Search found 408 matches
- 23 May 2013, 23:08
- Forum: Mapping / Modding tools & discussions
- Topic: addons author_mapname?
- Replies: 38
- Views: 19123
Re: addons author_mapname?
you can not filter out maps with a name that does not start with Q
- 23 May 2013, 23:07
- Forum: Mapping / Modding tools & discussions
- Topic: Modding Tutorial Update
- Replies: 8
- Views: 5551
Re: Modding Tutorial Update
anyone can update it so update it
- 23 May 2013, 23:06
- Forum: Campaign
- Topic: The *NEW* Warzone walkthrough (Done with RED units)
- Replies: 303
- Views: 581259
Re: The *NEW* Warzone walkthrough (Done with RED units)
come to think of it the only way you can finish campaign these days is to play straight through without loading games Really? Point me to the bug ticket that says this. O_o WTF you don't look at your own bug list? http://developer.wz2100.net/ticket/4006 http://developer.wz2100.net/ticket/3907 http:...
- 22 May 2013, 19:48
- Forum: News and announcements
- Topic: 3.1.0 has been released!
- Replies: 84
- Views: 140254
Re: 3.1.0 has been released!
is there a time frame for the next release?
- 22 May 2013, 19:47
- Forum: Campaign
- Topic: The *NEW* Warzone walkthrough (Done with RED units)
- Replies: 303
- Views: 581259
Re: The *NEW* Warzone walkthrough (Done with RED units)
come to think of it the only way you can finish campaign these days is to play straight through without loading games
- 22 May 2013, 19:46
- Forum: Artwork
- Topic: Models By Berg
- Replies: 271
- Views: 288455
Re: Models By Berg
that is the problem the scale is wrongSlye_Fox wrote:Vehicles can't 'run over' tank traps.Originway wrote:can you make the wheels have flats when they run over tank traps?
They may look like spikes, but they're based on real things that were designed to stop tanks (hence the name).
it looks like you can just drive over them
- 22 May 2013, 19:30
- Forum: Addon discussions
- Topic: The Commander's Heightmap Resource
- Replies: 10
- Views: 5365
Re: The Commander's Heightmap Resource
I think you should upload your heightmaps here as well
- 22 May 2013, 19:27
- Forum: Coding
- Topic: Transports - widget list update
- Replies: 2
- Views: 2947
Re: Transports - widget list update
I noticed that transports setting panel got updated recently: https://github.com/Warzone2100/warzone2100/commit/43b62d5a7e792b121246a6c3f65ef72dc7bd94e4 Would it be possible to add some new options for transports - such as repair settings (eg. repair at med/high damage), a button for immediate repa...
- 22 May 2013, 19:23
- Forum: Campaign
- Topic: The *NEW* Warzone walkthrough (Done with RED units)
- Replies: 303
- Views: 581259
Re: The *NEW* Warzone walkthrough (Done with RED units)
it is what is not written down that is screwing up campaign balance was changed because of what they did to other parts of the program and now some units are too weak and some are too hard there are also savegame issues with lots of missions not saving or restoring things back as it should :( they r...
- 22 May 2013, 19:20
- Forum: Artwork
- Topic: Models By Berg
- Replies: 271
- Views: 288455
Re: Models By Berg
can you make the wheels have flats when they run over tank traps?
- 22 May 2013, 19:19
- Forum: Artwork
- Topic: HD TEXTURES [I'm Back]
- Replies: 19
- Views: 23472
Re: HD TEXTURES [I'm Back]
VinYGomeZ where did you go? we need you to finish your awesome work!
- 22 May 2013, 19:18
- Forum: Development
- Topic: XANAX's mechs for 3.X+ [split]
- Replies: 30
- Views: 25190
Re: XANAX's mechs for 3.X+ [split]
when would you include this?Per wrote:Fixed up XANAX's old mod to work with latest versions. Attached.
I am considering adding the graphics to the game, so that modders may use them. However, they lack team colours... Maybe someone could fix that?
- 22 May 2013, 19:17
- Forum: Mapping / Modding tools & discussions
- Topic: addons author_mapname?
- Replies: 38
- Views: 19123
Re: addons author_mapname?
nice change to addons to stop map flooding!
- 22 May 2013, 19:15
- Forum: Ideas and suggestions
- Topic: No Bridge? Engineers Will Build One!
- Replies: 10
- Views: 5381
Re: No bridge? engineers will build one!
what are you talking about? pathfinding is still a huge issue!Lord Apocalypse wrote:possibly, but that would not be an issue anymore. Pathfinding shouldn't really be an issue anymore, at least not if done properly.
units get stuck lots of times and they also keep on moving in place forever for no reason
- 18 May 2013, 18:25
- Forum: Game related Discussions
- Topic: THE SCAVS LAG SEVERAL GAMES :(
- Replies: 5
- Views: 3942
Re: THE SCAVS LAG SEVERAL GAMES :(
There's no way for AIs to iterate partial lists of objects in 3.1 branch - so as number of things on map increase they get slower. Scavs tend to build far more buildings that other players, so the problem is more noticeable with them. Should be resolved in 3.2 release where there are new AI functio...