warzone 2100 Trunk\warzone2100.exe:004050EA  actionUpdateDroid  /wz2100/master_20110519/src/action.cpp:2101
0043CD9C  C:\Warzone 2100 Trunk\warzone2100.exe:0043CD9C  droidUpdate  /wz2100/master_20110519/src/droid.cpp:786
004943B2  C:\Warzone 2100 Trunk\warzone2100.exe:004943B2  gameLoop  /wz2100/master_20110519/src/loop.cpp:336
004962C6  C:\Warzone 2100 Trunk\warzone2100.exe:004962C6  mainLoop  /wz2100/master_20110519/src/main.cpp:912
0058C351  C:\Warzone 2100 Trunk\warzone2100.exe:0058C351  WzMainWindow::paintGL  /wz2100/master_20110519/lib/framework/wzapp.cpp:275
0065A337  C:\Warzone 2100 Trunk\warzone2100.exe:0065A337
00591863  C:\Warzone 2100 Trunk\warzone2100.exe:00591863  WzMainWindow::qt_metacall  /wz2100/master_20110519/lib/framework/wzapp_moc.cpp:73
00FD4F27  C:\Warzone 2100 Trunk\warzone2100.exe:00FD4F27
010D3829  C:\Warzone 2100 Trunk\warzone2100.exe:010D3829
00FD374B  C:\Warzone 2100 Trunk\warzone2100.exe:00FD374B
006F7D1C  C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
006FDD0B  C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
00FE8B95  C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
0104D698  C:\Warzone 2100 Trunk\warzone2100.exe:0104D698
006F7D1C  C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
006FDD0B  C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
00FE8B95  C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
00FED6A8  C:\Warzone 2100 Trunk\warzone2100.exe:00FED6A8
0104D21B  C:\Warzone 2100 Trunk\warzone2100.exe:0104D21B
7600FD72  C:\Windows\system32\USER32.dll:7600FD72  GetWindowLongW
7600FE4A  C:\Windows\system32\USER32.dll:7600FE4A  GetWindowLongW
7601018D  C:\Windows\system32\USER32.dll:7601018D  GetMessageW
7601022B  C:\Windows\system32\USER32.dll:7601022B  DispatchMessageW
0105028D  C:\Warzone 2100 Trunk\warzone2100.exe:0105028D
00789323  C:\Warzone 2100 Trunk\warzone2100.exe:00789323
01077A17  C:\Warzone 2100 Trunk\warzone2100.exe:01077A17
01077CE7  C:\Warzone 2100 Trunk\warzone2100.exe:01077CE7
00FEDA1E  C:\Warzone 2100 Trunk\warzone2100.exe:00FEDA1E
004974F7  C:\Warzone 2100 Trunk\warzone2100.exe:004974F7  main  /wz2100/master_20110519/src/main.cpp:1367
004010DB  C:\Warzone 2100 Trunk\warzone2100.exe:004010DB
00401178  C:\Warzone 2100 Trunk\warzone2100.exe:00401178
760DD0E9  C:\Windows\system32\kernel32.dll:760DD0E9  BaseThreadInitThunk
770516C3  C:\Windows\system32\ntdll.dll:770516C3  RtlInitializeExceptionChain
77051696  C:\Windows\system32\ntdll.dll:77051696  RtlInitializeExceptionChain
Per
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Re: reporting on the mailing list and the frustration it cau

Post by Per »

How to write good bug reports: http://www.chiark.greenend.org.uk/~sgtatham/bugs.html

The reason I close your bug reports is because I do not see any way to reproduce your bugs. All I see is a long log of stuff that went wrong, that is not correlated with any activity that I could use to figure out why something failed. I need to know what you are doing when it failed, so that I can do the same thing and get the same error. Otherwise it is useless.

As to savegame errors -- yes, we have a big issue with savegames becoming corrupted in master. The problem is that saving data from the old scripting system has been pretty much broken since the BOOL -> bool change, and nobody seems to know how to fix it, probably since the old scripting code is pretty much unmaintainable. So this is a known issue.
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Re: reporting on the mailing list and the frustration it cau

Post by zydonk »

Per wrote:
As to savegame errors -- yes, we have a big issue with savegames becoming corrupted in master. The problem is that saving data from the old scripting system has been pretty much broken since the BOOL -> bool change, and nobody seems to know how to fix it, probably since the old scripting code is pretty much unmaintainable. So this is a known issue.

As an aside, is this the cause of the problem with 1.10 mod save games in v237 onwards?
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Re: reporting on the mailing list and the frustration it cau

Post by cybersphinx »

zydonk wrote:As an aside, is this the cause of the problem with 1.10 mod save games in v237 onwards?
As mentioned in the ticket, I'm not sure what happened in 2.3.7, since I couldn't get the 1.10 mod to work there. In 2.3.8, the map-mod support somehow broke loading a savegame with mod.
We want information... information... information.
zydonk
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Re: reporting on the mailing list and the frustration it cau

Post by zydonk »

cybersphinx wrote:
zydonk wrote:As an aside, is this the cause of the problem with 1.10 mod save games in v237 onwards?
As mentioned in the ticket, I'm not sure what happened in 2.3.7, since I couldn't get the 1.10 mod to work there. In 2.3.8, the map-mod support somehow broke loading a savegame with mod.
Just wondered. I mean, if it was due to a fundamental issue - like above, then I would lay off noting the prob version to version
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Re: reporting on the mailing list and the frustration it cau

Post by Buginator »

cybersphinx wrote:
zydonk wrote:As an aside, is this the cause of the problem with 1.10 mod save games in v237 onwards?
As mentioned in the ticket, I'm not sure what happened in 2.3.7, since I couldn't get the 1.10 mod to work there. In 2.3.8, the map-mod support somehow broke loading a savegame with mod.
:stressed:

Another day in the life of warzone. :roll:
and it ends here.
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