Like 'DyDo' or 'NTW' mods?
It's short form of 'modification' - they change the game. DyDo changes the way computer players play, NTW adds new buildings...
Game + Mod = a bit different game
Search found 126 matches
- 25 Mar 2010, 10:04
- Forum: Other Talk
- Topic: what is the meaning of mod?
- Replies: 16
- Views: 5370
- 24 Mar 2010, 21:06
- Forum: Addon discussions
- Topic: 2c-Twinny Hilly -- Done!
- Replies: 21
- Views: 10158
Re: 2c-Twinny Hilly -- V1, almost done
Thanks but... The scavenger mortar is firing at the #1 base and some fighting starts - that's not fair, I gotta fix it.
- 24 Mar 2010, 20:49
- Forum: Addon discussions
- Topic: First map - Rocky Maze
- Replies: 7
- Views: 3795
Re: First map - Rocky Maze
Wow, its big! Maybe finally a map where you can't just rush to close some narrow passages. I player a bit from base 0, and saw: water on the nearby hill is messed up - tiles in wrong direction (?) the usual water problem. Also places where the cliff texture meets the grass right at the base of the c...
- 24 Mar 2010, 19:59
- Forum: Technical Help / Troubleshooting
- Topic: Energy Level
- Replies: 3
- Views: 2019
Re: Energy Level
Nope
It's energy multiplier. viewtopic.php?f=6&t=4811
Low means you get 0,75 times amount of energy per oil derric, and high - 1,25
It's energy multiplier. viewtopic.php?f=6&t=4811
Low means you get 0,75 times amount of energy per oil derric, and high - 1,25
Zarel wrote:For a map with 4 oil derricks in-base, this is the equivalent of having 3, 4, and 5 derricks in-base, respectively.
- 23 Mar 2010, 21:02
- Forum: Ideas and suggestions
- Topic: 6 player maps?
- Replies: 32
- Views: 9206
Re: 6 player maps?
Well... How much tabs in map select window can you have and still find something? And how much of that 'odd player' maps would be? I think that after 'yeah that's awesome idea' stage it will soon end in 2-3 maps per new class and that's it. Maybe I'm wrong, but how many of the RTS games have 3,5,7 ...
- 23 Mar 2010, 20:57
- Forum: Other Talk
- Topic: Assault Cube, a fun new game!
- Replies: 25
- Views: 8530
Re: Assault Cube, a fun new game!
It changes all foe's posts to:
This post was made by Eddie who is currently on your ignore list. Display this post.
This post was made by Eddie who is currently on your ignore list. Display this post.
- 23 Mar 2010, 18:28
- Forum: Ideas and suggestions
- Topic: Making morters useful.
- Replies: 17
- Views: 6306
Re: Making morters useful.
That is only on highpower maps, which are obviously unbalanced due to 'infinite power'.
On low oil mortars are deadly if used properly. And there it's not that easy and fast to get Bombard and try not to fall behind in other areas.
On low oil mortars are deadly if used properly. And there it's not that easy and fast to get Bombard and try not to fall behind in other areas.
- 23 Mar 2010, 18:16
- Forum: Ideas and suggestions
- Topic: 6 player maps?
- Replies: 32
- Views: 9206
Re: 6 player maps?
3,5,7 players maps will make too much of a mess. O_o why? Well... How much tabs in map select window can you have and still find something? And how much of that 'odd player' maps would be? I think that after 'yeah that's awesome idea' stage it will soon end in 2-3 maps per new class and that's it. ...
- 22 Mar 2010, 15:56
- Forum: Other Talk
- Topic: Assault Cube, a fun new game!
- Replies: 25
- Views: 8530
Re: Assault Cube, a fun new game!
Assault cube?
Is this guy trying to convince us that FPS is better then our RTS? LOL & ROTFL combined, + <facepalm /> on my side .
Is this guy trying to convince us that FPS is better then our RTS? LOL & ROTFL combined, + <facepalm /> on my side .
- 22 Mar 2010, 15:50
- Forum: Ideas and suggestions
- Topic: 6 player maps?
- Replies: 32
- Views: 9206
Re: 6 player maps?
3,5,7 players maps will make too much of a mess. And I'm really tired of people who join MAX 6 game while there are already 6 players and it is about to start. And for some people 8 players is too much (due to lag or mess it makes ).
- 22 Mar 2010, 15:46
- Forum: Addon discussions
- Topic: 2c-Arena #22
- Replies: 34
- Views: 11258
Re: 2c-Arena #22
Each dune starts at height 0, and only 'top' of the dunes goes lower and lower. Just like adding hills on flat map.
- 21 Mar 2010, 20:47
- Forum: Addon discussions
- Topic: 2c-Arena #22
- Replies: 34
- Views: 11258
Re: 2c-Arena #22
I was wondering if we can 'cheat our eyes' :) Have you played BasingStoke ? 4 Player with geometrical mountain in the center. It doesn't look flat at all, actually, I thought the hill was much higher than it is. So, the idea is: base of the map and dunes height 0, height of dunes gradually descendin...
- 21 Mar 2010, 20:39
- Forum: Other Talk
- Topic: Stop the highpower madness ?
- Replies: 13
- Views: 4223
Re: Stop the highpower madness ?
Yeah, making 50 HV Cannon Python Hover, attack! --> HUUUUUGE LAG !! --> Find out you got owned by 1212121ripples and 5 cannon fortresses, goto begining and repeat.
So why 80-90% of games I see are highpower? Geez, guess I have to make some interesting 2v2, 3v3 maps...
So why 80-90% of games I see are highpower? Geez, guess I have to make some interesting 2v2, 3v3 maps...
- 21 Mar 2010, 20:33
- Forum: Ideas and suggestions
- Topic: 6 player maps?
- Replies: 32
- Views: 9206
Re: 6 player maps?
Me and my friend would love 6 player maps. He experimented, and 8 players while he hosts is too much (lag issues, even when players have decent ping). I actually never play with 8players, it's too much, while 6 players is ok.
- 21 Mar 2010, 11:59
- Forum: Other Talk
- Topic: Stop the highpower madness ?
- Replies: 13
- Views: 4223
Stop the highpower madness ?
Really, what's the point in playing Squared/NTW ? Spamming tanks or massive turltling and research ruch to ripples or whatever weapon is slightly overpowered? Or massive VTOL strike using expensive units when no one cares about costs and can spam them ? Some say HVCannon is overpowered. I wanted to ...