3.1 rc 3 is now out!

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3.1 rc 3 is now out!

Postby Cyp » 08 Oct 2012, 14:45

3.1 Release Candidate 3 is now available at our Source Forge web page for all platforms, and that is located at the usual location:
http://sourceforge.net/projects/warzone ... s/3.1_rc3/

NOTE: Window's Intel integrated graphics users. If you are crashing in ig4icd32.dll as shown in your Warzone2100.RPT file, then please try turning off shaders. There is nothing else that we can do to fix it for intel people, so please report all bugs to Intel so they can fix their problems! http://www.intel.com/support/feedback.h ... s#graphics


Bug Reports:
This release probably contains bugs, please report them so they can be fixed. If you have trouble getting the game to work at all, consider a forum thread, you will probably get help faster that way.

See BugReporting for details, in short:
  • Search the existing tickets for your problem, if the problem has already been fixed in git, the ticket will be closed.
  • If there is an open one already, feel free to add more info to it.
  • If there is no report yet, make a new ticket (one per issue).
  • Be as detailed as possible in both summary and description, and either log in with your forum account or leave an email address so we can contact you if we need more information.
  • The more information we have, the easier it is to fix problems (or the other way around, the harder it is for us to reproduce a problem, the less likely it is to get fixed), so include savegames/instructions to reproduce the bug, crashdumps, backtraces, screenshots for graphical problems... whatever is relevant.
  • When you attach files to a ticket, please add each text/image file separately and uncompressed, so we can view them easily in trac (savegames can and should be zipped, they consist of name.gam, possibly name.es, and the files in the name/ folder).

About the 3.1 series:
Spoiler:


Changes since the 2.3 series:
Spoiler:


Changelog for 3.1 rc3:

General
  • Warning: Warn players to downgrade/upgrade PhysFS package from a buggy version 2.0.2 (#3700, 408be743f0)
  • Change: Patch PhysFS in the Mac build until there is a new release (a05e8c980b)
  • Change: Updated license and string files for Mac builds (7720aa641d)
  • Change: HOMING-INDIRECT projectiles no longer collide with large cliffs. Also, if the target is missing, or if it disappears, then the projectile will home in on the terrain where the target was last seen (b256d995b8)
  • Change: Simplify repair logic, where a droid is repairing a droid or structure (240256248c)
  • Change: Auto-repair now works all the time, not just when droids are stopped (8c83693ba6)
  • Fix: Pathfind to area around queued structure to be built, instead of to tile under structure (#3576, 88c1a3c370)
  • Fix: Fixed an overflow effect in structure build points which caused a very long progress bar (#3685, 5b3163b943)
  • Fix: Never add completely researched research topics back again to the list of available research topics (#3454, d37f5276a1)
  • Fix: Fixed a crash when the map included transporters which were placed on it by the map editor (#3714, 508f26a174)
  • Fix: Fixed assertion on scavengers with more than 5 factories (667b54b402)
  • Fix: Do not crash on pressing 'T' with a transporter selected (#3683, f395be7185)
  • Fix: Fixed commander-related desynch and crash (#1924, #3296, #3676, e1178b57e9)
  • Fix: Select both Super Transports and Cyborg Transports with Shift+P (#3644, 9f7f7c665b)
  • Fix: Fixed failure to repair commanders on Alt+click (#1997, 56001781bc)
  • Fix: No longer halt factory production assigned to commanders in skirmish on commander limit, or for VTOLs (#2138, 0773a9ff6c)
  • Fix: Automatically relocate delivery points when new structures are going to be built on top of them (#2998, 1cc0d533f4)
  • Fix: Update visible tiles immediately when researching sensor upgrades (#3450, b1a1a8e445)
  • Fix: Use separate stored-template file for skirmish and campaign (#3702, d969dd7756)
Graphics
  • Fix: Droid parts now properly fly away from a droid which explodes above water (#3681, 60c235ab3f)
  • Fix: Turrets no longer appear to bounce when firing from atop a tower (#2789, d608f37fad)
UI
  • Change: Updated disabled Satellite Uplink and Laser Satellite Command Post icons (0d333a1a06)
  • Change: Player list no longer vanishes after the nickname chooser is closed (11f19fbdb7)
  • Change: Scale Warzone2100 logo on the main menu to fit box (#3667, 47011db59e)
  • Change: Only show build cursor over structures for building modules which have been researched (#3327, 4f85a5eaa1)
  • Fix: Fixed location of centre of viewport rendered on radar window (#3619, 0dde269379)
  • Fix: Fixed bug which caused a weird behavior in the way menus worked (#3653, 594b8a6c63)
Multiplayer
  • New: Add new maps by NoQ: Emergence (10p), Monocot (3p), by tmp500: Bloat (5p) and by Ertox: WindFury (9p) (858664124d)
  • Change: Make available again research topics if the Research Facilities researching these particular topics are out-of-order temporarily for construction of Research Modules (5bac6e4273)
  • Change: Allow setting/clearing game password even after a game is hosted. Also, if typing password and pressing Enter, will actually set the password (9575cf93e2)
  • Change: Disabled game name icon in multiplayer, since it didn't do anything anyway (#1231, 831d22c7d2)
Build System
  • Change: Check for automake v1.11, for dist-xz support (c3ba9625b9)
Translations
If you are really curious what has been done, then please see: https://github.com/Warzone2100/warzone2 ... s/v3.1_rc3
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Re: 3.1 rc 3 is now out!

Postby mcdebugger » 08 Oct 2012, 19:28

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Re: 3.1 rc 3 is now out!

Postby NoQ » 09 Oct 2012, 02:37

New: Add new maps by NoQ: Emergence (10p), Monocot (3p), Bloat (5p) and WindFury (9p)
Bloat is by tmp500, WindFury is by Ertox.
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Re: 3.1 rc 3 is now out!

Postby mcdebugger » 09 Oct 2012, 05:51

NoQ wrote:Bloat is by tmp500, WindFury is by Ertox.

Fixed in translation.
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Re: 3.1 rc 3 is now out!

Postby iap » 09 Oct 2012, 10:01

Thanks for the release!
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Re: 3.1 rc 3 is now out!

Postby Happy Camper » 09 Oct 2012, 18:43

Cyp wrote: [*] Change: Auto-repair now works all the time, not just when droids are stopped (8c83693ba6)

Hmm, this has a major impact on balance in longer games. I thought it was intended as a tactical decision that you can either attack or being auto-repaired. I wiped 3 bases of nullbot enemies with a gang of 20 assault gunners without any loss. Usually, I lose about one half of them in the first attack.
Also I noticed that units I had given order to recycle went to a cliff above a walled-in factory they could not reach instead of a more distant factory that was reachable.
Path-finding is still not perfect, but I assume that's a tradeoff between performance and quality. My wife especially hates the folk dancers: when you deliver an engineer and 3 or 4 mechanics to the same point, the mechanics walk an endless circle around the engineer, thereby blocking the engineer when he's ordered to build something.

Anyway, it seems to be very stable (I only played skirmish), and I had no performace issues. 3.1 is going to be great version, thanks to all who contribute!
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Re: 3.1 rc 3 is now out!

Postby Reg312 » 09 Oct 2012, 19:05

good work! i like enjoy new versions!

i request more balance fixes :wink:


as i remember in original PC game autorepair worked only when units stopped!
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Re: 3.1 rc 3 is now out!

Postby aubergine » 09 Oct 2012, 20:43

Is anyone else experiencing "silent" weapon fire? Specifically things like Stormbringer and Incendiary Howitzers, etc...
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Re: 3.1 rc 3 is now out!

Postby UDK » 10 Oct 2012, 04:29

Hi, please, add my maps in WARZONE 2100 8c-Mango-balanced.wz 2c-Nexus.wz, license CC-0, thanks
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Re: 3.1 rc 3 is now out!

Postby Valheria » 10 Oct 2012, 19:58

sigh.. mutiplayer still don't work correctly back to hosting 2.3 games
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Re: 3.1 rc 3 is now out!

Postby Originway » 11 Oct 2012, 06:21

Valheria wrote:sigh.. mutiplayer still don't work correctly back to hosting 2.3 games

what do you mean? It works for most everyone.
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Re: 3.1 rc 3 is now out!

Postby Andrie » 11 Oct 2012, 12:03

I like it, nothing to report.
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Re: 3.1 rc 3 is now out!

Postby Vespeo_Razgriz » 11 Oct 2012, 15:17

I will gladly beta test for you people, but I need a Tech tree. I also keep having problems closing down the program. Whenever I click "Quit Game" or press the Start Menu button, the game will sometimes crash and I have to force re-boot my computer. I am using the PortableApps.com version of this game.
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Re: 3.1 rc 3 is now out!

Postby Vespeo_Razgriz » 11 Oct 2012, 15:23

I have a problem with the PortableApps.com version of this game. Almost every time I click "Quit Game" or press the Start Menu key, the game crashes and I have to force re-boot my computer.
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Re: 3.1 rc 3 is now out!

Postby Cyp » 12 Oct 2012, 08:05

Tech tree: http://guide.wz2100.net/r/tech-tree

No idea about any portableapps.com version of any game (probably not supported by us, if it exists), but it shouldn't be possible for it to crash your computer, even if it wanted to.

Try updating your video drivers. If that doesn't help, try the official version from wz2100.net.
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