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NoQ wrote:Berg: any ideas on a multi-turret scavenger body? (:
That truck actually has a lot of room left on the back tray for another connector it has a connector on the roof only I can modify it easy to take 2 weapons
Like what you're doing so far, here's the scavenger tower from my avatar. It's included in a mod that i kicked together for it back for 3.1beta 4. I've included both the standalone tower, the individual weapon parts and the tower offset slightly and placed over a wall, so it could be used as a corner wall, much like the current towers can.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
I think scavs should get toyota hilux's: http://www.topgear.com/uk/videos/killing-a-toyota <-- hope you can view that outside UK, watch all 3 parts, those things are practically impossible to destroy lol.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Perhaps, though I've yet to see one stand up to the armor-piercing rounds found in modern-day machineguns, cannons, or rockets, though chances are that the drivers would've been killed well-before the Toyota itself was totaled.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Yup. I went in to cheat mode and gave it 100k of power. The porta-cranes went in to overdrive Strange that it leaves oil resources untapped though :s
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Ouch sorry guys, i can't keep up with the pace (in fact i've always been like that, coming to play just from time to time, i just didn't participate in any teamwork yet). I already have some AI improvements coded, just unreleased, and it will take some time to fix some bugs in them
aubergine: here's the report about DORDER_ATTACK problems: #3359.
Hrm, turtling might be a good approach for scavs. If they rush trucks to capture oil, build scav p.gens only when (derricks > pgen * 4) then spam defences around derricks and randomly across the map, they'd buy time to build a fairly decent attack army and go on the offensive against the player with the most power/units/buildings (in that order)...
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
I modified the Scav mod so that it's build timer was running at 10 seconds rather than 80, here's the result:
Scavengers survived for over 30 mins against 3 Nulllbots, in fact, after I'd wiped the first two nullbots off the map the scavs demolished the third one on their own!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO