Assault gun damage in 3.1beta/master (+40% in my estimation)
Assault gun damage in 3.1beta/master (+40% in my estimation)
Tested AG damage and found what it increased in master comparing to 2.3.9
Test1
Test steps:
1) Start scirmish game (flate map) T3
2) Create AG tank (python half-tracks Assault gun)
3) Create TAC tank (python half-tracks Twin assault cannon)
4) Order tanks to kill each other
Remaining HP of TAC tank (6 probes):
2.3.9: 18%, 19%, 17%, 19%,20%,15%
3.1 beta: 33%, 35%, 30%, 35%, 33%, 32%
update: this test was not fully correct because wounded tanks make 100% damage in master and dont get attack speed penalties
Test2
1) Start scirmish game (flate map) T3
2) Create AG tank (python half-tracks Assault gun)
3) Create TAC tank (python half-tracks Twin assault cannon)
4) Order AG tank to kill TAC tank
Time required to kill TAC tank (2 probes, game speed x1, T3 res):
2.3.9: 02:56, 2:40 (diagonal fire)
3.1 beta: 1:36, 1:35 (diagonal fire)
during test a noticed AG have better accuracy in master.
so i can notice AG about ~40-50% stronger in master/beta3.1
ty for reading
Test1
Test steps:
1) Start scirmish game (flate map) T3
2) Create AG tank (python half-tracks Assault gun)
3) Create TAC tank (python half-tracks Twin assault cannon)
4) Order tanks to kill each other
Remaining HP of TAC tank (6 probes):
2.3.9: 18%, 19%, 17%, 19%,20%,15%
3.1 beta: 33%, 35%, 30%, 35%, 33%, 32%
update: this test was not fully correct because wounded tanks make 100% damage in master and dont get attack speed penalties
Test2
1) Start scirmish game (flate map) T3
2) Create AG tank (python half-tracks Assault gun)
3) Create TAC tank (python half-tracks Twin assault cannon)
4) Order AG tank to kill TAC tank
Time required to kill TAC tank (2 probes, game speed x1, T3 res):
2.3.9: 02:56, 2:40 (diagonal fire)
3.1 beta: 1:36, 1:35 (diagonal fire)
during test a noticed AG have better accuracy in master.
so i can notice AG about ~40-50% stronger in master/beta3.1
ty for reading
Last edited by Reg312 on 10 Feb 2012, 11:31, edited 1 time in total.
Re: Assault gun damage in 3.1beta/master
are you attacking your own units?
Re: Assault gun damage in 3.1beta/master
zany, use ALT when clicking.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Assault gun damage in 3.1beta/master
he is saying it takes 1:36 to kill TAC by AG? that is not the case on my machine
Re: Assault gun damage in 3.1beta/master
yes i'm attaicking my own units.zany wrote:he is saying it takes 1:36 to kill TAC by AG? that is not the case on my machine
what time it takes on your machine? note research level was T3
Re: Assault gun damage in 3.1beta/master
1:38 when in long range
and
2:00 in short range
and
2:00 in short range
Heretic 2.3 improver and proud of it.
Re: Assault gun damage in 3.1beta/master
Target prediction was changed in master.
As far as damage goes it is important to remember that damage done in versions prior to 3.1 wasn't even consistent across machines and parameters such as frame rate.
As far as damage goes it is important to remember that damage done in versions prior to 3.1 wasn't even consistent across machines and parameters such as frame rate.
Re: Assault gun damage in 3.1beta/master
Assault gunIluvalar wrote:1:38 when in long range
and
2:00 in short range
Long hit chance 50%
Short hit chance 75%
http://guide.wz2100.net/w/assaultgun
my target in test did not movedSafety0ff wrote:Target prediction was changed in master.
As far as damage goes it is important to remember that damage done in versions prior to 3.1 wasn't even consistent across machines and parameters such as frame rate.
when i tested Assault Gun it was like that weapon have about 90% accuracy
next time i need to count bullets of AG to test real accuracy
.. easier change code and count "missed" in log
2Iluvalar: did you tested on x1 speed? i think test on x2 can give incorrect results
Re: Assault gun damage in 3.1beta/master
No, both test were simultaneous and reproduced twice.
Heretic 2.3 improver and proud of it.
Re: Assault gun damage in 3.1beta/master (+40% in my estimat
so, in 3.1 beta Assault Gun and Twin Assault Gun became best weapon
i see players use it always in high-oil games
and also many players using AG in low oil games
in 3.1 we have nerfed cyborgs and boosted tracked propulsion
i see tigers on tracks used by players and it good design (in 2.3 this design could be used only for artillery tanks)
i see now why AG became so strong
1) increased accuracy (change accuracy code/target prediction)
* machinegun is very unaccurate weapon, only 50% chance to hit from long distance
=> all unaccurate weapons was boosted by this way
(mini-rockets. MRA)
in my tests in 2.3 version MG had more missed shots than in 3.1 (may be i'm wrong here, hard to check it)
2) increased rate of fire
** 2.3 version cointain some bug with rate of fire, it was fixed in 3.1
but bugfixer did not care about fact what 2.3 stats was adjusted to this bug
by my estimation rate of fire for AG was increased by 20-40%
(i checked number of bullets per 10 seconds in both versions)
so i can certainly say: version 3.1 have broken balance and it should be fixed as simple bug
update: we have also AA with higest rate of fire
seems it boosted too!
so, vtols in beta also was strongly nerfed!
here is my fix for weapons with high ROF (if someone like codes and numbers): https://github.com/crabster/warzone2100 ... 585411fadc
AG ROF 363 -> 300
i see players use it always in high-oil games
and also many players using AG in low oil games
in 3.1 we have nerfed cyborgs and boosted tracked propulsion
i see tigers on tracks used by players and it good design (in 2.3 this design could be used only for artillery tanks)
i see now why AG became so strong
1) increased accuracy (change accuracy code/target prediction)
* machinegun is very unaccurate weapon, only 50% chance to hit from long distance
=> all unaccurate weapons was boosted by this way
(mini-rockets. MRA)
in my tests in 2.3 version MG had more missed shots than in 3.1 (may be i'm wrong here, hard to check it)
2) increased rate of fire
** 2.3 version cointain some bug with rate of fire, it was fixed in 3.1
but bugfixer did not care about fact what 2.3 stats was adjusted to this bug
by my estimation rate of fire for AG was increased by 20-40%
(i checked number of bullets per 10 seconds in both versions)
so i can certainly say: version 3.1 have broken balance and it should be fixed as simple bug
update: we have also AA with higest rate of fire
seems it boosted too!
so, vtols in beta also was strongly nerfed!
here is my fix for weapons with high ROF (if someone like codes and numbers): https://github.com/crabster/warzone2100 ... 585411fadc
AG ROF 363 -> 300
Re: Assault gun damage in 3.1beta/master (+40% in my estimat
I saw that in beta the mgs shoot faster than in 2.3.9 too.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Assault gun damage in 3.1beta/master (+40% in my estimat
Fixed rate of fire in 3.1, recently, so it should be the same as 2.3's rate of fire, again.
(Unless you're not getting enough FPS in 2.3, that is, since 2.3's rate of fire can't exceed the FPS. If you get exactly 10 FPS in 2.3, then the rate of fire would be rounded down to the next 10, 5, 3.333, 2.5, or 2 shots per second, since a shot can only be fired when the graphics is drawn (except noone gets exactly 10 FPS, if it varies between 10.001 FPS and 9.999 FPS, you get less shots per second than if it's exactly 10 FPS). If you're getting 60 FPS in 2.3, there shouldn't be much difference. In 3.1, everything, including rate of fire, is the same whether you get 1 FPS or 1000 FPS.)
(Unless you're not getting enough FPS in 2.3, that is, since 2.3's rate of fire can't exceed the FPS. If you get exactly 10 FPS in 2.3, then the rate of fire would be rounded down to the next 10, 5, 3.333, 2.5, or 2 shots per second, since a shot can only be fired when the graphics is drawn (except noone gets exactly 10 FPS, if it varies between 10.001 FPS and 9.999 FPS, you get less shots per second than if it's exactly 10 FPS). If you're getting 60 FPS in 2.3, there shouldn't be much difference. In 3.1, everything, including rate of fire, is the same whether you get 1 FPS or 1000 FPS.)
Re: Assault gun damage in 3.1beta/master (+40% in my estimat
@Cyp: can you point me to commit with that fix? i dont see it
my FPS should be good in 2.3, it never lagged (except network lags)
yes, when FPS slow down in 2.3 - all tanks got slow ROF and speed,
but it is not a reason to say what AG was just buggy weapon in 2.3
AG was stable in 2.3, stable as any other weapon
my FPS should be good in 2.3, it never lagged (except network lags)
yes, when FPS slow down in 2.3 - all tanks got slow ROF and speed,
but it is not a reason to say what AG was just buggy weapon in 2.3
AG was stable in 2.3, stable as any other weapon
Re: Assault gun damage in 3.1beta/master (+40% in my estimat
5d339a49759ced416fc7f0aa23867c39917e930d (Recent is a relative term.)Reg312 wrote:@Cyp: can you point me to commit with that fix? i dont see it
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Re: Assault gun damage in 3.1beta/master (+40% in my estimat
if i unerstood correct, nothing was changed in last 3 months, and AG is still strongest weaponCyp wrote:5d339a49759ced416fc7f0aa23867c39917e930d (Recent is a relative term.)Reg312 wrote:@Cyp: can you point me to commit with that fix? i dont see it
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