Release 3.3.0 beta 1

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Per
Warzone 2100 Team Member
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Release 3.3.0 beta 1

Post by Per » 10 Feb 2019, 23:30

Hello everyone,

Release 3.3.0 beta 1 is out! This is a very large release, and contains multiple changes. Please test it intensively so that we may soon push out the final 3.3.0.

It is available at our usual location: https://sourceforge.net/projects/warzon ... ses/3.3.0/

If you wish to compile it yourself directly from our repo:

Code: Select all

git fetch origin --tags
git checkout 3.3.0-beta1
then proceed as normal with the build process.

Please report all bugs to http://developer.wz2100.net/newticket, and not on the forums.

2019-02-10: Version 3.3.0 beta1
GeneralGraphics
  • Add: Wrap texture objects (ac08585f24, d3b81130ae)
  • Add: Wrap buffers (a21b7f5695)
  • Add: Introduce display scaling with new configuration option, live window resizing and high-DPI support (619e84d561, #4720)
  • Add: Initial support for OpenGL 3.2 core profile (37af8da9eb, b2f401ff1d, 80476d41d0, 64576ba33c, 886c94669d)
  • Add: Show weapon stats for secondary and tertiary weapons (d22da3db98, #4649)
  • Change: Stop forcing Alpha on structure base plates (32568eb0eb)
  • Change: Reduce shadow CPU usage (a928f6a286)
  • Change: Repaint Jammer to same colour as Radar Detector and adjust the blurring effect it causes within its range (too many commits, #4769)
  • Change: Replace icons for obsolete technology used in build and manufacture screens (00de63c64e, #4770)
  • Change: Replace icons for teams with shared research used in host screen (4028b46bd5, #4771)
  • Change: Replace icons for easy and medium AI difficulties used in host screen (5d56aabf03, #4772)
  • Fix: Make shaders compile on more systems (3ec60e361e, #4584)
  • Fix: Rename similar variables in shaders (c1131be441, #4589)
  • Fix: Graphics driver warning when building structures (f2d71eea0e)
  • Fix: Terrain lighting direction (ec8a386f1e, #4749)
  • Fix: Superfluous pixels with the upgrade icons (11fc00b329, #4759)
  • Fix: Misplaced crosshair cursor when targeting features and structures (619cd66e4e, #4605)
  • Fix: Missing crosshair cursor when auto-targeting (b817ab8781, fb354bd8c5, #4656)
  • Fix: Radar map showing every object the player owned being red for a few seconds at game initialization (ffb5b9bd3a)
  • Fix: Scavenger firing animation (dfde4a7664, #4625)
Campaign
  • Add: The chosen difficulty for campaign has a much more profound effect on mission difficulty. Adds Insane difficulty (cb19c7672f)
  • Add: Power limits for Hard and Insane difficulty (45abd912e0)
  • Add: Allow artifacts to give multiple research technologies (6d3e99a809)
  • Change: Do not store or load templates which are already saved in the save file anyway (d935f57c26)
  • Change: Research uses one file instead of three (a696594896)
  • Change: Rename stats for scavenger weapons (25de2991b2, #4674)
  • Change: Campaign mission scripts completely rewritten to JavaScript (too many commits)
  • Change: Nexus uses more sounds in the home base defend mission (acc508e047)
  • Change: Map corrections for the sub-2-8 map (8cc67d0c5e, 308bccdfc3)
  • Change: Flamers and AA units can fire on the move, just like in multiplayer games (4c06fe4bc1, #4832)
  • Fix: Overall script stability is much better than before (too many commits)
  • Fix: Player units (that return in a later mission) lost when reloading saves after the Gamma 2 mission (8125a4098d)
  • Fix: New Paradigm plateau transporter not arriving if all LZ's occupied with droids (bd752be52f)
  • Fix: Mission end backdrop displaying after winning (9efc45a48b, 9d3c2ce8dc)
  • Fix: Do not share ally vision with player (8c9e726033, e36ebcf38e, #4673)
  • Fix: Show droid rank in transporter when not off-world also (4cfa002cec)
  • Fix: Race condition with danger maps (9f25071068, #4633)
  • Fix: Show the correct options for mission fail when in debug mode (1595decca9, #4683)
  • Fix: Do not use the Arizona sky texture in Beta and Gamma campaigns (5f9aa021e8)
  • Fix: Beta scavengers use the civilian texture again (fa6e0cb16c)
  • Fix: Being able to build Command Relay in off-world missions (bb0ce5fd50)
  • Fix: Potential power exploit in Alpha 3 before building power module (33bea18313)
  • Fix: Campaign library not warning player about incoming enemy transporter (c39da0858b)
  • Fix: Droids placed in the corner of the home map when producing them and then loading a save off-world (fc172d8338, #3907)
  • Fix: Potential temporary lockup on sudden vision field increases (800c1b6df4, #4644)
  • Fix: More visibility asserts (530d67a8b7, #4743)
  • Fix: All features are now aligned (185b9beb21, #4775)
  • Fix: Incorrect tile texture rotation for the sub-2-7 map (8ed8f44d54)
  • Fix: Duplicate warehouses causes a warning on the map sub-2-7 (820d5c6470)
  • Fix: Droids built when on offworld missions not having the factory secondary orders set (ce90222cc2, #3334)
  • Fix: Transporters not removing their visibility when exiting maps (dae53ba5af, #4670)
  • Remove: Unused mission sub3-x (1a5b62296e, #4776)
MultiplayerScriptingAIOtherModding
  • Add: Ability to make weapon have no friendly fire with NoFriendlyFire (d75ccdea67)
  • Change: Increase capacity of design, build and research screens (c05e4f7851, 3a729d9568, #4677)
Balance
  • Change: Droid ranks are now a brain property and can be upgraded (e760917fef)
  • Change: HitPoint handling in stats (b1cb129247)
  • Change: Jammer tower and droid balancing (0e78612aeb, 6f919d4d87)
  • Fix: Do not replace cyborg flamer with thermite flamer for built droids (8dca9a6bba, #4331)
  • Fix: Do not replace cyborg rocket with cyborg scourge missile and cyborg heavy gunner with cyborg hyper velocity cannon (55f5998c52)
  • Fix: Structures not having initial thermal armor (3dd4cdbe54, #4616)
  • Fix: Various sensor tower research being available before the turret (7487247ead, #666)
  • Fix: ECM research upgrades not extending the range of the jammer (29a88d15a8)
  • Remove: Jammers (6c5435de1f)
Translation The default location of the configuration directory has changed to
  • "%APPDATA%\Warzone 2100 Project\Warzone 2100 3.3.0 Beta 1" on Windows
  • "~/.local/share/warzone2100-3.3.0-beta1" on Linux
  • "~/Library/Application Support/Warzone 2100 3.3.0 Beta 1" on Mac
Savegames from previous versions are incompatible with this release. Mods may break, too.

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xNEXTx
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Location: Russia

Re: Release 3.3.0 beta 1

Post by xNEXTx » 11 Feb 2019, 01:46

When will the server work?
Now version 3.3.0 offer to upgrade to 3.2.3 and does not create the game.
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vexed
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Re: Release 3.3.0 beta 1

Post by vexed » 11 Feb 2019, 02:35

xNEXTx wrote:
11 Feb 2019, 01:46
When will the server work?
Now version 3.3.0 offer to upgrade to 3.2.3 and does not create the game.
Should work now...
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.

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xNEXTx
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Location: Russia

Re: Release 3.3.0 beta 1

Post by xNEXTx » 11 Feb 2019, 03:00

Yes, everything works fine now.
But the update message is a bit alarming. :)

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vexed
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Re: Release 3.3.0 beta 1

Post by vexed » 11 Feb 2019, 04:51

Note, for Campaign specific input, use this thread: viewtopic.php?f=6&t=12714
For multiplayer issues, use this thread: viewtopic.php?f=1&t=15118

Any other issues, use this thread. :)


Remember, if you don't speak up now, after a release is too late! We need to find as many issues as possible before 3.3.0 (final) is out the door.

Also, yes, your maps have changed. The folder is the name of the release, so in this case, it is called "Warzone 2100 3.3.0-beta1" (at least on Windows.)
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.

C7D7B7
New user
Posts: 2
Joined: 18 Feb 2019, 01:37

Re: Release 3.3.0 beta 1

Post by C7D7B7 » 18 Feb 2019, 01:41

For some reason, I cant visit the download link. It says the site took too long to respond?

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Berg
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Re: Release 3.3.0 beta 1

Post by Berg » 18 Feb 2019, 07:14

Please replace Unit orders

CTuned
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Joined: 18 Feb 2019, 21:11

Re: Release 3.3.0 beta 1

Post by CTuned » 18 Feb 2019, 21:16

The installer tried to restart my system 2 times when trying to install the required MS Visual C++ (once with x86 and once with the x64 install)

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WZ2100ModsFAn
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Re: Release 3.3.0 beta 1

Post by WZ2100ModsFAn » 20 Feb 2019, 03:22

Got one Question 3.3.0 possible release date is summer this year or fall?
Central Time.
Apologies if i dont see your post
central time usa

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Berg
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Re: Release 3.3.0 beta 1

Post by Berg » 20 Feb 2019, 10:54

WZ2100ModsFAn wrote:
20 Feb 2019, 03:22
Got one Question 3.3.0 possible release date is summer this year or fall?
Central Time.
When 3.3.0-beta1 is fully tested and all the bugs repaired.
So at this time there is no fixed time.
Enjoy 3.3.0-beta1 and remember put in them bug reports they are needed.

alfred007
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Re: Release 3.3.0 beta 1

Post by alfred007 » Yesterday, 03:40

Berg wrote:
18 Feb 2019, 07:14
Please replace Unit orders
I support that.

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astorian
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Re: Release 3.3.0 beta 1

Post by astorian » Yesterday, 18:59

Helo, is it possible to install 3.3.0-beta1 on linux? Thanks

Cyp
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Re: Release 3.3.0 beta 1

Post by Cyp » Yesterday, 19:50

Yes, see http://developer.wz2100.net/wiki/CompileGuideLinux

To get the right version:
git checkout 3.3.0-beta1

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astorian
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Re: Release 3.3.0 beta 1

Post by astorian » Yesterday, 22:24

Thank you for the link Cyp. :) I was not able to find the guide.
my compilations.

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