Hello everyone!
I will start a campaign soon in 3.3.0, and I just got curious about the exact settings for each difficulty level. I searched for the info in the forums and in the readme files, but I only found some discussion about what those modifiers should be on insane.
So, what are the modifiers for each difficulty level? Like mission timer modifier, unit cap, damage modifier (if there is something like that), etc.
Thank for the answers in advance.
Difficulty settings for campaign
- Berserk Cyborg
- Code contributor
- Posts: 938
- Joined: 26 Sep 2016, 19:56
Re: Difficulty settings for campaign
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Easy - 1.25x
Normal - 1.00x
Hard - 0.80x
Insane - 0.67x
In both campaign and against skirmish bots it changes the damage modifiers for damage given and taken.
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Easy - 120% more damage from player, 80% received from enemy
Normal - ...
Hard/Insane - 120% more damage from enemy, 80% inflicted by player