Azraiel wrote:Hmm, seems to be missing the .exe, or do I need to compile and make that?
Azraiel wrote:PIE slicer isn't so bad. I had it figured out in 5 minutes. Seems easy enough to use.
Azraiel wrote:I suppose the question is then, how many polygons can the engine support before it decides it wants to die.
Watermelon wrote:... having an over-complex model in warzone would prolly kill fps,coz the max number of on-screen objects are huge/unpredictable...
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