Search found 671 matches
- 20 Feb 2013, 17:29
- Forum: Game related Discussions
- Topic: Low popularity of low-oil games (in multiplayer lobby)
- Replies: 9
- Views: 6344
Low popularity of low-oil games (in multiplayer lobby)
Hello. Playing warzone multiplayer for long time i found low-oil classic games are unpopular in Multiplayer Lobby. Most beginners start playing on "flat high-oil maps", and most of them dont like "classic" maps. Gameplay called "low-oil" is definetely unfriendly to begi...
- 20 Feb 2013, 08:51
- Forum: Skirmish / Multiplay
- Topic: How to hidden unit or base build
- Replies: 4
- Views: 3991
Re: How to hidden unit or base build
See http://guide.wz2100.net/d/satelliteuplinkcenter
Satellite Uplink Center makes player able to see whole map and all enemy buildings and units.
Satellite Uplink Center makes player able to see whole map and all enemy buildings and units.
- 19 Feb 2013, 01:36
- Forum: Addon discussions
- Topic: tmp's maps
- Replies: 154
- Views: 86479
Re: tmp's maps
Mortars are a big problem on the map - you can go to the high ground near enemy base and build some mortars and basically win without engaging in too many battles. Example: Player 0 builds mortars on hill near player 3's base, etc. you meant mortars is problem in AI-games? i think you cannot do tha...
- 17 Feb 2013, 17:20
- Forum: Coding
- Topic: Help needed - statseditor
- Replies: 60
- Views: 26711
Re: Help needed - statseditor
I have missed research changes and has some questions: researchPoints = <integer> Points cost to research it (price = points/32, capped at 450) researchPower = <integer> ??????? resultFunctions = <comma-separated list> ??????? I don`t get it yet. I suggest to remove techCode if msgName then major e...
- 15 Feb 2013, 23:02
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 205596
Re: [mod]Next Research System (NRS) 2.3.9
I dream some day NRS will migrate to 3.1
it was nice interesting to discover NRS features and different NRS gameplay
it was nice interesting to discover NRS features and different NRS gameplay
- 15 Feb 2013, 18:59
- Forum: Skirmish / Multiplay
- Topic: Lag
- Replies: 40
- Views: 20605
Re: Lag
Version 3.1.0 more laggy than previous betas. So players have good ping, but their machined is too slow for 3.1 games with large masses of tanks.
- 15 Feb 2013, 15:16
- Forum: Game related Discussions
- Topic: Which non-indirect turret has the longest range?
- Replies: 4
- Views: 3580
Re: Which non-indirect turret has the longest range?
Missile Fortress 24 range
Avenger SAM 20 range
Vindicator SAM 20 range
Avenger SAM 20 range
Vindicator SAM 20 range
- 12 Feb 2013, 12:23
- Forum: Game related Discussions
- Topic: How do you destroy a fortress?
- Replies: 9
- Views: 8905
Re: How do you destroy a fortress?
Listen to me :) 1. Use artillery against fortresses any single mortar can kill cannon fortress from distance, but you should be careful. you need sensor upgrades to kill fortresses with combination of sensor + artillery. so mortars, bombards, howitzers etc. have longer range than fortresses but you ...
- 11 Feb 2013, 14:42
- Forum: Ideas and suggestions
- Topic: The future of scavengers, again.
- Replies: 18
- Views: 6753
Re: The future of scavengers, again.
It's like saying you should see what your enemy is building and where otherwise you are at disadvantage not knowing what they are building. NOOOOOOO. i'm explained all. idk why you cannot understand :twisted: Scavengers bases and oils is static information. e.g. you can open same map on your notebo...
- 11 Feb 2013, 14:16
- Forum: Ideas and suggestions
- Topic: The future of scavengers, again.
- Replies: 18
- Views: 6753
Re: The future of scavengers, again.
@Reg312: I like the fact you have to go hunting for them. Their bases are only as invisible as the enemy bases, you have to scout them and keep an eye on minimap. Also, better situation reporting would help (try Enhanced SitRep mod and you'll get notifications about scavenger bases, etc). I'm sayin...
- 11 Feb 2013, 13:54
- Forum: Ideas and suggestions
- Topic: The future of scavengers, again.
- Replies: 18
- Views: 6753
Re: The future of scavengers, again.
Scavengers are good to make harder to expand, they block oil resources. So scavs is way to make games more interesting, not just truck races. Current problem: scavengers bases are invisible, to discover them players lose trucks and it is annoying. I think it can be better if scavenger will be notice...
- 11 Feb 2013, 10:24
- Forum: Balance
- Topic: Balance 3.1. Is possibly to fix before 3.2?
- Replies: 159
- Views: 76040
Re: Balance 3.1. Is possibly to fix before 3.2?
@Iluvalar i remember games with cannons and never noticed effect of first accuracy upgrare.
You forcing me to test it
(will respond later)
You forcing me to test it
(will respond later)
- 10 Feb 2013, 23:48
- Forum: Balance
- Topic: Balance 3.1. Is possibly to fix before 3.2?
- Replies: 159
- Views: 76040
Re: Balance 3.1. Is possibly to fix before 3.2?
I understand. It's sad but you can't balance a game without a comprehensive model. Agreed. But we do not need a perfect balanced game right now. Also i think 'comprehensive model' for warzone can be very complex. So when we see something in game underpowered - next we make it a bit stronger. Proble...
- 10 Feb 2013, 22:35
- Forum: Balance
- Topic: Balance 3.1. Is possibly to fix before 3.2?
- Replies: 159
- Views: 76040
Re: Balance 3.1. Is possibly to fix before 3.2?
Major balance issues: 1) cannon 2) flamer : Strongly affected by accuracy. Fix the accuracy first !! 3) Rush : Direct consequence of the lack of unit preview. Can't be fixed. Part of the randomness induced in the game now. Minor issues: 1) Machineguns : Fix the accuracy first !! No one wants fix ac...
- 10 Feb 2013, 02:16
- Forum: Balance
- Topic: Balance 3.1. Is possibly to fix before 3.2?
- Replies: 159
- Views: 76040
Re: Balance 3.1. Is possibly to fix before 3.2?
Targeting will have a fairly noticeable impact on balance though, particularly if different types of weapons start getting used more. I'd give the patch a go to see how it works before dismissing it. can you say how tageting can have impact on early game balance between rockets, cannons, machinegun...