Survival
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newp_samT150
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Survival
What about having a challenge where there is a never ending onslaught of enemies that get harder as each wave is defeated. Like a game of survival. It could be where you have a base in the center of the map with few resources, to battle waves of enemies.
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Roux Le Corps
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Re: Survival
More like a siege yeah? don't think it would work well, there isn't much defensive focus in warzone and by the time both teams have reached t3 most base defenses get slaughtered.
BUT on the other hand i LOVE sieges and I've had many a battle take HOURS trying to penetrate the defenses of a single base.
Being the fool i am i think wall strength should be increased first, to do this you would need not only walls, but ones that have more use then to delay the enemy.
BUT on the other hand i LOVE sieges and I've had many a battle take HOURS trying to penetrate the defenses of a single base.
Being the fool i am i think wall strength should be increased first, to do this you would need not only walls, but ones that have more use then to delay the enemy.

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macuser
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Re: Survival
Bigger walls eh? viewtopic.php?f=33&t=5340&start=30 Your wish - grantedRoux Le Corps wrote:More like a siege yeah? don't think it would work well, there isn't much defensive focus in warzone and by the time both teams have reached t3 most base defenses get slaughtered.
BUT on the other hand i LOVE sieges and I've had many a battle take HOURS trying to penetrate the defenses of a single base.
Being the fool i am i think wall strength should be increased first, to do this you would need not only walls, but ones that have more use then to delay the enemy.
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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Roux Le Corps
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DarkCheetah
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Re: Survival
i like this idea!! i'v been wanting this since warzone 2.1 >.<
well i'v played a map before with neutrall incomming... Transports? who drop random units , harder each time i like that
its same like superAi wich is never been released for the 2.x.x series, the perfect survival map + super ai = our wish!
but who's gonna remake a SuperAi?
well i'v played a map before with neutrall incomming... Transports? who drop random units , harder each time i like that
its same like superAi wich is never been released for the 2.x.x series, the perfect survival map + super ai = our wish!
but who's gonna remake a SuperAi?
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
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newp_samT150
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Re: Survival
what about the creator of the dydo AIDarkCheetah wrote:but who's gonna remake a SuperAi?
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XHero_of_ChaosX
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Re: Survival
This is an excellent idea! later incorporating co-op play would be sweet too. You and a buddy could start right next to each other, and work together building defenses for the siege. and to make matters even more interesting, you could later make a coding of some sort (not sure how), that would increase the difficulty according to the amount of players working together.. I'm all for this idea. 
What is at a peak is certain to decline. He who shows his hand will surely be defeated. He who can prevail in battle by taking advantage of his enemy's doubts is invincible. ~Cão Cão
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newp_samT150
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Re: Survival
Ya now were thinking. Maybe even have it where if you survive so many rounds you get an oil bonus.
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Roux Le Corps
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Re: Survival
oil bonus for times, epic, also should have maps that cater to a siege style game, cliffs, defensive positions, the open plains for front lines if you decide to push ^_^

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DTSX
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Re: Survival
Is it even possible to have oil bonuses? Like either magically spawn in your base or something?
Also, you know what this needs? Boss Fights- make it mod where you just have a giant fortress thingy attacking (there's a model of what someone did before) or a giant cyborg that rapes the sh*t out of you
Also, you know what this needs? Boss Fights- make it mod where you just have a giant fortress thingy attacking (there's a model of what someone did before) or a giant cyborg that rapes the sh*t out of you
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Roux Le Corps
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KenAlcock
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Re: Survival
newp_samT150 wrote:What about having a challenge where there is a never ending onslaught of enemies that get harder as each wave is defeated. Like a game of survival. It could be where you have a base in the center of the map with few resources, to battle waves of enemies.
The perfect map for this challenge is 8c-AIAssault. IMO, it's one of the best maps made for this game, and worthy of inclusion with the installed Warzone package.
If you play this map in skirmish (by yourself) set the 4 attacking AIs to normal. If you play the map with a 4-player human team, max out the 4 attacking AIs. With the new AI in v2.3.0, good luck, because I haven't beaten it yet on any tech level. (Prior to v2.3 Beta 8, I have won both single-handed and as part of a team.)
My game handle is Cosmic Raven or Cosmic Raven 68
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m1ndgames
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Re: Survival
Tower Defense Mod? YES! 
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Terminator
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Re: Survival
It's possible to do, but don't have free time to write a scripts for mod like this. For current moment I can just make a waves of enemies, (& its possible to put them in transporter), but as I said I'll do something after final exams.
Death is the only way out... sh*t Happens !
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Terminator
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Re: Survival
here is simple mod example
with a little addition
to run mod: put file in autoload folder than go to challenges(in game) & select Survival.
this script put 5 units every 5 seconds on fixed pos. & oredr them go to LZ.
with a little addition
to run mod: put file in autoload folder than go to challenges(in game) & select Survival.
this script put 5 units every 5 seconds on fixed pos. & oredr them go to LZ.
Code: Select all
//my VARs
private GROUP grp1;
private int tsnap;
private int wavetime;
private int end;
private int i;
event myFirstEvent(every, 10)
{
setRain(true);
setLandingZone(33, 33, 36, 36);
//setScrollParams(0,0,40,40);
wavetime = 9; //in seconds
if((gameTime / 10) > wavetime + tsnap)
{
console("tsnap: " & tsnap);
console("wavetime: " & wavetime);
while(i<5){
console("+1 unit for 1st player");
addDroid(tmpl[0][2], (30+i)*128, 30*128, me);
i++;
}
i=0;
console("gameTime: " & gameTime);
tsnap = gameTime / 10;
console("tsnap: " & tsnap);
groupAddArea(grp1,me, 29*128, 29*128, 39*128, 31*128);
console(grp1.members & " units selected");
orderGroupLoc(grp1, DORDER_MOVE, 36*128, 36*128);
//setEventTrigger(myFirstEvent, inactive);
}
if(end >5) {
console("Turning OFF.......");
exit;
}
}
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Death is the only way out... sh*t Happens !
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