Giani 's maps
Re: Giani 's maps
A screenshot of the industrial zone of the city.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Giani 's maps
Thanks a lot Giani
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!
Re: Giani 's maps
Little changes in Dead_city, I added 2 derricks and fixed the bug of the water.
And thanks for the feedback, sg1efc
And thanks for the feedback, sg1efc
Last edited by Giani on 24 Jun 2012, 21:15, edited 1 time in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Giani 's maps
Giani I think you should somehow better organise, I do not know how, but you should think about it. It reffers to all if you ask
Thanx for updates, and learning, improving man
Thanx for updates, and learning, improving man
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: Giani 's maps
Yeah, I'm trying toMerowingg wrote:Giani I think you should somehow better organise, I do not know how, but you should think about it. It reffers to all if you ask
No problemThanx for updates, and learning, improving man
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Giani 's maps
Dead City map looks really good, there are features in it that I have never even seen before in any other map. Very well organized.
Good job Giani.
Good job Giani.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Giani 's maps
ThanksJDW wrote:Dead City map looks really good, there are features in it that I have never even seen before in any other map. Very well organized.
Good job Giani.
I hadn't seen that features either, until I started making maps.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Giani 's maps
Third map
Desert_fortress
Every base has 10 derricks, but the players outside of the fort have an extra derrick and the scavs hold 4 derricks.
Size is 140x160. There are some roads in the map.
Enjoy.
Desert_fortress
Every base has 10 derricks, but the players outside of the fort have an extra derrick and the scavs hold 4 derricks.
Size is 140x160. There are some roads in the map.
Enjoy.
- Attachments
-
- 10c-Desert_fortress2.wz
- (29.86 KiB) Downloaded 504 times
Last edited by Giani on 16 Jun 2012, 17:59, edited 1 time in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Giani 's maps
Giani all cool but.. I would like to know, why did you make all the basses let me call it different?
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: Giani 's maps
oops misread nvm
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Giani 's maps
Great job Giani i downloaded all three and i'm really having a great time playing them I can tell you put in alot of effort into these maps keep them up
Re: Giani 's maps
Thanks for the feedback and I am glad you enjoy thembrakenfur wrote:Great job Giani i downloaded all three and i'm really having a great time playing them I can tell you put in a lot of effort into these maps keep them up
Why do they have to be the same?Merowingg wrote:Giani all cool but.. I would like to know, why did you make all the basses let me call it different?
I updated the maps.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Giani 's maps
Again, I updated the maps...
And I made a new one
Escape_V1
The map is of 10 players, size is 250x250.
All players start at the center, with no base and 1 truck. They have to go where they want to build their base. Oil is everywhere, total of 81 derricks(but maybe it is wrong...).
I recommend to not start whit bases and either advanced bases. And playing whit AIs is very boring and non-sense because they will build the base at the same place.
Enjoy
And I made a new one
Escape_V1
The map is of 10 players, size is 250x250.
All players start at the center, with no base and 1 truck. They have to go where they want to build their base. Oil is everywhere, total of 81 derricks(but maybe it is wrong...).
I recommend to not start whit bases and either advanced bases. And playing whit AIs is very boring and non-sense because they will build the base at the same place.
Enjoy
- Attachments
-
- 10c-Escape_V2.wz
- (68.32 KiB) Downloaded 441 times
Last edited by Giani on 20 Jul 2012, 03:40, edited 1 time in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Giani 's maps
I know this type of map and the AI building up the bases at the same place with the truckball map.
Re: Giani 's maps
Yeah, that map inspired methemac wrote:I know this type of map and the AI building up the bases at the same place with the truckball map.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501