Mission 12
Mission 12
I played version 2.1 Beta 2 in single player mode. It's very fast and stable until it comes to ...
Mission 12
With this map the performance is like 1 frame per second or lower. Units sometimes go to different directions other than I point them to, if they react at all. All other missions before have not this problem, which is 100% reproducible after reboot. Mission 12 has lakes/rivers in the map and the enemy uses hovercrafts.
Source compiled and played on:
opensuse 10.3, Kernel 2.6.22.17-0.1-bigsmp
Pentium 4 2.8 GHz
ATI RV350 AP [Radeon 9600]
2 GB RAM
Mission 12
With this map the performance is like 1 frame per second or lower. Units sometimes go to different directions other than I point them to, if they react at all. All other missions before have not this problem, which is 100% reproducible after reboot. Mission 12 has lakes/rivers in the map and the enemy uses hovercrafts.
Source compiled and played on:
opensuse 10.3, Kernel 2.6.22.17-0.1-bigsmp
Pentium 4 2.8 GHz
ATI RV350 AP [Radeon 9600]
2 GB RAM
Re: Mission 12
Can you upload your savegame file + dir. (savegamename.es, savegamename.gam and savegamename folder + everything in it)wztorb wrote: I played version 2.1 Beta 2 in single player mode. It's very fast and stable until it comes to ...
Mission 12
With this map the performance is like 1 frame per second or lower. Units sometimes go to different directions other than I point them to, if they react at all. All other missions before have not this problem, which is 100% reproducible after reboot. Mission 12 has lakes/rivers in the map and the enemy uses hovercrafts.
Source compiled and played on:
opensuse 10.3, Kernel 2.6.22.17-0.1-bigsmp
Pentium 4 2.8 GHz
ATI RV350 AP [Radeon 9600]
2 GB RAM
Thanks!
and it ends here.
Re: Mission 12
Thanks. I'll check it out when I get some free time.wztorb wrote: Here it is.
and it ends here.
Re: Mission 12
Do you see the same problem if you start a skirmish map with water in it?
"Make a man a fire, you keep him warm for a day. Set a man on fire, you keep him warm for the rest of his life."
Re: Mission 12
Yes. Same problem here. Units speed is ok as long as they don't approach a shore. But when water surface appears on the screen I got the same low performance as in mission 12. And the surface is always scattered with a few horizontal black and grey lines, they constantly appear and disappear again. I didn't see that in version 2.0.10. When I move the screen away from the shore (units still there) to other units somewhere else, everything is fine and performance is good.
Re: Mission 12
Which ATI drivers are you using? Can you try the latest binary blob that ATI provides, and see if it is better?wztorb wrote: Yes. Same problem here. Units speed is ok as long as they don't approach a shore. But when water surface appears on the screen I got the same low performance as in mission 12. And the surface is always scattered with a few horizontal black and grey lines, they constantly appear and disappear again. I didn't see that in version 2.0.10. When I move the screen away from the shore (units still there) to other units somewhere else, everything is fine and performance is good.
Looks like a driver bug, and it is falling back to software rendering when water is near.
and it ends here.
Re: Mission 12
Oh bugger!
It was a driver problem. I had installed ati binary drivers long time ago and thought everything was fine, but today I found "Mesa-.." something was still activ. ("fglrxinfo" is my friend now). Installing ati drivers from ati repository is very easy with yast, but getting rid of all this "Mesa-" stuff is a real challenge. For people with a similar problem here is what I did (as root):
cd /usr/src/linux
make mrproper
make cloneconfig
make modules_prepare
make clean
rpm -e $(rpm -qa | grep fglrx)
Installed ati drivers with yast (x11-video-fglrxG01-8.45.5-1.1 and ati-fglrxG01-kmp-bigsmp-8.45.5_2.6.22.17_0.1-1.1)
ldconfig
aticonfig --initial --input=/etc/X11/xorg.conf
reboot
Important: After that procedure don't use sax2 anymore, otherwise you will loose all ati specific settings in /etc/X11/xorg.conf.
For further details look here: http://en.opensuse.org/Howto/ATI_Driver
Performance of warzone2100 2.1 Beta 2 is now like ... WOW! Mission 12 is perfect.
The few horizontal black and grey lines on water are still there, but this is not a major problem for me.
Many thanks for your hints and patience.
Cherrio!
It was a driver problem. I had installed ati binary drivers long time ago and thought everything was fine, but today I found "Mesa-.." something was still activ. ("fglrxinfo" is my friend now). Installing ati drivers from ati repository is very easy with yast, but getting rid of all this "Mesa-" stuff is a real challenge. For people with a similar problem here is what I did (as root):
cd /usr/src/linux
make mrproper
make cloneconfig
make modules_prepare
make clean
rpm -e $(rpm -qa | grep fglrx)
Installed ati drivers with yast (x11-video-fglrxG01-8.45.5-1.1 and ati-fglrxG01-kmp-bigsmp-8.45.5_2.6.22.17_0.1-1.1)
ldconfig
aticonfig --initial --input=/etc/X11/xorg.conf
reboot
Important: After that procedure don't use sax2 anymore, otherwise you will loose all ati specific settings in /etc/X11/xorg.conf.
For further details look here: http://en.opensuse.org/Howto/ATI_Driver
Performance of warzone2100 2.1 Beta 2 is now like ... WOW! Mission 12 is perfect.
The few horizontal black and grey lines on water are still there, but this is not a major problem for me.
Many thanks for your hints and patience.
Cherrio!
Re: Mission 12
ATI driver issues may resurface during updates, so be careful