New effect PR: Missile smoketrails!
Re: New effect PR: Missile smoketrails!
Agreed, better than the "pellets" that appear currently...
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Re: New effect PR: Missile smoketrails!
I believe we need some gradual fading in the first segment, sadly I don't know how to do this just yet in the shader logic. But I definitely think that some additional effect to show the actual fire is needed. As well as a muzzle flash ... this is a first step.
teatv
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teatv
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