Survival

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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JDW
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Re: Survival

Post by JDW »

newp_samT150 wrote:What about having a challenge where there is a never ending onslaught of enemies that get harder as each wave is defeated. Like a game of survival. It could be where you have a base in the center of the map with few resources, to battle waves of enemies.
Isn't this like the Chicken run in some games based on Spring Engine? Balanced/Complete Annihilation, or something like that..
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newp_samT150
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Re: Survival

Post by newp_samT150 »

j0shdrunk0nwar wrote:Isn't this like the Chicken run in some games based on Spring Engine? Balanced/Complete Annihilation, or something like that..
I dont really know. Also thanks Terminator for the coding
Terminator wrote:here is simple mod example
with a little addition

to run mod: put file in autoload folder than go to challenges(in game) & select Survival.

this script put 5 units every 5 seconds on fixed pos. & oredr them go to LZ.

Code: Select all

//my VARs
private GROUP     grp1;
private int     tsnap;
private int     wavetime;
private int     end;
private int i;



event myFirstEvent(every, 10)
{ 
  setRain(true);
  setLandingZone(33, 33, 36, 36);
  //setScrollParams(0,0,40,40);
  wavetime = 9;	//in seconds
	if((gameTime / 10) > wavetime + tsnap)
	{
	console("tsnap: " & tsnap);
  console("wavetime: " & wavetime);
	
    while(i<5){
    console("+1 unit for 1st player");
    addDroid(tmpl[0][2], (30+i)*128, 30*128, me);
    i++;
    }
	
	i=0;
	console("gameTime: " & gameTime);
	tsnap = gameTime / 10;
	console("tsnap: " & tsnap);
	groupAddArea(grp1,me, 29*128, 29*128, 39*128, 31*128);
	console(grp1.members & " units selected");
	orderGroupLoc(grp1, DORDER_MOVE, 36*128, 36*128);
	//setEventTrigger(myFirstEvent, inactive);
	
	}
	if(end >5) {
	console("Turning OFF.......");
	exit;
	}
} 
, I ran the sample and that's pretty close to what I had in mind. The timer was a nice touch. :D
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Terminator
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Re: Survival

Post by Terminator »

I mess with this scripting things cause I wona to make something like last evacuation mission in CAM2, but more difficult & with co-op mode in multiplayer.
Death is the only way out... sh*t Happens !

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Square
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Re: Survival

Post by Square »

Dude this awesome! Good job!
But In Survival, I get 5 Viper Halftrack Heavy machinegun Trucks, and no droids, is that okay?
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Verin
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Re: Survival

Post by Verin »

DTSX wrote:Is it even possible to have oil bonuses? Like either magically spawn in your base or something?

Also, you know what this needs? Boss Fights- make it mod where you just have a giant fortress thingy attacking (there's a model of what someone did before) or a giant cyborg that rapes the sh*t out of you
:lol2: O_o
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Assault Gunner
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Re: Survival

Post by Assault Gunner »

DTSX wrote:Is it even possible to have oil bonuses? Like either magically spawn in your base or something?

Also, you know what this needs? Boss Fights- make it mod where you just have a giant fortress thingy attacking (there's a model of what someone did before) or a giant cyborg that rapes the sh*t out of you
Uhm.... IDK about boss fights. On the face of it... :lol2: :lol2: :lol2: :lol2: :lol2:
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Terminator
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Re: Survival

Post by Terminator »

Square wrote:Dude this awesome! Good job!
But In Survival, I get 5 Viper Halftrack Heavy machinegun Trucks, and no droids, is that okay?
"droids" are - Viper Halftrack Heavy machinegun Trucks. warzone don't make difference between cyborgs & tanks - all these units are Droids("droid" is internal game name for any unit)
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