VTOL overhaul [Rebalance 0.8]
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Kacen
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Re: VTOL overhaul [Rebalance 0.8]
Considering the fact that it branched off the HVC, I think it would be logical for the Flak Cannon barrels to use the HVC texture and also for the gun to sound similar, if not the same.
I mean it's implied this flak cannon is pretty much two hyper velocity cannons on an AA traverse mount and loaded with airburst flak rounds.
I mean it's implied this flak cannon is pretty much two hyper velocity cannons on an AA traverse mount and loaded with airburst flak rounds.
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Olrox
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Re: VTOL overhaul [Rebalance 0.8]
Yes, at least from what I can remember.Jorzi wrote:Is it possible to change projectile speed?
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Jorzi
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Re: VTOL overhaul [Rebalance 0.8]
In that case, I would suggest reducing the projectile speed of the V-weapons so they are only effective against slow-moving aircraft.


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KukY
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Re: VTOL overhaul [Rebalance 0.8]
It sure is.Olrox wrote:Yes, at least from what I can remember.Jorzi wrote:Is it possible to change projectile speed?
I remember that once I made myself a mod which slowed down all projectiles so even tracked units could dodge them
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Zarel
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Re: VTOL overhaul [Rebalance 0.8]
All weapons have target prediction. You'd need to micromanage VTOLs to dodge them. Do you still think this is a good idea?Jorzi wrote:In that case, I would suggest reducing the projectile speed of the V-weapons so they are only effective against slow-moving aircraft.
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Terminator
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Re: VTOL overhaul [Rebalance 0.8]
why don't just change cyclon & wirlwind stats , so not to add a new models ? because this new FLACK almost the same as cyclone model
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Jorzi
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Re: VTOL overhaul [Rebalance 0.8]
Hmm I see...Zarel wrote:All weapons have target prediction. You'd need to micromanage VTOLs to dodge them. Do you still think this is a good idea?
Unfortunately my experience with really low-oil maps is quite limited to give any more useful feedback, and in medium-and high-oil, it's not really an issue since V-weapons are already quite inferior to true AA.


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Zarel
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Re: VTOL overhaul [Rebalance 0.8]
...because the point isn't to make AA stronger; it's to make AA more diverse.Terminator wrote:why don't just change cyclon & wirlwind stats , so not to add a new models ? because this new FLACK almost the same as cyclone model
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theArmourer
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Re: VTOL overhaul [Rebalance 0.8]
I'm back.
First this is awesome. As far as Zarel's question goes, I would suggest significantly reducing accuracy aginst VTOL's, if possible. A targeting system made for attacking ground targets would not be the most effective weapon against air targets. Another addition along these lines would be a air defence radar, that only picks up VTOL's, and scrambles VTOL's after them. Unless that will happen now when you assign these AA VTOLs to a radar.
First this is awesome. As far as Zarel's question goes, I would suggest significantly reducing accuracy aginst VTOL's, if possible. A targeting system made for attacking ground targets would not be the most effective weapon against air targets. Another addition along these lines would be a air defence radar, that only picks up VTOL's, and scrambles VTOL's after them. Unless that will happen now when you assign these AA VTOLs to a radar.
~theArmourer
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Zarel
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Re: VTOL overhaul [Rebalance 0.8]
Does anyone read what I write?theArmourer wrote:First this is awesome. As far as Zarel's question goes, I would suggest significantly reducing accuracy aginst VTOL's, if possible. A targeting system made for attacking ground targets would not be the most effective weapon against air targets.
Zarel wrote:Keep in mind, however, engine constraints:
- V weapons have the exact same accuracy, range, splash radius, and burn radius/time/damage against ground and air targets
- The only thing that can be adjusted is the damage multiplier. Each subclass has its own damage-against-air multiplier; it's currently 100% for AT (minipod, borg/VTOL lancer/TK/scourge), 60% for AP (MGs, lazors), and 40% for AR (HPV).
Use Patrol. Use Patrol. Use Patrol.theArmourer wrote:Another addition along these lines would be a air defence radar, that only picks up VTOL's, and scrambles VTOL's after them. Unless that will happen now when you assign these AA VTOLs to a radar.
The current VTOL strike towers will already send VTOLs after air targets, but it's buggy, and should not be used. Patrol, on the other hand, already does exactly what you're asking for.
Use Patrol. Use Patrol. Use Patrol.
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KukY
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Re: VTOL overhaul [Rebalance 0.8]
It is enough to say it only once. When you say it three times, it feels like someone is drilling your brain.Zarel wrote:Use Patrol. Use Patrol. Use Patrol.
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Zarel
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Re: VTOL overhaul [Rebalance 0.8]
That's the point.KukY wrote:It is enough to say it only once. When you say it three times, it feels like someone is drilling your brain.
People need to realize and internalize that Patrol is pretty much the only way you can use VTOLs defensively. Never use VTOL strike towers. Never use Circle.
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Arreon
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Re: VTOL overhaul [Rebalance 0.8]
The Sunburst AA is missing an explosion sound (at least from when I played Warzone).
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Olrox
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Re: VTOL overhaul [Rebalance 0.8]
You mean in some 2.3.5 release candidate, right?Arreon wrote:The Sunburst AA is missing an explosion sound (at least from when I played Warzone).
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Arreon
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Re: VTOL overhaul [Rebalance 0.8]
All of them, even RC 3. I checked the weaponsounds.txt file and didn't find it.Olrox wrote:You mean in some 2.3.5 release candidate, right?Arreon wrote:The Sunburst AA is missing an explosion sound (at least from when I played Warzone).
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM