3.1.0 has been released!

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3.1.0 has been released!

Postby Staff » 15 Jan 2013, 04:21

Today, we finally release Warzone 2100 version 3.1.0!
It is available at our usual location: https://sourceforge.net/projects/warzon ... ses/3.1.0/

This release has been very long in coming, and brings along over 2 1/2 years worth of bug fixes and improvements.
While our small team of developers pushes ahead with continuing to improve Warzone 2100, you can expect quicker releases than it took to get 3.1.0 out the door.
Special thanks goes out to our developer Cyp, for bringing us perfectly synced multiplayer games, something that no other version of Warzone 2100 has ever had.

We wish to thank all the people that made this release possible, with all the helpful feedback, and the bug reporters to help us help you with a more bug free game, and the mod community for bringing helpful utilities like flaME, the map editor made by Flail13 and Berg for updating and converting many models that we use in game, along with MaNGusT, Jorzi and the rest of the Art Revolution members for continuing to improve textures and models that we use (or will use) for the game, and NoQ, for all the help he does, his maps and the new devious AI he has created, and a big thanks to all the translators whom have localized this game to enable a wider audience, and finally, we also want to thank the many other people who have contributed to Warzone 2100!


Important Note for Mac Users: This release supports intel (both 32bit and 64bit) on 10.5+; this will be the last major release to support 10.5.

Note: Unfortunately, this release is a bit late because of technical difficulties with the server, and the compiler.

Special note:
We now have Warzone 2100 portable builds available with and without videos!
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3.1.0

Postby Staff » 15 Jan 2013, 04:22

NOTE: Window's Intel integrated graphics users. If you are crashing in ig4icd32.dll as shown in your Warzone2100.RPT file, then please try turning off shaders. There is nothing else that we can do to fix it for intel people, so please report all bugs to Intel so they can fix their driver problems! http://www.intel.com/support/feedback.h ... s#graphics


Bug Reports:
This release probably contains bugs, please report them so they can be fixed. If you have trouble getting the game to work at all, consider a forum thread, you will probably get help faster that way.

See BugReporting for details, in short:
  • Search the existing tickets for your problem, if the problem has already been fixed in git, the ticket will be closed.
  • If there is an open one already, feel free to add more info to it.
  • If there is no report yet, make a new ticket (one per issue).
  • Be as detailed as possible in both summary and description, and either log in with your forum account or leave an email address so we can contact you if we need more information.
  • The more information we have, the easier it is to fix problems (or the other way around, the harder it is for us to reproduce a problem, the less likely it is to get fixed), so include savegames/instructions to reproduce the bug, crashdumps, backtraces, screenshots for graphical problems... whatever is relevant.
  • When you attach files to a ticket, please add each text/image file separately and uncompressed, so we can view them easily in trac (savegames can and should be zipped, they consist of name.gam, possibly name.es, and the files in the name/ folder).
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3.1.0

Postby Staff » 15 Jan 2013, 04:24

2012-12-09: Version 3.1.0

General
  • Fix: Mod loading on Windows problem (1fd7036f25, #3759)
  • Fix: Improved terrain rendering layout (999de2af8b, 8e83aee47e)
  • Fix: Factories with a module addon no longer become better each save/load cycle (#3732, 13b07b78dd)
  • Fix: Do not crash on build cancelations (#3807, 2884e6d607d92efd329e3f34f2920851ba85636b)
  • Fix: Try not to crash if a factory loses its production flag (#3768, 6b4dfccb23)
  • Fix: Attempt to fix commanders on loading/saving games. (#3571, 1263eb2855)
Build system
  • New version of autorevision fixes MSVC builds (#3765)
Multiplayer
  • Change: AI droids shoot at blocking features again, and can move through each other when jammed (a19e41c15d)
Scripting
  • New: getStructureLimit(), countDroid() and countStruct() (af757d28bd, def9fb81c3)
  • New: orderDroidBuild() now takes an optional direction parameter for rotation (24414caa0c)
  • Change: Updated Nullbot (a2e69a8a2e)
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3.1.0

Postby Staff » 15 Jan 2013, 04:30

Staff wrote:By popular request, we have built portable versions of Warzone 2100 3.1.0.

They are available at the normal download location: https://sourceforge.net/projects/warzon ... /releases/

Microsoft Windows XP/Vista/7/8
---------------------------
warzone2100-3.1.0.exe : Windows installer version (allows you to download the videos)
Warzone2100-3.1.0-portable.exe : Windows *portable* version, self contained, no install required!
Warzone2100-3.1.0-vids-portable.exe : Windows *portable* version with videos, self contained, no install required!


This is a trial to see if people like these builds better than the installer version.

This means you can install it on a USB thumb drive, run the shortcut creator, and you can take the game anyplace you want!


Update, these are fully portable now, no need to run any extra programs.
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Re: 3.1.0 has been released!

Postby aubergine » 15 Jan 2013, 06:26

Great work everyone!

/me *downloads 3.1.0* :)
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Re: 3.1.0 has been released!

Postby NoQ » 15 Jan 2013, 06:29

:reposting everywhere:
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Re: 3.1.0 has been released!

Postby bendib » 15 Jan 2013, 06:47

/me eats his hat, then proceeds to see if hell has frozen over

0.0

Did you revert that terrible auto-repair commit?
Change for the sake of change is DAMAGE.
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Re: 3.1.0 has been released!

Postby Nameless » 15 Jan 2013, 07:07

Downloaded, installed, and now see if any of my builds (still) work :D
If you're reading this; you're awesome.

Build Orders and Other Such Nonsense; [http://warzone2100.zxq.net].
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Re: 3.1.0

Postby Reg312 » 15 Jan 2013, 08:09

Thank you developers!
feel free to release 3.2 XD :roll:

Staff wrote: [*] Change: AI droids shoot at blocking features again, and can move through each other when jammed

it was major issue imo.
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Re: 3.1.0 has been released!

Postby ClockWork » 15 Jan 2013, 11:27

FOAMS AT THE MOUFF! :zZz:
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Re: 3.1.0 has been released!

Postby legion_Lex » 15 Jan 2013, 14:32

Thanks for this release, the developers. We've all had to get to the stable version 3.1, it is very important for ordinary people to not see additions in the inscriptions - "beta" or "rc". Thank you for your great work.
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Re: 3.1.0 has been released!

Postby Bertram » 15 Jan 2013, 14:55

My most sincere congrats for this release!!! :3

2 1/2 year of development is something enormous for a free project, so you've got all my respect for the work done. :shock:

Best regards,
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Re: 3.1.0 has been released!

Postby matthewfarmery » 15 Jan 2013, 15:00

awesome release, and happy to see that the commander bug that I reported is now finally fixed, just tested an effected save game, and commanders have the correct amount of units assigned to them, so that bug can now be set to closed,

but on top of that, the release is stable and works like a charm
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Re: 3.1.0 has been released!

Postby Virus- A » 15 Jan 2013, 17:05

Thank you very much to all developers :)
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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Re: 3.1.0 has been released!

Postby popon01 » 15 Jan 2013, 17:29

Thank you very much team for giving this newest update for Warzone 2100.
Most especially, thank you very much for keeping this game alive since 1999.
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