B R S mod 1.2 - new technologies and weapons!

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Bruno Rodolfo
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B R S mod 1.2 - new technologies and weapons!

Post by Bruno Rodolfo »

When The Project Nexus defeat, Project wins many technologies ...
some of these technologies are in this mod:
B_R_S_mod.wz
wz2100-20100825_141557-CAM3A-B.png
ChangeLog:
»the UPLINK sensor can be designed into the fabric of desing;
»SATELLITE LASER weapon may be on the screen of progeria desing;
»the HOVER 2-3,the VTOL 2-3,the 4x4 2-3,tank 2-3 will also appear on screen desing;
»the PAGE-9-BUILDING-BASES-Urban has a new texture;
»the PAGE-17-DROID-WEAPONS has a new texture;
»new heavens nuclear Arizona, urban and rockies;
»new texture to the point of delivery from the factories;
»new body.
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Last edited by Bruno Rodolfo on 26 Aug 2010, 01:21, edited 1 time in total.
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Bruno Rodolfo
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Re: B R S mod 1.2 - new technologies and weapons!

Post by Bruno Rodolfo »

mod B R S means:
Brain Research Start , Bruno Rodolfo Soares!
photos of the mod:
page-8-player-buildings-bases.png
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Tenoh
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Re: B R S mod 1.2 - new technologies and weapons!

Post by Tenoh »

Meh,needs detailed explanation about whats in the mod,not gonna try it with out seeing whats in it.
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
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Bruno Rodolfo
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Re: B R S mod 1.2 - new technologies and weapons!

Post by Bruno Rodolfo »

more photos:
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BlueMaxima
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Re: B R S mod 1.2 - new technologies and weapons!

Post by BlueMaxima »

No texture in the screenshot? :/
Bring back...ducks!
KukY
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Re: B R S mod 1.2 - new technologies and weapons!

Post by KukY »

From what I see, all you did is made some components designable, and did some small changes to some textures.
I wouldn't call that a mod.
Correct me if I'm wrong.
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Bruno Rodolfo
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Re: B R S mod 1.2 - new technologies and weapons!

Post by Bruno Rodolfo »

KukY wrote:From what I see, all you did is made some components designable, and did some small changes to some textures.
I wouldn't call that a mod.
Correct me if I'm wrong.
you're right, but I'm still a beginner, do not have much genuinely experience in these things ...
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Zarel
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Re: B R S mod 1.2 - new technologies and weapons!

Post by Zarel »

It's fine to call this a mod. Something doesn't have to be as major as NTW Mod to be called a mod. If I recall, KuKY's limits mod changes very little, as well. ;)
KukY
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Re: B R S mod 1.2 - new technologies and weapons!

Post by KukY »

Zarel wrote:If I recall, KuKY's limits mod changes very little, as well. ;)
Yes it does. However, what should a limits mod change? Should it maybe include artillery rebalancing? :hmm:
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Bruno Rodolfo
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Re: B R S mod 1.2 - new technologies and weapons!

Post by Bruno Rodolfo »

BlueMaxima wrote:No texture in the screenshot? :/
is even, the computer is old ......