Search found 126 matches

by Michal
25 Mar 2010, 10:04
Forum: Other Talk
Topic: what is the meaning of mod?
Replies: 16
Views: 5370

Re: what is the meaning of mod?

Like 'DyDo' or 'NTW' mods?

It's short form of 'modification' - they change the game. DyDo changes the way computer players play, NTW adds new buildings...
Game + Mod = a bit different game
by Michal
24 Mar 2010, 21:06
Forum: Addon discussions
Topic: 2c-Twinny Hilly -- Done!
Replies: 21
Views: 10158

Re: 2c-Twinny Hilly -- V1, almost done

Thanks but... The scavenger mortar is firing at the #1 base :) and some fighting starts - that's not fair, I gotta fix it. ;)
by Michal
24 Mar 2010, 20:49
Forum: Addon discussions
Topic: First map - Rocky Maze
Replies: 7
Views: 3795

Re: First map - Rocky Maze

Wow, its big! Maybe finally a map where you can't just rush to close some narrow passages. I player a bit from base 0, and saw: water on the nearby hill is messed up - tiles in wrong direction (?) the usual water problem. Also places where the cliff texture meets the grass right at the base of the c...
by Michal
24 Mar 2010, 19:59
Forum: Technical Help / Troubleshooting
Topic: Energy Level
Replies: 3
Views: 2019

Re: Energy Level

Nope :D

It's energy multiplier. viewtopic.php?f=6&t=4811
Low means you get 0,75 times amount of energy per oil derric, and high - 1,25
Zarel wrote:For a map with 4 oil derricks in-base, this is the equivalent of having 3, 4, and 5 derricks in-base, respectively.
by Michal
23 Mar 2010, 21:02
Forum: Ideas and suggestions
Topic: 6 player maps?
Replies: 32
Views: 9206

Re: 6 player maps?

Well... How much tabs in map select window can you have and still find something? And how much of that 'odd player' maps would be? I think that after 'yeah that's awesome idea' stage it will soon end in 2-3 maps per new class and that's it. Maybe I'm wrong, but how many of the RTS games have 3,5,7 ...
by Michal
23 Mar 2010, 20:57
Forum: Other Talk
Topic: Assault Cube, a fun new game!
Replies: 25
Views: 8530

Re: Assault Cube, a fun new game!

It changes all foe's posts to:
This post was made by Eddie who is currently on your ignore list. Display this post.
by Michal
23 Mar 2010, 18:28
Forum: Ideas and suggestions
Topic: Making morters useful.
Replies: 17
Views: 6306

Re: Making morters useful.

That is only on highpower maps, which are obviously unbalanced due to 'infinite power'.

On low oil mortars are deadly if used properly. And there it's not that easy and fast to get Bombard and try not to fall behind in other areas.
by Michal
23 Mar 2010, 18:16
Forum: Ideas and suggestions
Topic: 6 player maps?
Replies: 32
Views: 9206

Re: 6 player maps?

3,5,7 players maps will make too much of a mess. O_o why? Well... How much tabs in map select window can you have and still find something? And how much of that 'odd player' maps would be? I think that after 'yeah that's awesome idea' stage it will soon end in 2-3 maps per new class and that's it. ...
by Michal
22 Mar 2010, 15:56
Forum: Other Talk
Topic: Assault Cube, a fun new game!
Replies: 25
Views: 8530

Re: Assault Cube, a fun new game!

Assault cube?
Is this guy trying to convince us that FPS is better then our RTS? LOL & ROTFL combined, + <facepalm /> on my side :D.
by Michal
22 Mar 2010, 15:50
Forum: Ideas and suggestions
Topic: 6 player maps?
Replies: 32
Views: 9206

Re: 6 player maps?

3,5,7 players maps will make too much of a mess. And I'm really tired of people who join MAX 6 game while there are already 6 players and it is about to start. And for some people 8 players is too much (due to lag or mess it makes :)).
by Michal
22 Mar 2010, 15:46
Forum: Addon discussions
Topic: 2c-Arena #22
Replies: 34
Views: 11258

Re: 2c-Arena #22

Each dune starts at height 0, and only 'top' of the dunes goes lower and lower. Just like adding hills on flat map.
by Michal
21 Mar 2010, 20:47
Forum: Addon discussions
Topic: 2c-Arena #22
Replies: 34
Views: 11258

Re: 2c-Arena #22

I was wondering if we can 'cheat our eyes' :) Have you played BasingStoke ? 4 Player with geometrical mountain in the center. It doesn't look flat at all, actually, I thought the hill was much higher than it is. So, the idea is: base of the map and dunes height 0, height of dunes gradually descendin...
by Michal
21 Mar 2010, 20:39
Forum: Other Talk
Topic: Stop the highpower madness ?
Replies: 13
Views: 4223

Re: Stop the highpower madness ?

Yeah, making 50 HV Cannon Python Hover, attack! --> HUUUUUGE LAG !! --> Find out you got owned by 1212121ripples and 5 cannon fortresses, goto begining and repeat. :D

So why 80-90% of games I see are highpower? Geez, guess I have to make some interesting 2v2, 3v3 maps...
by Michal
21 Mar 2010, 20:33
Forum: Ideas and suggestions
Topic: 6 player maps?
Replies: 32
Views: 9206

Re: 6 player maps?

Me and my friend would love 6 player maps. He experimented, and 8 players while he hosts is too much (lag issues, even when players have decent ping). I actually never play with 8players, it's too much, while 6 players is ok.
by Michal
21 Mar 2010, 11:59
Forum: Other Talk
Topic: Stop the highpower madness ?
Replies: 13
Views: 4223

Stop the highpower madness ?

Really, what's the point in playing Squared/NTW ? Spamming tanks or massive turltling and research ruch to ripples or whatever weapon is slightly overpowered? Or massive VTOL strike using expensive units when no one cares about costs and can spam them ? Some say HVCannon is overpowered. I wanted to ...