Link to the oil derrick sound commit? It's somewhere on github the commit.
The search does not work.
And i've searched github and could not find it.
The repo i'm searching Github.com/Warzone2100/warzone2100
Search found 364 matches
- 25 May 2019, 19:43
- Forum: Development
- Topic: Link to the oil derrick sound commit
- Replies: 2
- Views: 3313
- 24 May 2019, 23:57
- Forum: Mapping / Modding tools & discussions
- Topic: Edit the Tech Tree
- Replies: 12
- Views: 8088
Re: Edit the Tech Tree
Berserk Cyborg: I am definitely going to have some fun with this. Thanks for this information. I have a map made to be used with naval with factories on(under) water, so I can produce them without cheating too. My next goal is to implement a factory that can do this. To not require a pre-placed fac...
- 23 May 2019, 23:43
- Forum: Mapping / Modding tools & discussions
- Topic: Edit the Tech Tree
- Replies: 12
- Views: 8088
Re: Edit the Tech Tree
Is it possible to make a mod that makes the Naval propulsion available? For my purposes, it would be available at the start of a Skirmish game, like Machinegun. That would be the only thing it does. I don't really know much about modding Warzone, but I do have programming knowledge I can use to fam...
- 12 May 2019, 19:01
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6356210
Re: Models by MaNGusT (AR)
The new artifact picture is awesome. @MaNGusT Campaign 1 Main structures will almost be finished by 2020. :D I've also noticed the mantis body is almost finished. http://forums.wz2100.net/download/file.php?id=18190&mode=view Artifact https://www.youtube.com/watch?v=fMkCErJwKBY&feature=youtu....
- 25 Apr 2019, 14:54
- Forum: Technical Help / Troubleshooting
- Topic: Help with compiling original source code
- Replies: 3
- Views: 3920
Re: Help with compiling original source code
Hello all who read this, I don't know if anyone here can help me with this but I recently returned to play WZ again (forgot my old fourm username password and email so I made this new one recently) after about five years of not playing it on the PC, and after playing it for a few months, I decided ...
- 03 Apr 2019, 05:13
- Forum: Addon discussions
- Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
- Replies: 51
- Views: 57206
Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
Oh.. so uploading doesn't work either didn't know that.Prot wrote: ↑03 Apr 2019, 04:38addons section not worked yet:WZ2100ModsFAn wrote: ↑02 Apr 2019, 23:49 When are you going to update the old bonecrusher in the addons section?
or is it not stable yet?
viewtopic.php?f=2&t=14920#p143943
- 02 Apr 2019, 23:49
- Forum: Addon discussions
- Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
- Replies: 51
- Views: 57206
Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
In WZ AI T - no, there are too many settings to test with: FFA/TEAM/DUEL, T1/T2/T3, Start with/without base, scavs/noscavs, different bots, too big factorial comes out for only one round of matches. For fun - yes, i run some bunch of test games 2x2, 3x3, and i'm playing in FFA with bots. When are y...
- 31 Mar 2019, 16:31
- Forum: Other Talk
- Topic: gain some referencement
- Replies: 2
- Views: 3961
Re: gain some referencement
add your game freely on steam store, gog store , microsoft store etc ... for more referencement and if you want some money add dlc with other campaign or some stuff like this You haven't seen the previous post about adding the game to steam. http://forums.wz2100.net/viewtopic.php?t=9945 Wrong one.....
- 27 Mar 2019, 23:55
- Forum: Development
- Topic: I can't compile 3.3.1 on windows 10.
- Replies: 14
- Views: 8667
Re: I can't compile 3.3.1 on windows 10.
Thanks! Now this list. -- Could NOT find Miniupnpc (missing: MINIUPNPC_INCLUDE_DIR MINIUPNPC_LIBRARY) (Required is at least version "9") -- Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) -- Could NOT find Asciidoctor (missing: Asciidoctor_COMMAND) (Required is at least version ...
- 23 Mar 2019, 22:27
- Forum: Game related Discussions
- Topic: WASD?
- Replies: 9
- Views: 9633
Re: WASD?
Hey all, new here. Wondering if WASD is a thing to pan the camera. Searched some posts and basically found some that wanted it but it looks like the conclusion is that it is hard coded and it's not able to be changed, is that still the case? Thanks! Yes, currently this is hard-coded. However, I do ...
- 18 Mar 2019, 02:54
- Forum: Mapping / Modding tools & discussions
- Topic: Adding New structures to the game
- Replies: 11
- Views: 7652
Re: Adding New structures to the game
You can also try berg's pie conversion tool.
- 18 Mar 2019, 00:18
- Forum: Mapping / Modding tools & discussions
- Topic: Adding New structures to the game
- Replies: 11
- Views: 7652
- 13 Mar 2019, 22:34
- Forum: Development
- Topic: Petition to reinstate Guard, Persue and Hold orders!
- Replies: 164
- Views: 121880
Re: Petition to reinstate Guard, Persue and Hold orders!
Already tested it and does include exact changes.
The move orders have even returned to the factory too that's good news.
The move orders have even returned to the factory too that's good news.
- 11 Mar 2019, 23:51
- Forum: Game related Discussions
- Topic: Why is warzone now such a s*t?
- Replies: 73
- Views: 50762
Re: Why is warzone now such a s*t?
Berg is right imagine how incompatible it will be if we try replacing it's old engine with spring.
I may not be a developer but i do agree with berg.
I may not be a developer but i do agree with berg.
- 11 Mar 2019, 18:26
- Forum: News and announcements
- Topic: Warzone 2100 Lobby question w/Poll!
- Replies: 18
- Views: 40458
Re: Warzone 2100 Lobby question w/Poll!
I highly doubt that developers will not let anyone test this version.moltengear wrote: ↑11 Mar 2019, 17:49 And this new version is from developers for developers, not for players.
It's a beta not a developer version.
And anyone is free to test the developer version.
Correct me if i'm wrong.