Search found 294 matches

by i-NoD
22 Jul 2009, 18:08
Forum: Artwork
Topic: Hi-Res textures
Replies: 27
Views: 23988

Re: Hi-Res textures

I guess this should go to dev forum but i'm just too lazy to create a new topic :) So, how about making terrain textures for new renderer smaller in size without quality degradation: maybe all those pngs should be converted to 8-bit custom color palette ones? They are tiles which means that there ar...
by i-NoD
20 Jul 2009, 21:22
Forum: Ideas and suggestions
Topic: Possible multi turret solution
Replies: 57
Views: 41711

Re: Possible multi turret solution

What is needed at at a minimum is a way to restrict multi-turret options to things that look sane in-game. That does not necessarily have to imply any graphics or UI changes. There are some combinations that are already quite sane, we just need to find a way to offer them. I guess that having an AP...
by i-NoD
19 Jul 2009, 18:20
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 166211

Re: "War School" - A Map / Mod W.I.P.

Hi,

Quite a good Project you have here... :ninja:
Talking about designable Scavs: I've just though that recreation of base vehicles without mounted weapons would be a good staring point for such a task. So, I've spent a whole day slicing and toasting and nearly completed a new Jeep.
by i-NoD
17 Jul 2009, 02:10
Forum: Artwork
Topic: Hi-Res textures
Replies: 27
Views: 23988

Re: Hi-Res textures

Was wondering if you had changes in mind for the rocky mountain aka "barbarian-kevlar" page 7 ? There is a problem with a 'kevlar' variant: it's used both in 'cam1c' (late arizona missions) and 'cam3' (all rocky missions)... Of course, sand colored towers will not look good on snow terrai...
by i-NoD
17 Jul 2009, 00:21
Forum: Artwork
Topic: Hi-Res textures
Replies: 27
Views: 23988

Re: Hi-Res textures

Zarel wrote:Just leave page 17 alone - I think that's the one I'm working on.
Will you share your vision with us? :ninja:
by i-NoD
16 Jul 2009, 22:55
Forum: Artwork
Topic: Hi-Res textures
Replies: 27
Views: 23988

Re: Hi-Res textures

Here are the textures:
page-7-barbarians-arizona.png
page-7-barbarians-urban.png
Of course they are free for any use ;)
by i-NoD
16 Jul 2009, 21:38
Forum: Artwork
Topic: Hi-Res textures
Replies: 27
Views: 23988

Re: Hi-Res textures

Ok, how about this: page-7-barbarians-arizona_preview_2.png Probably left is for 'arizona' texture set and right side is for 'urban' one. Red Power Generator spike is just a mod from Black Project , you can see it here http://forums.wz2100.net/viewtopic.php?f=10&t=2959 . It's not related to my t...
by i-NoD
16 Jul 2009, 03:32
Forum: Artwork
Topic: Hi-Res textures
Replies: 27
Views: 23988

Hi-Res textures

Hi All, After playing for some time in WZ2100 (trunk version) with the new terrain renderer and poorly textured structures in addition to so-called 'features' I thought I'll be a good idea to update old textures in hi-res. While creating new hi-poly structures probably will take some time, redrawing...
by i-NoD
06 Dec 2008, 00:06
Forum: Development
Topic: Partially Built Structures
Replies: 13
Views: 6013

Re: Partially Built Structures

But wants to extend a little: It should start at a percentage of the full health and if someone shoots at building so dealed damage transfer to building in same percentage in built structure. I think the whole idea is to make a structure under construction easier to destroy, so making partial damag...