[3.1+] WZ Mini: Scavenger Wars mod
Re: [3.1+] WZ Mini: Scavenger Wars mod
think this is fixed..huge amount of points and poly
- Attachments
-
- blhq2.pie
- (23.29 KiB) Downloaded 337 times
Re: [3.1+] WZ Mini: Scavenger Wars mod
Probably the lab with second floor is good as is for the scav advanced lab? Just need a standard lab?
There won't be many of themBerg wrote:huge amount of points and poly
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: [3.1+] WZ Mini: Scavenger Wars mod
I had my 3d editor open all day and inspiration is limited I don’t like the texture and scale of it I'll look again next day.
Perhaps I'll me new models for the labs.
The HQ I will edit later if it works in game and is like also do you want team colours on it?
Perhaps I'll me new models for the labs.
The HQ I will edit later if it works in game and is like also do you want team colours on it?
Re: [3.1+] WZ Mini: Scavenger Wars mod
The model could probably do with being re-created from scratch, reducing polys in the process, but it's overall style is along the right lines. Textures would certainly need updating, and probably fewer "legs'.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: [3.1+] WZ Mini: Scavenger Wars mod
down to 140 from 500
- Attachments
-
- blhq1.pie
- (6.25 KiB) Downloaded 312 times
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: [3.1+] WZ Mini: Scavenger Wars mod
Works great, thanks Berg.
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: [3.1+] WZ Mini: Scavenger Wars mod
+ 1.Goth Zagog-Thou wrote:Works great, thanks Berg.
…& for all the rest of the work you've done to help bring to life these thoroughly enjoyable scav mods NoQ has created.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: [3.1+] WZ Mini: Scavenger Wars mod
That's looking much nicer Berg! Is it possible to use WZ 3.1 style textures on the model now it's been updated?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: [3.1+] WZ Mini: Scavenger Wars mod
It is using default textures which also happen to be 3.1 texturesaubergine wrote:That's looking much nicer Berg! Is it possible to use WZ 3.1 style textures on the model now it's been updated?
If you mean make new textures that may be possible later
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: [3.1+] WZ Mini: Scavenger Wars mod
Code: Select all
error |11:51:21: [iV_loadImage_PNG:85] pie_PNGLoadFile: PHYSFS_openRead(texpages/page-7_tcmask.png) failed with error: File not found
error |11:51:21: [iV_GetTexture:259] Failed to load texpages/page-7_tcmask.png
info |11:51:21: [iV_ProcessIMD:826] blhqscav.pie could not load tcmask page-7_tcmask.png
Berg?
Re: [3.1+] WZ Mini: Scavenger Wars mod
your correct its not a default textureGoth Zagog-Thou wrote:I wasn't aware we had page-7-tcmask.png in the files anywhere.
just get the tcmask texture and put it in your mod
the define for it should not need editing in the .wrf files it auto checks i think.
If you dont want to add the texture just change the TYPE 10200 To TYPE 200 in the pie file
Re: [3.1+] WZ Mini: Scavenger Wars mod
I added to page 400 which is already used in ultimate scav mod for chopper factory only added to the texture so use this one also it is the original so its a lot larger then the mod texture.
- Attachments
-
- scavlab.pie
- (3.93 KiB) Downloaded 325 times
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: [3.1+] WZ Mini: Scavenger Wars mod
Will add the new textures and the scavlab. Thanks Berg.
Re: [3.1+] WZ Mini: Scavenger Wars mod
Was wading through names.txt and spotted these - no idea what their models look like tho:
Z-Lab01 _("Cyborg Laboratory")
Z-Lab02 _("Advanced Warfare Laboratory")
Z-Lab03 _("Engineering Laboratory")
Z-Lab04 _("Robotics Laboratory")
Z-Lab05 _("Laser Optics Laboratory")
Z-Lab06 _("Electronics Laboratory")
Z-Lab07 _("Chemical Laboratory")
Z-Lab08 "*Advanced Materials Lab*"
Z-Lab09 "*VTOL Lab*"
Z-Lab10 "*Electro-Magnetics Lab*"
Z-Lab11 "*Nanotech Lab*"
Z-Lab12 "*High Energy Lab*"
Z-Lab01 _("Cyborg Laboratory")
Z-Lab02 _("Advanced Warfare Laboratory")
Z-Lab03 _("Engineering Laboratory")
Z-Lab04 _("Robotics Laboratory")
Z-Lab05 _("Laser Optics Laboratory")
Z-Lab06 _("Electronics Laboratory")
Z-Lab07 _("Chemical Laboratory")
Z-Lab08 "*Advanced Materials Lab*"
Z-Lab09 "*VTOL Lab*"
Z-Lab10 "*Electro-Magnetics Lab*"
Z-Lab11 "*Nanotech Lab*"
Z-Lab12 "*High Energy Lab*"
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: [3.1+] WZ Mini: Scavenger Wars mod
This.
I'm not recognizing all the names in this list though, may it be there are more unused feature models around?
I'm not recognizing all the names in this list though, may it be there are more unused feature models around?
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam