Search found 108 matches
- 12 Dec 2013, 17:21
- Forum: Artwork
- Topic: Models by Alpha93
- Replies: 81
- Views: 54765
Re: Models by Alpha93
I have seen some discussion about this apparent "smaller" size issue somewhere in the forum. It seems that this is kind of an illusion caused by the added details to the models. I'm not sure, but maybe it would be worth a try to elongate the model a little bit to make is appear longer. On ...
- 12 Dec 2013, 17:18
- Forum: Artwork
- Topic: Models & Textures by cnceo
- Replies: 38
- Views: 44781
Re: Models & Textures by cnceo
Strange. Maybe I'm still doing something wrong during the normal baking. I guess I have to ask you a couple of things on IRC to see what's happening there...
- 12 Dec 2013, 10:07
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 263443
Re: Art Revolution mod. Latest release: alpha 3 January 20,
It would be nice to do some sort of roadmap to complete the stuff needed for the alpha campaign. For example I would target for a new release once the lancer, the truck and the remaining defensive structures are finished (including all the stuff that has been finished since the last release by you a...
- 11 Dec 2013, 15:34
- Forum: Artwork
- Topic: Models & Textures by cnceo
- Replies: 38
- Views: 44781
Re: Models & Textures by cnceo
I'll give a look at it. Did you get rid of all the degenerate geometry, though? Thx. I did the low-poly from scratch and didn't bother further about the high-poly. Didn't see anything wrong with the low-poly, so I think its okay. For completness here is the baked AO layer: http://warzone.1oooo.de/r...
- 11 Dec 2013, 14:25
- Forum: Artwork
- Topic: Models & Textures by cnceo
- Replies: 38
- Views: 44781
Re: Models & Textures by cnceo
http://warzone.1oooo.de/blresch4.zip Okay, so here is the low poly together with the baked textures and normals. Polycount is 1600, most of which are used for the pipes, which seems to me like a lot of wasted triangles, but I'm not totally sure how to improve that. For some reason I get these orange...
- 08 Dec 2013, 01:47
- Forum: Artwork
- Topic: Higher quality textures for the old models ?
- Replies: 112
- Views: 216887
Re: Higher quality textures for the old models ?
Well the models are basically simple low poly cones, so they naturally don't resemble boulders very well... AR has new boulder models which look a lot more like a rock and bould be included. Otherwise I would simply replace the boulder textures by the old textures, but scaling up the textures always...
- 07 Dec 2013, 22:04
- Forum: Artwork
- Topic: Models & Textures by cnceo
- Replies: 38
- Views: 44781
Re: Models & Textures by cnceo
Right! That's the direction I'm thinking of. There is just so much I would like to doNoQ wrote:This can probably be used for high-quality campaign videos (?)vectorized version of the New Paradigm logo
Also, a (sort of retro) warzone logo I made (textured) quickly for the lols
- 07 Dec 2013, 20:21
- Forum: Artwork
- Topic: Models & Textures by cnceo
- Replies: 38
- Views: 44781
Re: Models & Textures by cnceo
Also, here is a vectorized version of the New Paradigm logo, just for fun:
- 07 Dec 2013, 18:01
- Forum: Artwork
- Topic: Models & Textures by cnceo
- Replies: 38
- Views: 44781
Re: Models & Textures by cnceo
Quick ao-render shot of my high-poly to show how powerful I am Jk, I wish I'd new how to properly continue from here...
- 07 Dec 2013, 10:08
- Forum: Artwork
- Topic: Higher quality textures for the old models ?
- Replies: 112
- Views: 216887
Re: Higher quality textures for the old models ?
Hm, nah. I started working on the boulders, but that was kind of unfinished. Here is an update:
(http://warzone.1oooo.de/hdtex_131207.wz - check for page-29-features-arizona.png)
(http://warzone.1oooo.de/hdtex_131207.wz - check for page-29-features-arizona.png)
- 06 Dec 2013, 21:14
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 979154
Re: Models by Jorzi (AR)
:3 So beautiful. I'd love to make my research center similar... :P. Maybe the "silo"-things could be slightly improved texture-wise (the originals have some kind of windows do they?) and they could be repositioned to match the "holes" in the base (one of them looks a bit off). Ot...
- 06 Dec 2013, 10:29
- Forum: Artwork
- Topic: SupeR CyborG
- Replies: 19
- Views: 18571
Re: SupeR CyborG
but people looks for new campaign and updates in games.. True, but this part of the forum is for recreating the original artwork. I totally accept your approach, but I think most of you work belongs to the addon section of the forum. You should consider this if you want rapid feedback, that does no...
- 03 Dec 2013, 12:07
- Forum: Addon discussions
- Topic: Warzone CGI Animated Models Clip
- Replies: 4
- Views: 9098
Re: Warzone CGI Animated Models Clip
I remember this post: viewtopic.php?f=30&t=5127&hilit=warzone+intro
It's a shame that it died. I think Jorzi did the green spinning thing, which could be imediatly replaced in all videos.
It's a shame that it died. I think Jorzi did the green spinning thing, which could be imediatly replaced in all videos.
- 03 Dec 2013, 10:37
- Forum: Ideas and suggestions
- Topic: Scavenger, again and again!
- Replies: 6
- Views: 3646
Re: Scavenger, again and again!
Too obvious. I wanted to teach him a lesson about searching the forumNoQ wrote:Search the forum
- 03 Dec 2013, 01:04
- Forum: Ideas and suggestions
- Topic: Scavenger, again and again!
- Replies: 6
- Views: 3646
Re: Scavenger, again and again!
This is what you are looking for: http://addons.wz2100.net/149. Search the forum for WZ mini for the corresponding thread.