Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Models by Jorzi (AR)

Post by Jorzi »

Yeah, as I said, considering the limited hardware at the time, the original artists probably used a mathematically defined ellipsoid because it's very cheap to raytrace and takes only 4 points to define
ImageImage
-insert deep philosophical statement here-
User avatar
Giani
Regular
Regular
Posts: 804
Joined: 23 Aug 2011, 22:42
Location: Argentina

Re: Models by Jorzi (AR)

Post by Giani »

Jorzi wrote:Worked some more on the front details. Baked lowpoly as usual ;)
Looks great. :)
Last edited by Giani on 02 Apr 2012, 22:29, edited 1 time in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
User avatar
Giani
Regular
Regular
Posts: 804
Joined: 23 Aug 2011, 22:42
Location: Argentina

Re: Models by Jorzi (AR)

Post by Giani »

:/ I cant see the picture of the transport model.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Models by Jorzi (AR)

Post by Jorzi »

Some more details added today...
@Giani: Dunno, they are there for me, is the problem still present?
Attachments
transport10.jpg
ImageImage
-insert deep philosophical statement here-
User avatar
theArmourer
Trained
Trained
Posts: 89
Joined: 19 Feb 2010, 02:27

Re: Models by Jorzi (AR)

Post by theArmourer »

That's looking really good. :D But do we need detail on the bottom. :hmm:
~theArmourer
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: Models by Jorzi (AR)

Post by aubergine »

I hope all things that fly have detail on the bottom. At some point I'd like to find a way to have the camera view looking upwards for some videos I'm planning on making (eg. so I could watch VTOLs fly overhead from the perspective of a camera man on the ground).
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Models by Jorzi (AR)

Post by Jorzi »

Some updates, still trying to come up with ideas on the details at the rear part.
Attachments
transport12.png
transport11.png
ImageImage
-insert deep philosophical statement here-
User avatar
Corporal Punishment
Trained
Trained
Posts: 291
Joined: 28 Aug 2009, 12:29

Re: Models by Jorzi (AR)

Post by Corporal Punishment »

You could try a pair of struts that pick up the lines of the cockpit panel, running parallel to the fin. It would give the model the a distinctive spine, in a purely artistic sense, and give some resemblance to the loading door the original artists painted on the top of the model to save texture space, as you pointed out. I just assume you will go with a more pleasing solution for the texture anyway.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Models by Jorzi (AR)

Post by Rman Virgil »

.

Was wondering Jorzi if you have this one ready to go in-game?

Was hoping to have it in a WZ Machinima.
Jorzi » Sat Aug 28, 2010 12:45 pm wrote:
Added some minor details and reduced texture size to 256

Considering this one finished :)
Attachments
Commander Model.jpeg
Commander Model.jpeg (13.12 KiB) Viewed 6956 times
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Models by Jorzi (AR)

Post by Jorzi »

Never added it to our mod because I wasn't really satisfied with the texture.
Did a quick export, everything is there but I didn't have time to put connectors on it and files need to be renamed.
Attachments
commandturret.zip
(132.32 KiB) Downloaded 252 times
ImageImage
-insert deep philosophical statement here-
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Models by Jorzi (AR)

Post by Rman Virgil »

Jorzi wrote:Never added it to our mod because I wasn't really satisfied with the texture.
Did a quick export, everything is there but I didn't have time to put connectors on it and files need to be renamed.
K. Thanks. I'll use it sparingly in a tight, angular, partly silhouetted frame. :3 It's so much more appealing to me than the original, which I couldn't bring myself to use in any way.

.
User avatar
Jabol
Trained
Trained
Posts: 178
Joined: 04 Sep 2011, 14:55
Location: Poland

Re: Models by Jorzi (AR)

Post by Jabol »

Those models are so nice they would be perfect for an FPS game related to Warzone 2100 :D. Something AKA Battlefield but with own modable vehicles to fight.
I have changed this signature because a developer thinks it's offensive.
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Models by Jorzi (AR)

Post by Jorzi »

Thanks :)
The polycount is a bit low for an fps style game though...
ImageImage
-insert deep philosophical statement here-
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Models by Jorzi (AR)

Post by Jorzi »

I saw a request for a palm tree so I made one :)

Oh and as always, unless otherwise specified, the license is CC0 ;)
Attachments
palmtree_preview.jpg
palmtree_1.zip
(174.31 KiB) Downloaded 297 times
ImageImage
-insert deep philosophical statement here-
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: Models by Jorzi (AR)

Post by aubergine »

That's sooooo awesome!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Post Reply