2.3.5 has been released

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Buginator
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2.3.5 has been released

Post by Buginator » 25 Sep 2010, 08:08

The Warzone 2100 Project staff bring you 2.3.5

Thanks for all your help with the release candidate builds, we really appreciate it! :3


Please submit all bugs via this link, and follow the directions listed at the link, we need every bit of that information in order to fix bugs!


Downloads will be made available at our usual site:
Warzone 2100 file releases on Sourceforge.

Windows build | Mac build | source tarball

NOTE: The reporting of errors is on purpose, people have no idea that they were getting errors, so this was a way to notify them of these issues. This is mainly for windows & mac people since they don't run from a shell.
There is no need to submit bug reports if you don't have a actual crash.

All the maps errors need to be fixed by the authors, not us. The same goes with mods.


2010-09-25: Version 2.3.5

General
  • Fix: Fix edit boxes so they correctly calculate the string's pixel borders. (r11668)
  • Change: On LOG_ERROR, notify people in-game via the console and a sound effect that there was a error. (r11702)
Multiplayer
  • Fix: Don't allow a player to acquire more construction vehicles than the max amount allowed. (r11674, #2175)
  • Change: Spawning of oil drums to be host side, and also add a timer between spawn periods. (r11692, #2174)
  • Add: Add new icons for "No tanks", "No cyborgs" and "No VTOLs" (r11710)
TranslationsMods
  • Fix: Fixed the sound problem with - old 1.10 balance (r11703, #2176)
2010-09-12: Version 2.3.5_RC4

General
  • Fix: Possible crash when designing units (r11630, #2150)
Multiplayer
  • Change: Display no-tank, no-cyborg or no-VTOL icons if the relevant factories are disabled via limits (r11633)
  • Fix: Make sure new players are shown immediately (r11650, #2136)
  • Fix: Lobby tooltip display (r11647, #2157)
  • Balance fixes: #2147, #2158
  • Update Rebalance 0.8.3: (r11635)
    * Weaken Flak Cannon and Sunburst a lot more. I'm pretty sure this change makes them too weak, but when introducing new weapons it's better to make them too weak than too strong.
    * Increase HP of a bunch of VTOL weapons
    * Slightly buff Hurricane/Whirlwind
Translations 2010-09-04: Version 2.3.5_RC3

Multiplayer
  • Fix: Client side messages for when people leave / drop (r11601, #2144)
  • Change: When people are kicked, don't lock them out of all games. (r11605)
  • Change: Don't allow Hosts to kick AIs if they are in a skirmish game, unless they are in cheat mode. (r11596, #2139)
Balance (r11600, r11603, r11607)
  • Decrease ground-to-air damage modifier of minipod, lancer/TK/scourge cyborgs/VTOLs, Sunburst, and Flak Cannon from 100% to 80%.
  • Add air-to-air versions of Sunburst and Flak Cannon
  • Increase research/manufacture/build price of Sunburst and Flak Cannon by a lot, to offset the fact that you don't have to upgrade them separately
2010-09-04: Version 2.3.5_RC2

Multiplayer
  • Fix: Player Lobby is updated when it should be updated. (r11586, #2136)
  • Fix: Tech-tree should be fixed (r11588, #2134)
Balance (r11570)
  • Removed Cyclone turret
  • Added: AA Flak Cannon (and Emplacement and Hardpoint)
    * Flak Cannon is a medium-reload splash weapon
    * Prerequisites: HPV
  • Added: Sunburst AA Rocket Array (and Site)
    * Sunburst is a slow-reload salvo weapon
    * Prerequisites: Lancer
  • Lancer damage toned down a bit
  • Heavy Laser damage increased a bit
2010-09-02: Version 2.3.5RC

General
  • Change: Show a placeholder video of where to get the videos when they were not installed (r11566, #2052)
  • Change: Don't allow sensor/weapon range display in MP games (r11501)
  • Change: Change default video display to 2x (r11576)
  • Fix: Disable dragging when in-game menu/popup is up (r11565, #2086)
Multiplayer
  • Change: Add in-game kick via the 'scoreboard' - hold LMB+RMB over the channel icon of the player you want to kick (r11490)
  • Change: Only clear player name when needed (r11495)
  • Change: Show score as '(cheated)' instead of 0 when people have cheated (r11558)
  • Change: Don't display scoreboard widgets when players are dead (r11504)
  • Change: Allow "@" in chat now (r11545)
  • Change: Add numeric ping values in the hosting screen for the host (r11559)
  • Change: Show map / game name / hosted by in the tooltip for the lobby (r11546, #2121)
  • Fix: Make sure players can't impersonate others (r11449)
  • Fix: Try to make the password box more idiot proof (r11492)
  • Fix: Host will not pass on bogus messages
  • Fix: Non-host players now get info about the research in progress by allied AIs (r11556, #1478)
Graphics
  • Update: New detailed weapons textures - new version of page-17-droid-weapons.png (r11534, #2115)
Multiplayer balance (r11560, r11569)
  • VTOL balance has been shaken up a bit:
    * Removed: Cyclone turret
    * Added: AA Flak Cannon (and Emplacement and Hardpoint)
    * Flak Cannon is a medium-reload splash weapon
    * Prerequisites: Hyper Velocity Cannon
    * Added: Sunburst AA Rocket Array (and Site)
    * Sunburst is a slow-reload salvo weapon
    * Prerequisites: Lancer
  • Machinegun is now less overpowered in the early-game:
    * HMG now requires APDSB Mk2 instead of TMG
    * APDSB Mk2 now requires TMG instead of APDSB Mk1
    * Flamer now requires Engineering instead of FIE+MG
  • The "mini-rocket" and "rocket" subclasses have been merged:
    * Mini-rockets and rockets are now affected by the same upgrades
    * The merged subclass has 9 damage upgrades (+25% each), 3 accuracy upgrades (+10% each), and 3 ROF upgrades (-15% reload time each)
    * Lancer, TK, BB, Cyborg Lancer, and Super TK Cyborg have their damage adjusted so that their fully upgraded damage remains the same
    * These changes should mainly help make MRA more viable
  • Slight buff to Heavy Laser, Avenger, and Vindicator damage
  • Require HQ for every weapon structure, not just MG Tower
Mods
  • Fix: Nexus Total War Ai Slider Bug, and update image for name change (r11508)
Translations
and it ends here.

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Buginator
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Re: 2.3.5 has been released

Post by Buginator » 25 Sep 2010, 08:23

:ninja:

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JDW
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Re: 2.3.5 has been released

Post by JDW » 25 Sep 2010, 13:35

Thank you :D
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce

ortmaster
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Re: 2.3.5 has been released

Post by ortmaster » 25 Sep 2010, 13:47

thankyou for the new release, i have a question, when something in yellow comes up and some text says one thing or another, does that mean that there is a cheater??

Tec-Sirius
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Re: 2.3.5 has been released

Post by Tec-Sirius » 25 Sep 2010, 16:05

@ Ortmaster:
No, that doesn't mean your opponent is a cheater!
We got a match up today and u called me this one, but i never used cheats!
I also got a yellow ingame errormsg after 30 sec playing time like: "Error. check your lockfiles..." and something about modules.

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marsbound2024
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Re: 2.3.5 has been released

Post by marsbound2024 » 25 Sep 2010, 16:40

Great job team! I'll download this as soon as I get home and test it out.

Sebastian[BDC]
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Re: 2.3.5 has been released

Post by Sebastian[BDC] » 25 Sep 2010, 17:34

XD this is awsome i can't wait to play online

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NoQ
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Re: 2.3.5 has been released

Post by NoQ » 25 Sep 2010, 17:47

Will there be any changelog or something? Yeah, i'm also curious about these yellow stderr messages. Are they supposed to be there, or just someone forgot to turn them off before building the release? (:

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Re: 2.3.5 has been released

Post by General_Joshua » 25 Sep 2010, 19:32

Because of a disability I play the single player games and use the easy difficulty level. Therefore, I really wish the difficulty level bug (ticket #2081) that's been broken since 2.3.4 would be resolved so I can continue with my campaigns. Thanks and keep up all the hard work!

Makary
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Re: 2.3.5 has been released

Post by Makary » 25 Sep 2010, 20:58

Hey it's pretty damn good work! I tested it and it didn't crash, but I found small bug. I was playing skirmish on GreatRift with a "distance fog" option on. I produced assault gun borgs squad and loaded into Cyborg Transport. When I moved Transport on position and unloaded borgs, I moved Transport to base. I noticed that unloaded borgs didn't reveal a map until they moved:

Image

Secondly, enemy was attacking my base with VTOLs so I builded some hurricane emplacements. When emplacement destroyed a VTOL game tells me there's an error. (stderr.txt attached, because of tons of chars)

Althrough it didn't crash.
Regards,
Rob.
Attachments
stderr.txt
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sg1efc
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Re: 2.3.5 has been released

Post by sg1efc » 26 Sep 2010, 03:52

Thank you very much everyone. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)

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NoQ
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Re: 2.3.5 has been released

Post by NoQ » 26 Sep 2010, 04:38

Fix: Don't allow a player to acquire more construction vehicles than the max amount allowed. (r11674, #2175)
I've had a crash resently in the very moment i gave a lot of droids to the host, but i think it was still 2.3.5_rc4.

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JDW
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Re: 2.3.5 has been released

Post by JDW » 26 Sep 2010, 15:32

Makary wrote:... I found small bug. I was playing skirmish on GreatRift with a "distance fog" option on. I produced assault gun borgs squad and loaded into Cyborg Transport. When I moved Transport on position and unloaded borgs, I moved Transport to base. I noticed that unloaded borgs didn't reveal a map until they moved:
Too bad that you didn't catch that bug in the 2.3.5 RC versions. If you did, then maybe there would have been a chance of it getting fixed in the final 2.3.5 :(
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce

Makary
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Re: 2.3.5 has been released

Post by Makary » 26 Sep 2010, 18:04

j0shdrunk0nwar wrote:
Too bad that you didn't catch that bug in the 2.3.5 RC versions. If you did, then maybe there would have been a chance of it getting fixed in the final 2.3.5 :(
Maybe cyborgs are in "Power Saving Mode" and need to move so they can activate again :D

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NoQ
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Re: 2.3.5 has been released

Post by NoQ » 26 Sep 2010, 18:59

Yet another visibility trouble. I'm having a problem using the "deity" cheat. When i use it (in skirmish), the terrain doesn't appear on minimap. I'm having this since 2.3.5 RCs, i think. Trunk is fine, but 2.3.5 isn't, so i'm curious wether it's known and fixed.

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