Models by MaNGusT (AR)
Re: Models by MaNGusT (AR)
any adds?
Re: Models by MaNGusT (AR)
no idea what that green thing on the back ever was.. I'm liking the better design, retains old style but nicer finish all round. You going through all the bodies? perhaps separate threads for the various categories i.e. Body models, weapon models etc..
Re: Models by MaNGusT (AR)
I remake all models that still have old design and are too low poly for nowadays standards of game industry. Updated graphics is the only way to attract new people into warzone, imho.Tzeentch wrote:You going through all the bodies? perhaps separate threads for the various categories i.e. Body models, weapon models etc..
Last edited by MaNGusT on 18 Jan 2015, 13:03, edited 1 time in total.
Re: Models by MaNGusT (AR)
!!!MaNGusT wrote: Updated graphics is the only way to attract new people into warzone, imho.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: Models by MaNGusT (AR)
Looks very promising
I have a few suggestions/ideas so I made a paintover.
1)This deviates a bit from the original model, but why not make the turret mount a bit more prominent
2)Window slots feel a bit too open/unprotected. Keep in mind that one reason for the original wideness is the limited resolution (only 2 pixels)
3)On the original model, this feature seems to go all the way down. Maybe it could be some kind of detachable compartment (like on the m4 sherman's detachable glacis plate with integrated transmission system) Just an Idea, not sure what looks better.
4)What about some kind of frame around the headlights? Original texture seems to indicate something like this.
I have a few suggestions/ideas so I made a paintover.
1)This deviates a bit from the original model, but why not make the turret mount a bit more prominent
2)Window slots feel a bit too open/unprotected. Keep in mind that one reason for the original wideness is the limited resolution (only 2 pixels)
3)On the original model, this feature seems to go all the way down. Maybe it could be some kind of detachable compartment (like on the m4 sherman's detachable glacis plate with integrated transmission system) Just an Idea, not sure what looks better.
4)What about some kind of frame around the headlights? Original texture seems to indicate something like this.
-insert deep philosophical statement here-
Re: Models by MaNGusT (AR)
I have already baked and made textures.
Re: Models by MaNGusT (AR)
You're fast
Anyway really good work
Anyway really good work
-insert deep philosophical statement here-
Re: Models by MaNGusT (AR)
That's all that I could add.
Re: Models by MaNGusT (AR)
I remake all models that still have old design and are too low poly for nowadays standards of game industry. Updated graphics is the only way to attract new people into warzone, imho.
Agreed, I would extend that's also how responsive the game is and community/player involvement. More people playing online = faster to get into games etc. A well designed online Lobby would help to achieve that.
A new sequel to war zone with newer graphics, game engine and story with nexus back would be ace and can be started with all new ideas, designs and concepts but is probably just a dream
Agreed, I would extend that's also how responsive the game is and community/player involvement. More people playing online = faster to get into games etc. A well designed online Lobby would help to achieve that.
A new sequel to war zone with newer graphics, game engine and story with nexus back would be ace and can be started with all new ideas, designs and concepts but is probably just a dream
Re: Models by MaNGusT (AR)
Some surveys.. Should the green part of cobra body be made as teamcolor?
Re: Models by MaNGusT (AR)
voted -> yes and maybe that stripe which goes across the mid section width
Re: Models by MaNGusT (AR)
Interesting question... Why not. I vote yes just to see what it would look like
-insert deep philosophical statement here-
Re: Models by MaNGusT (AR)
Question. How far we are to have 2 team color ? I mean, if a team color was yellow with a touch of green, that could be the touch of green.
Heretic 2.3 improver and proud of it.
Re: Models by MaNGusT (AR)
Not sure what do you mean, but why do we need this?Iluvalar wrote:Question. How far we are to have 2 team color ? I mean, if a team color was yellow with a touch of green, that could be the touch of green.
something like thisJorzi wrote:Interesting question... Why not. I vote yes just to see what it would look like
Re: Models by MaNGusT (AR)
Well... we dont "need" any of this right ?MaNGusT wrote:Not sure what do you mean, but why do we need this?Iluvalar wrote:Question. How far we are to have 2 team color ? I mean, if a team color was yellow with a touch of green, that could be the touch of green.
If felt like an accent color would make the models look even better then one single plain color. For example I believe that green would have still look better on the blue designs here. Actualy, green could have still be an option on all of them...
Now that I think of it... maybe we dont need 2 colors on the same model. Could color the body green, the propulsion blue and the turret black via code only if we want to make fancy factions...
Heretic 2.3 improver and proud of it.