Giani 's maps

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Giani
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Re: Giani 's maps

Post by Giani »

A screenshot of the industrial zone of the city.
Attachments
wz2100-20120609_112345-Dead_city_v1-T1.jpg
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
sg1efc
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Re: Giani 's maps

Post by sg1efc »

Thanks a lot Giani :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Giani
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Re: Giani 's maps

Post by Giani »

Little changes in Dead_city, I added 2 derricks and fixed the bug of the water.
And thanks for the feedback, sg1efc :)
Last edited by Giani on 24 Jun 2012, 21:15, edited 1 time in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Merowingg
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Re: Giani 's maps

Post by Merowingg »

Giani I think you should somehow better organise, I do not know how, but you should think about it. It reffers to all if you ask ;)

Thanx for updates, and learning, improving man :)

:drinks:
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Giani
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Re: Giani 's maps

Post by Giani »

Merowingg wrote:Giani I think you should somehow better organise, I do not know how, but you should think about it. It reffers to all if you ask ;)
Yeah, I'm trying to :)
Thanx for updates, and learning, improving man :)

:drinks:
No problem :)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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JDW
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Re: Giani 's maps

Post by JDW »

Dead City map looks really good, there are features in it that I have never even seen before in any other map. Very well organized.

Good job Giani.
"Speak when you are angry and you will make the best speech you will ever regret."
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Giani
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Re: Giani 's maps

Post by Giani »

JDW wrote:Dead City map looks really good, there are features in it that I have never even seen before in any other map. Very well organized.

Good job Giani.
Thanks :)
I hadn't seen that features either, :P until I started making maps.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Giani
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Re: Giani 's maps

Post by Giani »

Third map :wheee:
Desert_fortress
Every base has 10 derricks, but the players outside of the fort have an extra derrick and the scavs hold 4 derricks.
Size is 140x160. There are some roads in the map. :lecture:
Enjoy.
Attachments
wz2100-20120616_125817-main.jpg
10c-Desert_fortress2.wz
(29.86 KiB) Downloaded 504 times
Last edited by Giani on 16 Jun 2012, 17:59, edited 1 time in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Merowingg
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Re: Giani 's maps

Post by Merowingg »

Giani all cool but.. I would like to know, why did you make all the basses let me call it different?
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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NoQ
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Re: Giani 's maps

Post by NoQ »

oops misread nvm :oops:
brakenfur
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Re: Giani 's maps

Post by brakenfur »

Great job Giani i downloaded all three and i'm really having a great time playing them :D I can tell you put in alot of effort into these maps keep them up :)
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Giani
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Re: Giani 's maps

Post by Giani »

brakenfur wrote:Great job Giani i downloaded all three and i'm really having a great time playing them :D I can tell you put in a lot of effort into these maps keep them up :)
Thanks for the feedback and I am glad you enjoy them :)
Merowingg wrote:Giani all cool but.. I would like to know, why did you make all the basses let me call it different?
Why do they have to be the same? :wink:

I updated the maps.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Giani
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Re: Giani 's maps

Post by Giani »

Again, I updated the maps...

And I made a new one :)

Escape_V1
The map is of 10 players, size is 250x250.
All players start at the center, with no base and 1 truck. They have to go where they want to build their base. Oil is everywhere, total of 81 derricks(but maybe it is wrong...).
I recommend to not start whit bases and either advanced bases. And playing whit AIs is very boring and non-sense because they will build the base at the same place. :!:
Enjoy :wink:
Attachments
wz2100-20120719_223513-main.jpg
10c-Escape_V2.wz
(68.32 KiB) Downloaded 441 times
Last edited by Giani on 20 Jul 2012, 03:40, edited 1 time in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
themac
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Re: Giani 's maps

Post by themac »

I know this type of map and the AI building up the bases at the same place with the truckball map. :)
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Giani
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Re: Giani 's maps

Post by Giani »

themac wrote:I know this type of map and the AI building up the bases at the same place with the truckball map. :)
Yeah, that map inspired me :)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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