Hi all,
Today I experimented with a new way to render the terrain. It looks like this:
There are different terrain textures (currently 4) which are blended for a transition between the terrain types. Unfortunately the texures I used are non-free (I already sent a mail asking to free them), so I can't create a branch for it yet. Attached is the patch.
TODO:
* Textures for all terrain types (currently done, but non-free: yellow desert, dirt, rocks, pavement)
* New decals (the roads and craters will need to be cut out or remade so they will blend in with the terrain)
* New map format + editor, so you can create maps with these textures
* Converter from old map type to new map type (already done: the tile -> terrain type logic for the Arizona tileset)
So, tell me what you think and get going on these tasks!
P.S. For those curious about the code, I attached a patch.
