Search found 59 matches

by Arcalane
05 Jan 2009, 21:36
Forum: Addon discussions
Topic: New wheels
Replies: 41
Views: 21164

Re: New wheels

Nice! The middle wheel and rear two wheels for the superheavy look a bit weird though, as if they're not really circular, more like deformed ovals. Gonna try this out later.
by Arcalane
03 Jan 2009, 15:05
Forum: Addon discussions
Topic: New wheels
Replies: 41
Views: 21164

Re: New wheels for large bodies

Nice! Any chance of the entire land propulsion sets getting a makeover to be in line with the new wheel sets? It'd be kinda odd to have these new ones alongside the old ones...

Texture could do with a bit of tightening up too, but I dunno if that'd really be feasible unfortunately. :-S
by Arcalane
22 Aug 2008, 02:15
Forum: Development
Topic: Beyond the Scourge (New AT Launcher Discussion)
Replies: 18
Views: 8047

Beyond the Scourge (New AT Launcher Discussion)

As raised in this thread , some believe that the Scourge is not enough to compete with later tech level weapons, and that we need offspring of those launchers to bring them in line with the other weapons. Adding new weapons is inevitable in this case. Thus, we need names, some kinda of information, ...
by Arcalane
22 Aug 2008, 02:04
Forum: Development
Topic: Rebalancing WZ: A Modest Proposal
Replies: 55
Views: 21452

Re: Rebalancing WZ: A Modest Proposal

Your proposal doesn't seem to have any obviouls balance issue as its target, so I can neither approve nor disapprove it. A single new weapon - double minipod - is ok, but if you want to add even more weapons, I have to ask you to start a new thread for this where it can be discussed. At the moment,...
by Arcalane
18 Aug 2008, 00:15
Forum: Development
Topic: Rebalancing WZ: A Modest Proposal
Replies: 55
Views: 21452

Re: Rebalancing WZ: A Modest Proposal

That explains a little more. If you'd mentioned that in the first place... ;)
by Arcalane
17 Aug 2008, 18:12
Forum: Development
Topic: Rebalancing WZ: A Modest Proposal
Replies: 55
Views: 21452

Re: Rebalancing WZ: A Modest Proposal

I don't see much point in adding further direct-fire rockets or missiles above the Scourge, tbh. More choices is not always necessarily a good thing, especially if you want to maintain clear lines of difference between variants. I do support the twin mini-pod idea, but only if it's well balanced of ...
by Arcalane
17 Aug 2008, 15:10
Forum: Development
Topic: vtol rearm ship
Replies: 12
Views: 5682

Re: vtol rearm ship

It would still be wise to have some basic weapon emplacements on the ship from a tactical standpoint - for example, flak cannons or surface-to-air missile launchers.
by Arcalane
09 Jun 2008, 17:56
Forum: Addon discussions
Topic: YAIV - Yet Another Intro Video
Replies: 21
Views: 10446

Re: YAIV - Yet Another Intro Video

I suggest removing the screws, if it's just a plate lying on the ground. Maybe put it at a bit of an angle too, so it looks like it's fallen off of something or been discarded. Food for thought; perhaps have the letters flicker and light up in light blue as the wind blows the sand off the 'tag, then...
by Arcalane
08 Jun 2008, 14:15
Forum: 2.1.x
Topic: bomb bay balanceing...
Replies: 6
Views: 4067

Re: bomb bay balanceing...

They know, I can assure you. There are some balance fixes to VTOLs coming up soon so don't panic. ;)
by Arcalane
07 May 2008, 00:03
Forum: 2.1.x
Topic: Co-operative poll
Replies: 39
Views: 68493

Re: Co-operative poll

this will be good with direct control anyway. think about it, one person as strategic commander, others playing as if it where a first/third person shooter. That'd be pretty cool with WASD/arrow driving and mouse-tracking turrets. Third "person" (more like vehicle chase cam) is probably a...
by Arcalane
05 May 2008, 19:45
Forum: 2.1.x
Topic: VTOL Factory/Rearming Pad Intel Screen Error!
Replies: 1
Views: 2004

VTOL Factory/Rearming Pad Intel Screen Error!

I've noticed that researching VTOL factory upgrades and VTOL rearming pad upgrades leads to an interesting little bug; Both display the fluff (detail/information) text for VTOL rearming pad upgrades. That is, they say that they increase VTOL rearming times. However, both display the VTOL factory mod...
by Arcalane
05 May 2008, 18:55
Forum: Development
Topic: A brand new AI
Replies: 12
Views: 5463

Re: A brand new AI

So rather than attempting to build something new from scratch, why not attempt to incorporate some of these strategies into something that exists already by co-operating with Troman? AIvo still needs cyborg and VTOL handling behaviours added but once those are done maybe something more can be done t...
by Arcalane
04 May 2008, 11:31
Forum: Development
Topic: A brand new AI
Replies: 12
Views: 5463

Re: A brand new AI

Vtols defense IF "ennemyhavevtols" = True goto AABuild (...) AAbuild IF "EnnemyAlreadyDidASuccesfulAttackAttempUsignVTOLS" = True Build AADefences That's... what AIvolution is supposed to do already. In the documentation if you tell it " has VTOLs" it will build more A...
by Arcalane
02 May 2008, 15:44
Forum: Mapping / Modding tools & discussions
Topic: directx? error on running of worldeditor 32
Replies: 21
Views: 9903

Re: directx? error on running of worldeditor 32

This was posted TWO YEARS AGO, IN 2006! Jeez man, check the dates before responding!
by Arcalane
02 May 2008, 15:41
Forum: Development
Topic: Cyborg design
Replies: 13
Views: 7588

Re: Cyborg design

OK, this is of course a hack, but I like the general idea. Why not do the same for Cyborgs as for tanks? Assemble them from legs, body and weapon/system. There wouldn't be many options with the current cyborg parts, but this would also allow to delete unused designs and tidy up the cyborg factory m...