Structure Improvement
Re: Structure Improvement
New graphic technologies are the only thing that would be a reason to start work again, anything else is senseless in my eyes. Besides the fact that I love Warzone 2100 since 1999, I would rather see more efforts for the techniques MaNGusT mentioned above than "new buildings", "new units" or other major changes which don't honor the original game.
Needless to say but I'm watching the board in the future.
In the meantime, I'm always busy.
http://img.xrmb2.net/images/310585.jpeg
http://img.xrmb2.net/images/970841.jpeg
http://img.xrmb2.net/images/837130.jpeg
http://img.xrmb2.net/images/108868.jpeg
http://img.xrmb2.net/images/234809.jpeg
http://bwmod.armedassault.info/images/gallery/77.jpg
http://bwmod.armedassault.info/images/gallery/79.jpg
http://bwmod.armedassault.info/images/gallery/80.jpg
http://bwmod.armedassault.info/images/gallery/81.jpg
Needless to say but I'm watching the board in the future.
In the meantime, I'm always busy.
http://img.xrmb2.net/images/310585.jpeg
http://img.xrmb2.net/images/970841.jpeg
http://img.xrmb2.net/images/837130.jpeg
http://img.xrmb2.net/images/108868.jpeg
http://img.xrmb2.net/images/234809.jpeg
http://bwmod.armedassault.info/images/gallery/77.jpg
http://bwmod.armedassault.info/images/gallery/79.jpg
http://bwmod.armedassault.info/images/gallery/80.jpg
http://bwmod.armedassault.info/images/gallery/81.jpg
Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2
Re: Structure Improvement
Wow, those are very very nice models thereColditz wrote:http://img.xrmb2.net/images/310585.jpeg
http://img.xrmb2.net/images/970841.jpeg
http://img.xrmb2.net/images/837130.jpeg
http://img.xrmb2.net/images/108868.jpeg
http://img.xrmb2.net/images/234809.jpeg
http://bwmod.armedassault.info/images/gallery/77.jpg
http://bwmod.armedassault.info/images/gallery/79.jpg
http://bwmod.armedassault.info/images/gallery/80.jpg
http://bwmod.armedassault.info/images/gallery/81.jpg
Re: Structure Improvement
Just playing around a bit.
Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2
Re: Structure Improvement
I don't think that "H" should be bump mapped, it should be flat.Colditz wrote:Just playing around a bit.
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Re: Structure Improvement
I agree, but since it looks great, perhaps the detail could be baked in.MaNGusT wrote: I don't think that "H" should be bump mapped, it should be flat.
Re: Structure Improvement
It's just a subtle bump, though, so it might be a realistic simulation of the layer of paint upon the concrete imo
-insert deep philosophical statement here-
Re: Structure Improvement
I know it does not fit right now, but the building isn't finished yet.
Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2
Re: Structure Improvement
Really nice
By the way, are you into object space normal maps at all or do you also require tangent space?
(not that I would stop trying to implement tangent space, we need it anyway, it's just not currently working )
By the way, are you into object space normal maps at all or do you also require tangent space?
(not that I would stop trying to implement tangent space, we need it anyway, it's just not currently working )
-insert deep philosophical statement here-
Re: Structure Improvement
In 3ds Max object space normal maps are called Local XY.
Re: Structure Improvement
Object Space is called "Local XYZ" and Yes, I use them.
Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2
Re: Structure Improvement
the image you posted looks as tangent space.Colditz wrote:Object Space is called "Local XYZ" and Yes, I use them.
Re: Structure Improvement
I know, but it's the output of the 3ds max.
By the way, here's my highpoly mesh.
I'm currently aiming for a 256 px texture size per square tile, means a 3x3 square base plate has 768x768 px.
By the way, here's my highpoly mesh.
I'm currently aiming for a 256 px texture size per square tile, means a 3x3 square base plate has 768x768 px.
Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2
Re: Structure Improvement
strange. mine looks soColditz wrote:I know, but it's the output of the 3ds max.
ah.. parallax mapping(or even displacement mapping) could improve your models so much..By the way, here's my highpoly mesh.
btw very very good.
agree but I suggest you to have backup of your textures in max size(for me 2048x2048). may be in a future we will require doubled texture resolution for "ultra" quality settings.I'm currently aiming for a 256 px texture size per square tile, means a 3x3 square base plate has 768x768 px.
Re: Structure Improvement
are you still with us?
Re: Structure Improvement
More dead than alive.
Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2