Search found 120 matches
- 27 Aug 2011, 07:27
- Forum: Addon discussions
- Topic: Maps of sensor
- Replies: 81
- Views: 60416
Re: Maps of sensor
Map of 4 players at the T1 version 2.3.8 ; (licence maps - CC0)
- 07 Jun 2011, 14:41
- Forum: News and announcements
- Topic: 2.3.8 has been released!
- Replies: 86
- Views: 101749
Re: 2.3.8 has been released!
Croix write ; "Problem with the DyDo AI mod. Whenever I try to launch up a skirmish game (dont matter which map), the game just exits without any error. The mod is the one bundled with the 2.3.8. installer. Launched a game without any mod, and now Im experiencing problems with the wather height...
- 05 Jun 2011, 15:26
- Forum: Addon discussions
- Topic: Maps of sensor
- Replies: 81
- Views: 60416
Re: Maps of sensor
Map of 8 players at the T1 version 2.3.8 ;
- 01 Jun 2011, 14:44
- Forum: Addon discussions
- Topic: Europe Evolution v2 + Multi Limit Mod
- Replies: 5
- Views: 3330
Re: Europe Evolution v2 + Multi Limit Mod
Could you make going uphill on a map of the landing of a transport of cyborgs?
- 19 May 2011, 14:49
- Forum: News and announcements
- Topic: New master snapshot 20110519 has been released!
- Replies: 23
- Views: 22194
Re: New master snapshot 20110519 has been released!
We continue to have problemswhen trying to load a saved game.It appears have any window with the message , and disappearsvery quickly that it did not even have time to read it .
In the previous version was the same.
In the previous version was the same.
- 18 May 2011, 15:00
- Forum: News and announcements
- Topic: 2.3.8 has been released!
- Replies: 86
- Views: 101749
Re: 2.3.8 has been released!
I'm having problems while trying to load a custom user-created mods.
- 15 May 2011, 18:32
- Forum: News and announcements
- Topic: Multiplayer release master-20110320 is now released!
- Replies: 34
- Views: 30023
Re: Multiplayer release master-20110320 is now released!
I have the same problem as its predecessor
- 05 May 2011, 16:56
- Forum: News and announcements
- Topic: 2.3.7 has been released!
- Replies: 33
- Views: 37110
Re: 2.3.7 has been released!
I noticed in version 2.3.7 that invade the wall of the unit in its own ...
At the same time, this bug applies only to the wall and not to other objects or budowli.Najczęściej towers are proving, but also sometimes other entities (eg, HPV).
At the same time, this bug applies only to the wall and not to other objects or budowli.Najczęściej towers are proving, but also sometimes other entities (eg, HPV).
- 03 May 2011, 12:22
- Forum: Addon discussions
- Topic: Maps of sensor
- Replies: 81
- Views: 60416
Re: Maps of sensor
new maps for 4 player (Terra) ;
- 29 Apr 2011, 05:15
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 730582
Re: flaME -- The Warzone 2100 Map Editor
I thank Flail then it helped
it's ok
it's ok
- 28 Apr 2011, 19:48
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 730582
Re: flaME -- The Warzone 2100 Map Editor
the new version does not display at me the numbers of textures
- 26 Apr 2011, 10:54
- Forum: Addon discussions
- Topic: Maps of sensor
- Replies: 81
- Views: 60416
Re: Maps of sensor
maps for 4 players (T1) ; ABC_War; sorry ,this map had had considerable mistakes therefore I removed her (connected from height ) ; Log message: error |04:47:19: [buildFeature] x coord bigger than map width - *Snowy Tree2*, id = 162888 Log message: error |04:47:19: [buildFeature] Assert in Warzone: ...
- 09 Apr 2011, 12:14
- Forum: Technical Help / Troubleshooting
- Topic: How to install 3 players map
- Replies: 3
- Views: 1757
Re: How to install 3 players map
what is your version of game ? (master build, 3.0 beta 4 itp ; )
you will not install on 3 players maps in version 2.3.7
you will not install on 3 players maps in version 2.3.7
- 20 Mar 2011, 11:53
- Forum: Addon discussions
- Topic: Maps of sensor
- Replies: 81
- Views: 60416
Re: Maps of sensor
new maps for 7 players; SkyNet
- 20 Mar 2011, 09:00
- Forum: Addon discussions
- Topic: Maps of sensor
- Replies: 81
- Views: 60416
Re: Maps of sensor
I decided to alter map ; parable2
The basic shape of map is the same, to be visible in buildings differences.
The basic shape of map is the same, to be visible in buildings differences.