warzone2100-master-20171127-050950-fa6e0cb.exe (27-Nov-2017)
Downloaded the mod copied it to to c:\Warzone 2100_portable-master\mods\campaign
Created a short cut with the following command line
"c:\Warzone 2100_portable-master\warzone2100_portable.exe" --mod_ca=Updated-Campaign-Hiro.wz
Started the game every thing seemed fine clicked new campaign > alpha campaign, and the game crashed so unless I'm doing something wrong then that mod is buggy.
Here is the log
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--- Starting log [C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\Warzone 2100 master\logs\WZlog-1129_031359.txt]---
info |03:14:00: [realmain:973] mod_ca (Updated-Campaign-Hiro.wz) is enabled
info |03:14:13: [getCompFromID:1421] No such component ID [BabaMG] found
info |03:14:13: [getCompFromID:1421] Assert in Warzone: stats.cpp:1421 (psComp), last script event: '<none>'
info |03:14:13: [intChooseSystemStats:1005] Invalid range referenced for numWeaponStats, 255 > 92
info |03:14:13: [intChooseSystemStats:1005] Assert in Warzone: design.cpp:1005 (compIndex < numWeaponStats), last script event: '<none>'
error |03:14:17: [TopLevelExceptionFilter:1320] Exception handler failed to create file!
Code: Select all
-------------------
Error occurred on Wednesday, November 29, 2017 at 03:53:22.
Program: C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe(warzone2100)
Command line: "C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe" "--mod_ca=Updated-Campaign-Hiro.wz"
Version: Version: master fa6e0cb, Built:Nov 27 2017
Distributor: buildbot
Compiled on: Nov 27 2017 05:33:23
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Wed Nov 29 03:53:15 2017
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[03:53:16]Video Mode 800 x 600 (fullscreen)
[03:53:16]OpenGL Vendor: NVIDIA Corporation
[03:53:16]OpenGL Renderer: GeForce 9500 GT/PCIe/SSE2
[03:53:16]OpenGL Version: 3.3.0
[03:53:16]GLEW Version: 1.12.0
[03:53:16]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[03:53:16]OpenAL Device Name: OpenAL Soft
[03:53:16]OpenAL Vendor: OpenAL Community
[03:53:16]OpenAL Version: 1.1 ALSOFT 1.16.0
[03:53:16]OpenAL Renderer: OpenAL Soft
[03:53:16]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[03:53:16]Using Backend: SDL
[03:53:16]Using language: System locale
[03:53:21]mod: Updated-Campaign-Hiro.wz
[03:53:21]mod: Updated-Campaign-Hiro.wz
[03:53:21]mod: Updated-Campaign-Hiro.wz
[03:53:21]mod: Updated-Campaign-Hiro.wz
C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe caused an Access Violation at location 0041b499 in module C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe Reading from location 00000008.
Log message: info |03:53:15: [realmain:973] mod_ca (Updated-Campaign-Hiro.wz) is enabled
Log message: info |03:53:22: [getCompFromID:1421] No such component ID [BabaMG] found
Log message: info |03:53:22: [getCompFromID:1421] Assert in Warzone: stats.cpp:1421 (psComp), last script event: '<none>'
Log message: info |03:53:22: [intChooseSystemStats:1005] Invalid range referenced for numWeaponStats, 255 > 92
Log message: info |03:53:22: [intChooseSystemStats:1005] Assert in Warzone: design.cpp:1005 (compIndex < numWeaponStats), last script event: '<none>'
Registers:
eax=00000000 ebx=0023ec64 ecx=00000000 edx=0023e780 esi=00000000 edi=0023ec1c
eip=0041b499 esp=0023eb3c ebp=0023eba4 iopl=0 nv up ei ng nz na po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010286
Call stack:
0041B499 C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:0041B499 GetDefaultTemplateName /home/warzone2100/mxe_jan2016/usr/i686-w64-mingw32.static/qt5/include/QtCore/qstring.h:857
005329FE C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:005329FE loadDroidTemplates /home/warzone2100/mxe_jan2016/usr/i686-w64-mingw32.static/qt5/include/QtCore/qstring.h:656
00416B95 C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:00416B95 bufferSTEMPLLoad /home/buildbot/slaves/warzone2100/master-nightly/build/src/data.cpp:316
005938D8 C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:005938D8 resLoadFile /home/buildbot/slaves/warzone2100/master-nightly/build/lib/framework/frameresource.cpp:547
0059641A C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:0059641A res_parse /home/buildbot/slaves/warzone2100/master-nightly/build/lib/framework/resource_parser.ypp:120
0059326F C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:0059326F resLoad /home/buildbot/slaves/warzone2100/master-nightly/build/lib/framework/frameresource.cpp:206
00476519 C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:00476519 levLoadData /home/buildbot/slaves/warzone2100/master-nightly/build/src/levels.cpp:758
0047B442 C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:0047B442 startGameLoop /home/buildbot/slaves/warzone2100/master-nightly/build/src/main.cpp:555
0047B7E0 C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:0047B7E0 mainLoop /home/buildbot/slaves/warzone2100/master-nightly/build/src/main.cpp:731
0059027D C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:0059027D wzMainEventLoop /home/buildbot/slaves/warzone2100/master-nightly/build/lib/sdl/main_sdl.cpp:1544
0047CD9C C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:0047CD9C realmain /home/buildbot/slaves/warzone2100/master-nightly/build/src/main.cpp:1080
005C37EC C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\warzone2100_portable.exe:005C37EC
I also tried going to c:\Warzone 2100_portable-master\mods crating a folder called autoload and then extracting the contents of base.zip in to it, and then double clicking the warzone2100_portable.exe to start the game, again the game loads fine and i get a message in the top left corner of the games main screen mod: base, base.zip informing me that it's loaded the mod ok
again i hit start new campaign > alpha campaign and once again the game crashed with the same log entries /crash dump that i already posed above.
i also double checked to make sure that the current master wasn't buggy by loading the master without the mod and the game started fine, so between that and the stack trace given in the crash dump id say its definitely a problem with the mod.