2.3.5 RC4 has been released

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Buginator
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2.3.5 RC4 has been released

Post by Buginator » 13 Sep 2010, 01:24

The Warzone 2100 Project staff bring you this 2.3.5 release candidate 4.

This should be the final release candidate before the actual release build.

This is your last chance to report any issues with this release candidate, and balance feedback!


We strongly urge everyone to try this 2.3.5 release candidate 4--especially multiplayer users!, and report any and all issues with it.


Please submit all bugs via this link, and follow the directions listed at the link, we need every bit of that information in order to fix bugs!


Downloads will be made available at our usual site:
Warzone 2100 file releases on Sourceforge.

Windows build | Mac build | source tarball


2010-09-12: Version 2.3.5_RC4

General
  • Fix: Possible crash when designing units (r11630, #2150)
Multiplayer
  • Change: Display no-tank, no-cyborg or no-VTOL icons if the relevant factories are disabled via limits (r11633)
  • Fix: Make sure new players are shown immediately (r11650, #2136)
  • Fix: Lobby tooltip display (r11647, #2157)
  • Update Rebalance 0.8.3: (r11635)
    * Weaken Flak Cannon and Sunburst a lot more. I'm pretty sure this change makes them too weak, but when introducing new weapons it's better to make them too weak than too strong.
    * Increase HP of a bunch of VTOL weapons
    * Remove VTOL Flak Cannon
    * Slightly buff Hurricane/Whirlwind
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Re: 2.3.5_rc4 has been released

Post by Buginator » 13 Sep 2010, 01:52

*reserved*

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Re: 2.3.5_rc4 has been released

Post by Buginator » 13 Sep 2010, 01:53

*reserved*

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Verin
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Re: 2.3.5_rc4 has been released

Post by Verin » 13 Sep 2010, 02:58

Huge problem, the mac build cannot connect to online games of the same version. I have created a ticket.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.

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Re: 2.3.5_rc4 has been released

Post by Buginator » 13 Sep 2010, 03:48

Verin wrote:Huge problem, the mac build cannot connect to online games of the same version. I have created a ticket.
New mac build is up.
14d610bd5ab340302e6ba5aed955c78e is the MD5

Sorry for the trouble.
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Re: 2.3.5 RC4 has been released

Post by JDW » 13 Sep 2010, 05:23

Thank you Dev team... Please do give us ample time to test it. ;)
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Re: 2.3.5 RC4 has been released

Post by Ridho_Akbar » 13 Sep 2010, 06:57

the user interface must friendly. not same in older version
can you make to try its.
It is awesome if UI is beautiful

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Re: 2.3.5 RC4 has been released

Post by sg1efc » 14 Sep 2010, 02:12

As always, Thank you very much for all your hard work everyone. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)

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Re: 2.3.5 RC4 has been released

Post by Wisler » 14 Sep 2010, 19:29

i think before you release it you should try to get rid of the low fps bug, twice now i have gone down to 3-5 fps for long periods of time which makes it impossible to play/build/produce.
Failure is not falling down but refusing to get up.

Pm me to try out for RBL.

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Re: 2.3.5 RC4 has been released

Post by Zarel » 14 Sep 2010, 22:12

Wisler wrote:i think before you release it you should try to get rid of the low fps bug, twice now i have gone down to 3-5 fps for long periods of time which makes it impossible to play/build/produce.
I'm pretty sure that's the mitigation condition for lag. Were you hosting? That's probably what happens where the game used to freeze entirely. We're still working on that - the low FPS is just an artifact of the workaround we're using to prevent the freeze.

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Re: 2.3.5 RC4 has been released

Post by Wisler » 15 Sep 2010, 00:44

Zarel wrote:
Wisler wrote:i think before you release it you should try to get rid of the low fps bug, twice now i have gone down to 3-5 fps for long periods of time which makes it impossible to play/build/produce.
I'm pretty sure that's the mitigation condition for lag. Were you hosting? That's probably what happens where the game used to freeze entirely. We're still working on that - the low FPS is just an artifact of the workaround we're using to prevent the freeze.
I thought it was something like a side effect of the freeze thing being prevented, both times i was not hosting first game i got it was about 8 min in with small bursts of low fps then it gradually got lower, and went back to normal after about 20 minutes.

Second time it was about 2:30 into the game i got 3-5fps for around 30 minutes every now and then it jumped up then went back down all the way until 3 and a half hours when the game ended.
Failure is not falling down but refusing to get up.

Pm me to try out for RBL.

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Re: 2.3.5 RC4 has been released

Post by Buginator » 15 Sep 2010, 04:02

Wisler wrote:i think before you release it you should try to get rid of the low fps bug, twice now i have gone down to 3-5 fps for long periods of time which makes it impossible to play/build/produce.
Unless you have a kick-ass machine, then the more units you see the slower the game will get.
This is another reason why the unit cap is too large...
WZ does everything with brute force, that is why you should have a host with a very good machine.

As long as *everyone* is getting the same fps, then it still should be OK, but, if not, then the game will get so out of sync, it isn't funny.

If the host is going at 45 fps, and your hitting 3, then the amount of messages waiting to be processed is huge, and your gonna kill the host sooner or later.

As Zarel mentioned, we are working on the network side of things to prevent the host from 'freezing' because of socket issues... but it won't be in 2.3.5 though.
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Re: 2.3.5 RC4 has been released

Post by Ridho_Akbar » 15 Sep 2010, 06:52

View "New game menu UI concept" in Artwork

It's very beautiful UI!!!!!!!!!!!!!!!!!!!!!

Can you addopted to WZ 2100?

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Re: 2.3.5 RC4 has been released

Post by Powzone » 15 Sep 2010, 11:13

As you already noticed, it's a "concept"! ;)

I might be in the game in a few years... ;) At least I hope it will be in, as fast as possible, but IIRC Beta Widget had something to do with it to be implemented...
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