Search found 241 matches
- 05 May 2021, 21:09
- Forum: Addon discussions
- Topic: aStar on JavaScript
- Replies: 3
- Views: 7142
Re: aStar on JavaScript
From JS, using new static array mapTiles[] added by pastdue in 4.0 release. Just compiled variable and put to debug() function to stdout. here variables "pic": https://github.com/EuPhobos/astar/blob/bb809ddfdc0a4e960c0084a21fd287301b8940ff/multiplay/script/mods/astar/astar.js#L417 Its usef...
- 05 May 2021, 13:59
- Forum: Addon discussions
- Topic: aStar on JavaScript
- Replies: 3
- Views: 7142
Re: aStar on JavaScript
New features and fixes Get here: https://github.com/EuPhobos/astar - Now edges of the map are surrounded by impassability to fix the "impossible" workaround - Added the ability to build a diagonal path - Added game objects that are returned as an array of coordinates if destructible and en...
- 11 Apr 2021, 11:24
- Forum: Addon discussions
- Topic: [MOD] Oil Finite 3.3.0+
- Replies: 3
- Views: 8344
Re: [MOD] Oil Finite 3.3.0+
Release v2.02 oilfinite_v2.02.wz Shortlist: update: Update mod to run in new version of the game Warzone 2100 v4.0+ rebalance: for more low oil hardcore mode change: free oilrigs: 2000 -> 300 change: oilrigs on player base: 1700 -> 250 change: new spawned oilrigs: set to 100 change: oil burned rate...
- 30 Mar 2021, 20:13
- Forum: Addon discussions
- Topic: aStar on JavaScript
- Replies: 3
- Views: 7142
aStar on JavaScript
A* Implementation on JavaScript astar.wz Worked only on Warzone2100 ver 4.0+ This mod will not work on the lastest stable warzone2100 ver 3.4.1 This mod file shows how the new version of the game should load mods, their hierarchy of directories and includes. The file contains the A* functions, as we...
- 19 Sep 2020, 15:19
- Forum: Website feedback
- Topic: Why does download have a virus?
- Replies: 2
- Views: 9766
Re: Why does download have a virus?
1 of 76 antiviruses say that, and 66 left say "this is clean". It may just a mistake of this one.
- 13 Aug 2020, 14:50
- Forum: Ideas and suggestions
- Topic: does anybody wants new weapons in WZ2100?
- Replies: 6
- Views: 12505
Re: does anybody wants new weapons in WZ2100?
This already did MIH-XTC in Enhanced Balance Mod
- 19 Jul 2020, 07:25
- Forum: News and announcements
- Topic: Release 3.4.0
- Replies: 37
- Views: 59045
Re: Release 3.4.0
Hi Guys, I'm sorry in advance if I write the post in the wrong place. Just playing and testing ver. 3.4.0 and would like to ask about Skirmish Game, BoneCrusher AI at Insane difficulty level. So the question is simple BoneCrusher AI at Insane difficulty level is cheating by design or it's a bug tha...
- 27 Jun 2020, 08:18
- Forum: News and announcements
- Topic: Release 3.4.0
- Replies: 37
- Views: 59045
Re: Release 3.4.0
It is very bad that before there was no release 3.4.0 beta 1. Now again we sat in a puddle in the eyes of the players and fans of this game. And how could such an obvious bug be missed ?! Checkmarks are reset on the checkbox element "Ready" from any change in the room! I think it won't be...
- 27 Jun 2020, 08:06
- Forum: News and announcements
- Topic: Release 3.4.0
- Replies: 37
- Views: 59045
Re: Release 3.4.0
Almost all russian players (all known techy geeks) using in game hacks. Oh, don't even start being f@%#ng racist. Political views, and even more Russophobic, I believe have no place here. And all who groundlessly accuses the whole nation of total cheating, I believe that you need to ban on the foru...
- 17 Jun 2020, 21:28
- Forum: Addon discussions
- Topic: Ghe massage toan than Tai Phat Sport
- Replies: 0
- Views: 2832
Re: Hi all, no arty map 1 vs 9.
I guess you try a map-mod with wrong version of game.
If this a map-mod, you need to known for wich game version this map was been created.
Or try just remove any mods from map.
If this a map-mod, you need to known for wich game version this map was been created.
Or try just remove any mods from map.
- 02 Jun 2020, 13:12
- Forum: Addon discussions
- Topic: maps by NoQ
- Replies: 488
- Views: 463909
Re: maps by NoQ
Yay, you have a lot mods, but i mean, for example the map Mirage - has many versions, send me currently your map file, where the problem appears.
- 29 May 2020, 12:22
- Forum: Addon discussions
- Topic: maps by NoQ
- Replies: 488
- Views: 463909
Re: maps by NoQ
So.. where the map file? How anybody can help without any file?speedsterharry wrote: ↑28 May 2020, 22:22 I installed quite a few of the maps, namely mirage, the paradigm, and the textures are not showing up which is painful to play with. What can I do ?
Provide a link to the map file there, and then you will be able to help
- 24 May 2020, 12:10
- Forum: Game related Discussions
- Topic: I need help with local custom games
- Replies: 2
- Views: 3691
Re: I need help with local custom games
If you both in one network (LAN), then you both cannot setup you router to forwart port manually, this is not work. The game use only 2100 port for open lobby games, that's problem. But you can disable any manually setup for port-forward on router and enable UPnP - in this setup you can create lobby...
- 19 May 2020, 13:09
- Forum: Ideas and suggestions
- Topic: new map terrain type(s)
- Replies: 6
- Views: 5230
Re: new map terrain type(s)
I think its not need that the map editor supports it while i program it, maybe i can edit the map files simply for now with a hex editor or so? Would be a lot more simple to test it first and if its good add it to the map editor. No, i mean it's not possible by editing map it self.. Maps not contai...
- 19 May 2020, 07:24
- Forum: Ideas and suggestions
- Topic: new map terrain type(s)
- Replies: 6
- Views: 5230
Re: new map terrain type(s)
Not possible in the map editor, only textures. But any ideas is possible, it takes time, patience, and a bit of code in wz2100, but it's possible.