Art Revolution mod. Latest release: January, 2015

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Jorzi
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Art Revolution mod. Latest release: January, 2015

Post by Jorzi » 03 Sep 2012, 13:03

Edit: Jan 2015 release is now out :)
See: viewtopic.php?f=49&t=9921&start=135#p130446

Download it here: http://sourceforge.net/projects/artrev2100/files/

What is Art Revolution?
The art revolution project aims to remake all the graphics of warzone, in high definition, while being as true as possible to the original style.
The new models feature more details, higher resolution individual textures and normal&specular mapped goodness 8) .

How far have we come?
Currently we have remade almost all weapons, bodies and propulsions from the first (alpha) campaign, as well as some buildings and scavs. Some models still lack normal maps because warzone doesn't support tangent space normal mapping yet. Also, models like cyborgs are not remade because of the complexity of the current animation system.
We plan on transitioning to the wzm model format as soon as the wzm branch is merged into trunk.
Last edited by vexed on 07 Jan 2015, 05:39, edited 3 times in total.
Reason: slight update
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themac
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Re: Art Revolution mod, New release: alpha 2

Post by themac » 03 Sep 2012, 17:10

That looks quite interesting! :)

Jorzi
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Re: Art Revolution mod, New release: alpha 2

Post by Jorzi » 03 Sep 2012, 17:20

To everyone who is playing skirmish or campaign and has a machine capable of running the 3.1 version:
I see no reason why you should not try this mod ;)

Also, if you experience slowdowns you might need to disable shadows.
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NoQ
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Re: Art Revolution mod, New release: alpha 2

Post by NoQ » 03 Sep 2012, 17:36

Will be celebrating this one (:

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Re: Art Revolution mod, New release: alpha 2

Post by themac » 04 Sep 2012, 08:51

When using this mod, I can save my skirmish matches but load them again without the mod only: a message occures which tells me that the mod can not be loaded for some reason. O.o

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NoQ
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Re: Art Revolution mod, New release: alpha 2

Post by NoQ » 04 Sep 2012, 10:26

Are you sure there is no *other* mod loaded? There is a bug that prevents games with multiple mods from being loaded.
#3567

themac
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Re: Art Revolution mod, New release: alpha 2

Post by themac » 04 Sep 2012, 13:10

Oh, ehm, you are right, I had the NullBot mod active also. BTW, what is that NullBot that has been fitted directly into Warzone? I personally prefer to put in the NullBot mod manually to be sure to get the latest version. :)

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NoQ
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Re: Art Revolution mod, New release: alpha 2

Post by NoQ » 04 Sep 2012, 13:21

that has been fitted directly into Warzone?
It's 1.35 generic right now.

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Ezio
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Re: Art Revolution mod, New release: alpha 2

Post by Ezio » 05 Sep 2012, 20:13

can i have the .obj version ?
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MaNGusT
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Re: Art Revolution mod, New release: alpha 2

Post by MaNGusT » 05 Sep 2012, 21:15

Ezio wrote:can i have the .obj version ?
you can convert to obj all the models you want via WMIT. :)
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Re: Art Revolution mod, New release: alpha 2

Post by Originway » 05 Sep 2012, 21:30

Jorzi wrote: How far have we come?
Currently we have remade almost all weapons, bodies and propulsions from the first (alpha) campaign, as well as some buildings and scavs. Some models still lack normal maps because warzone doesn't support tangent space normal mapping yet. Also, models like cyborgs are not remade because of the complexity of the current animation system.
We plan on transitioning to the wzm model format as soon as the wzm branch is merged into trunk.
looks very good, but do you know when this wzm model format will be out for a release? are we talking about 3.1 or 3.2 or later than that?

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MaNGusT
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Re: Art Revolution mod, New release: alpha 2

Post by MaNGusT » 05 Sep 2012, 21:36

Originway wrote:
Jorzi wrote: We plan on transitioning to the wzm model format as soon as the wzm branch is merged into trunk.
looks very good, but do you know when this wzm model format will be out for a release? are we talking about 3.1 or 3.2 or later than that?
viewtopic.php?f=33&t=4245&start=570#p110607 I think he said about 3.2.
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Re: Art Revolution mod, New release: alpha 2

Post by Ezio » 07 Sep 2012, 09:53

MaNGusT wrote:you can convert to obj all the models you want via WMIT. :)
K, i import it to blender and added UV maps but they're in grey :(
is there colored UV map somewhere? :D
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MaNGusT
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Re: Art Revolution mod, New release: alpha 2

Post by MaNGusT » 07 Sep 2012, 18:30

Ezio wrote:K, i import it to blender and added UV maps but they're in grey :(
is there colored UV map somewhere? :D
Did you use this build of WMIT? It's the latest.
Last edited by MaNGusT on 07 Sep 2012, 20:01, edited 2 times in total.
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Jorzi
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Re: Art Revolution mod, New release: alpha 2

Post by Jorzi » 07 Sep 2012, 19:20

I'm afraid you'll have to add the textures manually.
Note: object space normal maps do not display properly in blender's realtime preview (they render properly though)
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