Search found 59 matches
- 05 Jan 2009, 21:36
- Forum: Addon discussions
- Topic: New wheels
- Replies: 41
- Views: 21164
Re: New wheels
Nice! The middle wheel and rear two wheels for the superheavy look a bit weird though, as if they're not really circular, more like deformed ovals. Gonna try this out later.
- 03 Jan 2009, 15:05
- Forum: Addon discussions
- Topic: New wheels
- Replies: 41
- Views: 21164
Re: New wheels for large bodies
Nice! Any chance of the entire land propulsion sets getting a makeover to be in line with the new wheel sets? It'd be kinda odd to have these new ones alongside the old ones...
Texture could do with a bit of tightening up too, but I dunno if that'd really be feasible unfortunately. :-S
Texture could do with a bit of tightening up too, but I dunno if that'd really be feasible unfortunately. :-S
- 22 Aug 2008, 02:15
- Forum: Development
- Topic: Beyond the Scourge (New AT Launcher Discussion)
- Replies: 18
- Views: 8047
Beyond the Scourge (New AT Launcher Discussion)
As raised in this thread , some believe that the Scourge is not enough to compete with later tech level weapons, and that we need offspring of those launchers to bring them in line with the other weapons. Adding new weapons is inevitable in this case. Thus, we need names, some kinda of information, ...
- 22 Aug 2008, 02:04
- Forum: Development
- Topic: Rebalancing WZ: A Modest Proposal
- Replies: 55
- Views: 21452
Re: Rebalancing WZ: A Modest Proposal
Your proposal doesn't seem to have any obviouls balance issue as its target, so I can neither approve nor disapprove it. A single new weapon - double minipod - is ok, but if you want to add even more weapons, I have to ask you to start a new thread for this where it can be discussed. At the moment,...
- 18 Aug 2008, 00:15
- Forum: Development
- Topic: Rebalancing WZ: A Modest Proposal
- Replies: 55
- Views: 21452
Re: Rebalancing WZ: A Modest Proposal
That explains a little more. If you'd mentioned that in the first place...
- 17 Aug 2008, 18:12
- Forum: Development
- Topic: Rebalancing WZ: A Modest Proposal
- Replies: 55
- Views: 21452
Re: Rebalancing WZ: A Modest Proposal
I don't see much point in adding further direct-fire rockets or missiles above the Scourge, tbh. More choices is not always necessarily a good thing, especially if you want to maintain clear lines of difference between variants. I do support the twin mini-pod idea, but only if it's well balanced of ...
- 17 Aug 2008, 15:10
- Forum: Development
- Topic: vtol rearm ship
- Replies: 12
- Views: 5682
Re: vtol rearm ship
It would still be wise to have some basic weapon emplacements on the ship from a tactical standpoint - for example, flak cannons or surface-to-air missile launchers.
- 09 Jun 2008, 17:56
- Forum: Addon discussions
- Topic: YAIV - Yet Another Intro Video
- Replies: 21
- Views: 10446
Re: YAIV - Yet Another Intro Video
I suggest removing the screws, if it's just a plate lying on the ground. Maybe put it at a bit of an angle too, so it looks like it's fallen off of something or been discarded. Food for thought; perhaps have the letters flicker and light up in light blue as the wind blows the sand off the 'tag, then...
- 08 Jun 2008, 14:15
- Forum: 2.1.x
- Topic: bomb bay balanceing...
- Replies: 6
- Views: 4067
Re: bomb bay balanceing...
They know, I can assure you. There are some balance fixes to VTOLs coming up soon so don't panic.
- 07 May 2008, 00:03
- Forum: 2.1.x
- Topic: Co-operative poll
- Replies: 39
- Views: 68493
Re: Co-operative poll
this will be good with direct control anyway. think about it, one person as strategic commander, others playing as if it where a first/third person shooter. That'd be pretty cool with WASD/arrow driving and mouse-tracking turrets. Third "person" (more like vehicle chase cam) is probably a...
- 05 May 2008, 19:45
- Forum: 2.1.x
- Topic: VTOL Factory/Rearming Pad Intel Screen Error!
- Replies: 1
- Views: 2004
VTOL Factory/Rearming Pad Intel Screen Error!
I've noticed that researching VTOL factory upgrades and VTOL rearming pad upgrades leads to an interesting little bug; Both display the fluff (detail/information) text for VTOL rearming pad upgrades. That is, they say that they increase VTOL rearming times. However, both display the VTOL factory mod...
- 05 May 2008, 18:55
- Forum: Development
- Topic: A brand new AI
- Replies: 12
- Views: 5463
Re: A brand new AI
So rather than attempting to build something new from scratch, why not attempt to incorporate some of these strategies into something that exists already by co-operating with Troman? AIvo still needs cyborg and VTOL handling behaviours added but once those are done maybe something more can be done t...
- 04 May 2008, 11:31
- Forum: Development
- Topic: A brand new AI
- Replies: 12
- Views: 5463
Re: A brand new AI
Vtols defense IF "ennemyhavevtols" = True goto AABuild (...) AAbuild IF "EnnemyAlreadyDidASuccesfulAttackAttempUsignVTOLS" = True Build AADefences That's... what AIvolution is supposed to do already. In the documentation if you tell it " has VTOLs" it will build more A...
- 02 May 2008, 15:44
- Forum: Mapping / Modding tools & discussions
- Topic: directx? error on running of worldeditor 32
- Replies: 21
- Views: 9903
Re: directx? error on running of worldeditor 32
This was posted TWO YEARS AGO, IN 2006! Jeez man, check the dates before responding!
- 02 May 2008, 15:41
- Forum: Development
- Topic: Cyborg design
- Replies: 13
- Views: 7588
Re: Cyborg design
OK, this is of course a hack, but I like the general idea. Why not do the same for Cyborgs as for tanks? Assemble them from legs, body and weapon/system. There wouldn't be many options with the current cyborg parts, but this would also allow to delete unused designs and tidy up the cyborg factory m...