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Let me try again to to get pass the selective exposure in-play so far (on all sides)...
Nameless wrote:In terms of change;
I believe that having such a mod could lead a better development or emphasis on Build Orders that I also see lacking in the WZ world.
http://wiki.teamliquid.net/starcraft/Build_order
( And yes, I know you know what I did just there

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Interesting. My experience with WZ MP is just the opposite. Which is to say I think the GPM bias is weighted too far on the side of Build Order such that outcomes are rote determined very early on, prior to in theater combat (this is how I also understand Iluvalar's work & insights which coincide with my own experience and experiments over the years). In turn this build order bias has the direct consequence of narrowing down the scope of mid-late game in-theater combat tacs to a simplistic arcade style that practically eliminates a whole combat world of viscerally compelling victory tacs based on risky, but clever & complex, asymmetric maneuver.
Which if you refer to my previous posts you can see my obvious focus on expanding the range of combat tacs in-theater and specifically doing this my evolving Commanders based on WZ Creator's original GPM vision for them which I do not see as being just a variant of sensor system mechanics. Thus to offset the early game bias weighting of Build Order mechanics, I would introduce Commanders earlier on along with those intimated enhanced abilities.
I am (& have been since day one) very keen on Commanders for reasons that embrace Pumpkin's original vision for them along with some of my own insights into compelling game design vis-a-vis the combat experience (purely visceral & by mechanized extention), 21st century warfare doctrine, hard-wired heuristics identified by the cognitive-neurological sciences of last decade + and last, but not least, the good interactive fiction crafting that creates the virtual visceral immersion known as the willing suspension of disbelief (this last would be entirely sacrificed by both elliminating Commanders as such or by demoting them to sensor system variants).
I speak to Commanders from a very different place than any of you here. I actually had long, detailed, deeply interesting & thoroughly enjoyable conversations with several of the original creators of the game from the Pumpkin Studios team about them (& l8r when they became Pivotal Games) - along with much else about the game. This doesn't by any means make me an authority but it is a fact of my relationship to the game and does speak to the lasting formation of my perspective (first hand 1998-2012) which comes through in most everything I have to say about it along with all my acts & deeds throughout.
- Regards, RV.
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
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