Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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- warzone 2100 publicity
by coolkid » 23 Jul 2008, 02:06
- 299 Replies
- 30247 Views
- Last post by DevBR
02 Dec 2012, 02:20
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- No bridge? engineers will build one!
by Merowingg » Yesterday, 07:42
- 5 Replies
- 70 Views
- Last post by Lord Apocalypse
Today, 03:22
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- One day we will have a cyborg transporter and then..
by Merowingg » 18 May 2013, 14:35
- 6 Replies
- 157 Views
- Last post by aubergine
Yesterday, 12:32
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- Why not split a cybord into three parts too?
by Merowingg » 18 May 2013, 15:01
- 10 Replies
- 289 Views
- Last post by Merowingg
Yesterday, 07:35
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- Buses and Trains
by richard14110 » 12 May 2013, 04:00
- 10 Replies
- 248 Views
- Last post by Lord Apocalypse
20 May 2013, 06:32
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- OSX version using qt backend?
by fishdude » 19 May 2013, 12:57
- 1 Replies
- 65 Views
- Last post by vexed
20 May 2013, 00:47
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- Armoured vehicles for the Cyborg ones :)
by Merowingg » 18 May 2013, 06:18
- 10 Replies
- 149 Views
- Last post by Rman Virgil
19 May 2013, 03:39
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- Replace quitter with AI
by Fabio_IT » 16 May 2013, 14:16
- 12 Replies
- 254 Views
- Last post by Originway
18 May 2013, 17:20
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- Warzone2100 T-shirt?!
by Merowingg » 04 Apr 2013, 11:58
- 11 Replies
- 711 Views
- Last post by Merowingg
18 May 2013, 06:23
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- I would love to see a nice picture!
by Merowingg » 24 Apr 2013, 19:15
- 3 Replies
- 314 Views
- Last post by Merowingg
18 May 2013, 06:21
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- Random Maps
by LJL_Houben » 13 May 2013, 22:07
- 2 Replies
- 138 Views
- Last post by Merowingg
18 May 2013, 06:06
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- Hiding In A Building
by richard14110 » 11 May 2013, 13:35
- 2 Replies
- 143 Views
- Last post by Rman Virgil
12 May 2013, 10:29
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- Thoughts on diff-mods and INI files.
by NoQ » 08 Jan 2013, 17:32
- 50 Replies
- 1796 Views
- Last post by NoQ
12 May 2013, 09:06
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- make usefull hints for new players in loading times
by Terminator » 30 Apr 2013, 08:40
- 16 Replies
- 469 Views
- Last post by NoQ
12 May 2013, 07:41
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- Water Tiles and Underwater Battles
by richard14110 » 03 May 2013, 11:38
- 2 Replies
- 218 Views
- Last post by Fabio_IT
10 May 2013, 19:30
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- Teleporters
by richard14110 » 08 May 2013, 11:21
- 10 Replies
- 303 Views
- Last post by Rman Virgil
10 May 2013, 15:30
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- Flying Cyborgs
by richard14110 » 10 May 2013, 04:19
- 0 Replies
- 147 Views
- Last post by richard14110
10 May 2013, 04:19
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- Idea: Queue timers and/or execute on event and nested groups
by savage » 07 Apr 2013, 01:36
- 13 Replies
- 679 Views
- Last post by aubergine
03 May 2013, 04:59
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- Missing a common weapon type?
by Urnight » 21 Mar 2013, 02:07
- 14 Replies
- 875 Views
- Last post by aubergine
03 May 2013, 04:57
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- Show research technology on mouseover
by Terminator » 02 May 2013, 10:06
- 1 Replies
- 144 Views
- Last post by aubergine
03 May 2013, 03:56
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