Gentlemen, I would say that my personal feeling toward this release is very positive. To say I am much in favor of the new netcode would be an understatement. Excepting some minor bugs, one thing I might suggest attention to is the slight delay time before orders are carried out. Additionally, my trucks have a hard time pathfinding. When I send them through chokepoints, I see some trucks trying to take a different path around the choke, I suppose with the reason of not causing a traffic jam. However, this is invalid as there are no other paths to take! Perhaps in such situations, these trucks could travel one after the other through such a chokepoint instead of all jamming in at once or some trying routes that don't exist.
A significant point which I would like to raise is that of Warzone's power system (discussion here
.) This recent master build illustrates the new system which operates on the experimental power flow method. I might say that I am in much disagreement with this method because I never know how much power I actually have. I only see an arbitrary number that is increasing or decreasing and I thus have a harder time planning ahead to use power. From reading the power post, it seems to be that a direct debit method would be preferable. However, I would say that with a debit method, there should be no way to begin any item of production, research, or construction without having the required resources at hand. This would prevent any of the production "bottlenecks" which people complained about in the aforementioned thread. I think it is best if discussion of this point continues in the power flow thread to which I linked.