Merowingg's Maps
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KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: Merowingg's Maps
Squared is a rush map, so any features accept starting oil wells are extremely annoying.
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Merowingg
- Regular

- Posts: 2468
- Joined: 15 Nov 2009, 13:05
- Location: Poland
Merowingg's Maps
Hi KukY
thank you for your post 
Maybe indeed Squared is a rush map
old Squared

My Squared !!! !!! !!! is to make people think more, plan more carefully, and to be eye candy
I have noticed that on V4 and V5 people often react happily to see the structures
I have also noticed that some find it extremely difficult to turtle between structures, sometimes they dont know they can destroy any structure by shoting at it.
Yes I want them to be annoyed
I want them to think, to plan what they do, the layout of some of the structures is not accidental, it is to make turtling for example as hard as possible but managable.
And it is always a fresh look on it.
Anyone can rush, dont they ?? I want them think, and honestly all structures are passable, it may cause about 10 seconds maybe 20 delay in reaching the target, so nothing stops them from rushing.
Thanx again
Bye
Maybe indeed Squared is a rush map
My Squared !!! !!! !!! is to make people think more, plan more carefully, and to be eye candy
I have noticed that on V4 and V5 people often react happily to see the structures
I have also noticed that some find it extremely difficult to turtle between structures, sometimes they dont know they can destroy any structure by shoting at it.
Yes I want them to be annoyed
And it is always a fresh look on it.
Anyone can rush, dont they ?? I want them think, and honestly all structures are passable, it may cause about 10 seconds maybe 20 delay in reaching the target, so nothing stops them from rushing.
Thanx again
Bye
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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zydonk
- Trained

- Posts: 453
- Joined: 12 Jun 2008, 18:31
- Location: Dublin, Ireland
Re: Merowingg's Maps
Maybe some people have a life, and only want to play a game - say WZ - now and then... you know, for fun.Merowingg wrote:Hi KukYthank you for your post
Maybe indeed Squared is a rush mapold Squared
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My Squared !!! !!! !!! is to make people think more, plan more carefully, and to be eye candy
I have noticed that on V4 and V5 people often react happily to see the structures
I have also noticed that some find it extremely difficult to turtle between structures, sometimes they dont know they can destroy any structure by shoting at it.
Yes I want them to be annoyedI want them to think, to plan what they do, the layout of some of the structures is not accidental, it is to make turtling for example as hard as possible but managable.
And it is always a fresh look on it.
Anyone can rush, dont they ?? I want them think, and honestly all structures are passable, it may cause about 10 seconds maybe 20 delay in reaching the target, so nothing stops them from rushing.
Thanx again
Bye
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Merowingg
- Regular

- Posts: 2468
- Joined: 15 Nov 2009, 13:05
- Location: Poland
Merowingg's Maps
Zydonk
of course
the fun is the most important 
I hope you didnt understand me wrong
I just expressed some ideas
Of coure game should be equilibrum for fun
But Warzone is strategic and mind demanding game too
Thanx for post
Bye
I hope you didnt understand me wrong
I just expressed some ideas
Of coure game should be equilibrum for fun
But Warzone is strategic and mind demanding game too
Thanx for post
Bye
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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Merowingg
- Regular

- Posts: 2468
- Joined: 15 Nov 2009, 13:05
- Location: Poland
Wet Centre Map :)
First of all I want to thank Hao who inspired me to make this map
and showed me exactly what he ment in one of the posts above 
It is another Squared variation, but it differs very much from original Squared
This version have water in places where were cliffs near the centre
That is why the name is Wet Centre 
This version should make it really hard to turtle
especially when the hoover technology is obtained 
Bases 0, 2, 5, 7 have smaller area of main wall next to water.. I could make it bigger but then the other bases might be more endangered.. especially from long range weapons..
This layout put new strategy into the game on this map
This is 30 oil in base version.
The most show map preview
when you see it you will understand what I mean 
I think it is last at least for now, Squared variation from me
now I will make my first scavenger map 
As always here two screens
Have great fun
Links to all my maps here and there on this forum topic
but links to all maps in the first post 
http://i38.tinypic.com/2s68shw.jpg
http://i34.tinypic.com/5vu0xz.jpg
It is another Squared variation, but it differs very much from original Squared
This version have water in places where were cliffs near the centre
This version should make it really hard to turtle
Bases 0, 2, 5, 7 have smaller area of main wall next to water.. I could make it bigger but then the other bases might be more endangered.. especially from long range weapons..
This layout put new strategy into the game on this map
This is 30 oil in base version.
The most show map preview
I think it is last at least for now, Squared variation from me
As always here two screens
Have great fun
http://i38.tinypic.com/2s68shw.jpg
http://i34.tinypic.com/5vu0xz.jpg
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Last edited by Merowingg on 21 Aug 2010, 12:49, edited 1 time in total.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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Merowingg
- Regular

- Posts: 2468
- Joined: 15 Nov 2009, 13:05
- Location: Poland
Scav City Map !!! !!! !!!
Scavengers rule this time 
I have made my first map with Scavengers and fully advanced bases
This is a Scavengers map so I advise to turn them on to use the whole potencial of the map
without them map will be simply empty..
It is the capital city of Scavengers
They have fully advanced and protected by water base
which is simply just overcrowded by their structures 
Dont even try to reach it with light tanks or few cyborgs
You will die like flies.. believe me.. 
The map is low oil
each player get 15 of oil
but !! in base you have only 7
the rest is protected by Scavengers 
And believe me
well protected
Even if you reach the first elevation of their base
you are being shot by mortars and bunkers from second elevation 
The base is so designed to make attacker go at least half of the base to reach the centre
It is made so by moved multiple entrances 
For a long time I didnt see any Scavenger.. but when they appeared... Gentlemen
My Heavy Cannon Python Tracks in the number of 6 dissapeared in 10 sec
my screen turned into yellow 
Map is 200 x 200
The city looks great
and to reach it is simply great fun 
16 factories and plenty of generators and oil make Scavengers a really strong oponent
I have also made advanced bases so if needed turn them on
and have fun 
You can always avoid attacking Scavengers on this map, but then you will not get extra oil, and have less fun..
To make struggle with Scavengers city unavoidable I will make second version of the map soon with a wall which will make all players go only through the city
Here i set map preview which shows the majesty of the savage people capital
I didnt took screens during game becuse there is simply too many nice areas in the city
so i couldnt make my mind of what take screen of 
But i will make them soon
!!! !!! !!!
And I would like to make an announcment
I want to thank all players who help me so willingly to test my maps, they are really demanding, spotting all errors, giving advices and good ideas, some of them try a map with me many times, thank you guys you are great !!! !!!
Thank you very much
!!! !!! !!!
I am waiting for critics and opinions
Enjoy the map
Have fun
bye Gentlemen
I have made my first map with Scavengers and fully advanced bases
This is a Scavengers map so I advise to turn them on to use the whole potencial of the map
It is the capital city of Scavengers
Dont even try to reach it with light tanks or few cyborgs
The map is low oil
And believe me
Even if you reach the first elevation of their base
The base is so designed to make attacker go at least half of the base to reach the centre
For a long time I didnt see any Scavenger.. but when they appeared... Gentlemen
Map is 200 x 200
The city looks great
16 factories and plenty of generators and oil make Scavengers a really strong oponent
I have also made advanced bases so if needed turn them on
You can always avoid attacking Scavengers on this map, but then you will not get extra oil, and have less fun..
To make struggle with Scavengers city unavoidable I will make second version of the map soon with a wall which will make all players go only through the city
Here i set map preview which shows the majesty of the savage people capital
I didnt took screens during game becuse there is simply too many nice areas in the city
But i will make them soon
!!! !!! !!!
And I would like to make an announcment
I want to thank all players who help me so willingly to test my maps, they are really demanding, spotting all errors, giving advices and good ideas, some of them try a map with me many times, thank you guys you are great !!! !!!
Thank you very much
!!! !!! !!!
I am waiting for critics and opinions
Enjoy the map
Have fun
bye Gentlemen
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“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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Merowingg
- Regular

- Posts: 2468
- Joined: 15 Nov 2009, 13:05
- Location: Poland
Scav City Map 2
Hello 
This is exactly the same map as ScavCity but with a great wall in centre separating players 0 1 from 2 3
This feature makes all players to go through Scavengers capital to reach the enemys base, there is no other way
Game becomes really interesting with such terrarian division, and fighting way through Scavs is just fun and one have to do it wisely and not to lose too many units at Scavs becuse then he is endangered by other players.
Fightin for Scavs oil is fun too
This map should give you much of fun
Bye
This is exactly the same map as ScavCity but with a great wall in centre separating players 0 1 from 2 3
This feature makes all players to go through Scavengers capital to reach the enemys base, there is no other way
Game becomes really interesting with such terrarian division, and fighting way through Scavs is just fun and one have to do it wisely and not to lose too many units at Scavs becuse then he is endangered by other players.
Fightin for Scavs oil is fun too
This map should give you much of fun
Bye
You do not have the required permissions to view the files attached to this post.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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Square
- Trained

- Posts: 76
- Joined: 06 Jan 2009, 15:45
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Merowingg
- Regular

- Posts: 2468
- Joined: 15 Nov 2009, 13:05
- Location: Poland
Merowingg's Maps
Wibble199 it is unfortuantelly not high oil..
But yes I know you like high oil very much 
Square I am really happy that you like my ScavCity map
Bye
Square I am really happy that you like my ScavCity map
Bye
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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Zarel
- Elite

- Posts: 5770
- Joined: 03 Jan 2008, 23:35
- Location: Minnesota, USA
Re: Merowingg's Maps
ScavCity looks pretty fun, but the others... you know I'm not a fan of Squared-like maps. 
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Merowingg
- Regular

- Posts: 2468
- Joined: 15 Nov 2009, 13:05
- Location: Poland
Merowingg's Maps
Thank you for your post Zarel 
This is different Squared
mine
and Side Sneak and Wet Centre are interesting variations I suppose 
Scav City is great fun
I really recommend 
Bye
This is different Squared
Scav City is great fun
Bye
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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Merowingg
- Regular

- Posts: 2468
- Joined: 15 Nov 2009, 13:05
- Location: Poland
Sea Gates Map
Hello Gentlemen 
I am happy to present Sea Gates map
It is 200 x 200 and 15 oil per player, but 7 in base and 8 on the map
Hoovers are unavoidable to finish the map.. but I suppose protecting oil and moving between the "gates" on the "sea" will be fun
and quite a difficult task 
I am waiting all the time for commants, critics and suggestions about all my creations
Bye
I am happy to present Sea Gates map
It is 200 x 200 and 15 oil per player, but 7 in base and 8 on the map
Hoovers are unavoidable to finish the map.. but I suppose protecting oil and moving between the "gates" on the "sea" will be fun
I am waiting all the time for commants, critics and suggestions about all my creations
Bye
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“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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BrickTop
- Trained

- Posts: 75
- Joined: 26 Aug 2010, 09:58
Re: Merowingg's Maps
damn mero. this map looks really impressive.
good job dude.
good job dude.
http://retroshare.sourceforge.net/
Secure communication for everyone.
Secure communication for everyone.
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ortmaster
- Greenhorn
- Posts: 14
- Joined: 25 Jul 2009, 02:48
Re: Merowingg's Maps
to everyone making maps, thank you very much, it really keeps the game fresh and exciting, everyone enjoys them, if only they would all download with the new versions 