UI & Camera suggetsions
UI & Camera suggetsions
1. UI
The UI really needs the ability to scale.
On larger resolutions, it really becomes hard to see.
2. Camera
The ability to remap the panning keys as well as adding the ability to pan the camera with the mouse.
The UI really needs the ability to scale.
On larger resolutions, it really becomes hard to see.
2. Camera
The ability to remap the panning keys as well as adding the ability to pan the camera with the mouse.
Re: UI & Camera suggetsions
1) see master version
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Re: UI & Camera suggetsions
And what's that?andrvaut wrote:1) see master version
- WZ2100ModsFAn
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Re: UI & Camera suggetsions
here: https://ci.appveyor.com/project/Warzone ... nch/masterSlye_Fox wrote:And what's that?andrvaut wrote:1) see master version
Re: UI & Camera suggetsions
Right, I have literally no idea what any of that is.WZ2100ModsFAn wrote:here: https://ci.appveyor.com/project/Warzone ... nch/masterSlye_Fox wrote:And what's that?andrvaut wrote:1) see master version
Re: UI & Camera suggetsions
Try the "Latest development builds" links here:
https://github.com/Warzone2100/warzone2 ... ent-builds
You'll probably want the "Portable" link, although the (Full) "Installer" link should also work.
https://github.com/Warzone2100/warzone2 ... ent-builds
You'll probably want the "Portable" link, although the (Full) "Installer" link should also work.
Re: UI & Camera suggetsions
Okay after checking it out, I wasn't able to find any options to change camera pan controls or UI scale.pastdue wrote:Try the "Latest development builds" links here:
https://github.com/Warzone2100/warzone2 ... ent-builds
You'll probably want the "Portable" link, although the (Full) "Installer" link should also work.
- Berserk Cyborg
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Re: UI & Camera suggetsions
The display scaling is in options>video options.
Re: UI & Camera suggetsions
My apologies, didn't see that.Berserk Cyborg wrote:The display scaling is in options>video options.
Re: UI & Camera suggetsions
Also, some quick notes on display scaling & high-DPI support:
- Image-based UI elements may be up-scaled, and thus not as sharp as text or other game rendering when at > 100% display scaling. (Right now, many UI elements are just simple PNGs, and there aren't higher-res PNGs to load.)
- There are a few places where UI elements may not be 100% pixel-perfect at certain display scaling settings (125%, 150%, 250%). (Not sure how noticeable it is unless you know to look for it.)
- WZ does not automatically handle high-DPI displays on Windows (currently). We're waiting on a future SDL2 release that enables easy Windows high-DPI support. In the interim, the Display Scaling setting lets you manually set the scaling you want.
- WZ should automatically handle high-DPI / Retina displays on macOS. To disable automatic high-DPI support on macOS, right-click on the Warzone .app, choose "Get Info", and check the "Open in Low Resolution" box.
Last edited by pastdue on 31 Jul 2018, 21:28, edited 1 time in total.
- WZ2100ModsFAn
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Re: UI & Camera suggetsions
the .svg files may be used in the future somehow.
@pastdue
@pastdue
Re: UI & Camera suggetsions
Possibly, although my personal preference would be to try to recreate something closer to the current UI elements as SVGs. (The .svg files currently in the tree are part of an unused, incomplete effort to completely overhaul the interface, and are very different in appearance.)WZ2100ModsFAn wrote:the .svg files may be used in the future somehow.
@pastdue
- moltengear
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Re: UI & Camera suggetsions
I'm certainly not against vector graphics where it makes sense. But I will say that I do not really like the idea of supporting different types of data. svg is a subset xml language. I'm for everything to lead to the type of data json.