FlaME -- The Warzone 2100 Map Editor

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FlaME -- The Warzone 2100 Map Editor

Postby Flail13 » 09 May 2010, 04:23

FlaME is a map editor for Warzone 2100.

Note: viewtopic.php?f=6&t=11536 is the location of the new map editor based on FlaME.


Tilesets and object data.
The tilesets and at least one object data are needed to be able to make maps.
The zip files can be extracted anywhere. When you run the program it will give you the opportunity to locate the folders.

For Windows users:
The .NET framework is required.
The portable versions needs to be placed in a directory where the program always has write access. If you want the file associations, use the installer to install to a directory with write access, then place the FlaME.exe file from the portable version into that folder.

For Mono users:
Requires Mono runtime with Visual Basic .NET support.
MacOS users should download the package provided at http://www.go-mono.com/mono-downloads/download.html
Linux users are advised to use packages from the repositories of their distribution instead.
To run:
Extract the entire contents of the archive.
cd to the directory and run the program as "mono FlaME.exe"

For help/documentation:
See Mapping Tips on this website.
BlueMaxima created a guide (Download). Parts of the program have since changed.

Download and info page:
https://warzone.atlassian.net/wiki/display/FLAME/FlaME

Repo:
https://github.com/flail/flaME


MediaFire deleted all the files!Alternate MediaFire downloads:
1.29 Windows (Installer)
1.29 Windows (Portable)
1.29 Mono
1.28 Windows (Installer)
1.28 Windows (Portable)
1.28 Mono
1.27 Windows (Installer)
1.27 Windows (Portable)
1.27 Mono
tilesets
3.1b4 objects
2.3.7 objects

Buginator's note, old thread was getting too big, redoing it here.
Last edited by Flail13 on 04 Jul 2012, 04:15, edited 58 times in total.
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Re: flaME -- The Warzone 2100 Map Editor

Postby Flail13 » 09 May 2010, 04:23

[Changelog removed from here]
Last edited by Flail13 on 14 Jul 2011, 03:49, edited 17 times in total.
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Re: flaME -- The Warzone 2100 Map Editor

Postby Flail13 » 09 May 2010, 04:23

Default controls:

View
f1 - camera movement mode
f2 - camera rotation mode
f4 - script markers on/off
f5 - terrain on/off
f6 - grid on/off
f7 - objects on/off
f8 - lighting on/off
arrows - rotate
home,end - zoom
w,s,a,d,e,c - move
backspace - reset
f - fast
r - slow
ctrl-(1<->0) - set view radius. 1 is small. 0 is very large
mouse-wheel - move towards/away

Texture
<, > - rotate
/ - flip x
\ - change triangle direction

Height
height change; right click changes in opposite direction.

Objects
escape - object select/edit mode
<, > - rotate
m - move selected objects to mouse position
delete - delete selected objects
shift - select multiple objects

Gateways
shift + left click - remove gateway

Other
` - switch to previous tool
ctrl-z - undo
ctrl-y - redo
hold ctrl + left click - texture/ground/object picker tool
p + left click - create script position
Last edited by Flail13 on 28 Jun 2012, 06:04, edited 8 times in total.
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Re: flaME -- The Warzone 2100 Map Editor

Postby Buginator » 09 May 2010, 04:23

*reserved*



old thread was split to viewtopic.php?f=5&t=6767
and it ends here.
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Re: flaME -- The Warzone 2100 Map Editor

Postby Buginator » 18 Oct 2010, 04:16

OK map makers, get your build for the new pre.3.0-1 here:
viewtopic.php?f=1&t=6765

This enables support for making maps for 2/3/4/5/6/7/8 players.

Have fun creating new maps with FlaME 1.10+ ! :3
and it ends here.
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Re: flaME -- The Warzone 2100 Map Editor

Postby BlueMaxima » 18 Oct 2010, 10:04

I will take requests for a new flaME manual over the next two weeks, and rewrite the entire manual in December, but I'm busy through November. flail, if you have any big interface changes you want to make, do it before I get back please ;) :P
Bring back...ducks!
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Re: flaME -- The Warzone 2100 Map Editor

Postby urgood2 » 22 Oct 2010, 04:03

What about adding a splash screen? Can you consider it?
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Re: flaME -- The Warzone 2100 Map Editor

Postby Flail13 » 26 Oct 2010, 03:20

I'll consider adding in a splash screen for the next version. I don't know when that will be though, since I haven't worked on it recently.
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Re: flaME -- The Warzone 2100 Map Editor

Postby macuser » 26 Oct 2010, 04:03

ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Re: flaME -- The Warzone 2100 Map Editor

Postby urgood2 » 26 Oct 2010, 11:09

I've made another splash.

p.s. macuser, what do you think?
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Re: flaME -- The Warzone 2100 Map Editor

Postby NoQ » 26 Oct 2010, 11:12

I still like this one (:
It somehow reflects the atmosphere of FlaME better (:
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Re: flaME -- The Warzone 2100 Map Editor

Postby urgood2 » 26 Oct 2010, 11:33

hao wrote:I still like this one (:
It somehow reflects the atmosphere of FlaME better (:

Hmm maybe you're right. :)
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Re: flaME -- The Warzone 2100 Map Editor

Postby urgood2 » 27 Oct 2010, 08:37

How do you like this, then?
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Re: flaME -- The Warzone 2100 Map Editor

Postby NoQ » 27 Oct 2010, 10:07

Oh my, just when did i become an official flaME logo reviewer ^_^

This one's very nice, but i don't like the white glow around the text. It's beautiful, but it's making it hard to read. Maybe you could use a simplier effect here. Maybe a simple non-blurred shadow could be enough. Or even without any text effects ... it'll still look good, i think. Also, does it need to be so big? I think it must be <640 px wide, at least (: But that's easy to fix (:
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Re: flaME -- The Warzone 2100 Map Editor

Postby urgood2 » 27 Oct 2010, 10:33

hao wrote:Oh my, just when did i become an official flaME logo reviewer ^_^

This one's very nice, but i don't like the white glow around the text. It's beautiful, but it's making it hard to read. Maybe you could use a simplier effect here. Maybe a simple non-blurred shadow could be enough. Or even without any text effects ... it'll still look good, i think. Also, does it need to be so big? I think it must be <640 px wide, at least (: But that's easy to fix (:


Ok, I'll fix the readability. Thanks for your comments, hao. I think Flail13 can resize it when he puts it in the program.. :)
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