0.3:
Fixes:
*Fixed cpu hog by limiting the application to 100 fps
*Removed useless gl states copied from AntTweakBar examples
Features:
*Added a partial match search
*Added support for file names.txt in-game name search
*The window caption now display the in-game name of entry being edited
Search found 551 matches
- 22 Aug 2007, 22:51
- Forum: Coding
- Topic: wz stats tool(Windows exe only)
- Replies: 12
- Views: 17158
- 21 Aug 2007, 17:29
- Forum: Development
- Topic: whole reballance suggestion
- Replies: 76
- Views: 31008
Re: whole reballance suggestion
I must admit that the current setup does make a kind of sense - if you think of a modern day tank you really aren't going to do any damage to that with a machine gun. A gatling-cannon, like that on the A-10, however, is specifically designed for taking down tanks. So there should be some way for lo...
- 20 Aug 2007, 20:40
- Forum: Development
- Topic: whole reballance suggestion
- Replies: 76
- Views: 31008
Re: whole reballance suggestion
Perhaps, but you would have to then remove the TwinAssaultGun from MP as well. I can't imagine the carnage a weapon with the base damage of the T-A-G would do after receiving 9 damage upgrades; even the basic AssaultGun, in the SP campaign, could rape everything but a Vengeance tank. Or, said anot...
- 19 Aug 2007, 17:38
- Forum: Coding
- Topic: wz stats tool(Windows exe only)
- Replies: 12
- Views: 17158
Re: wz stats tool(Windows exe only)
0.2:
Fixes:
*Fixed a memory leak bug(i forgot to free the in buffer ;D)
Features:
*Added dummy int field(always 0 read-only because I dont want to change AntTweakBar source code) to display the value of string field
Fixes:
*Fixed a memory leak bug(i forgot to free the in buffer ;D)
Features:
*Added dummy int field(always 0 read-only because I dont want to change AntTweakBar source code) to display the value of string field
- 19 Aug 2007, 17:19
- Forum: Addon discussions
- Topic: New HQ and other pies...
- Replies: 177
- Views: 62409
Re: New HQ
looks stunning
I think the transparencyshadow problem can be solved by replacing the 2d transparent texture rect(the antenna) with some heavily stretched triangle like
/\
| |
| |
/ |
though there is no hope for the |X| parts...
I think the transparencyshadow problem can be solved by replacing the 2d transparent texture rect(the antenna) with some heavily stretched triangle like
/\
| |
| |
/ |
though there is no hope for the |X| parts...
- 19 Aug 2007, 17:10
- Forum: Development
- Topic: Weapon Analysis
- Replies: 6
- Views: 3478
Re: Weapon Analysis
Okay, I've started numerically analysing all the weapon stats so we can compare them mathematically, but I want to just confirm my guessed formulae for damage and firing speed. From the data, it looks like "fireDelay" is the delay between rounds, and "reloadTime" is the time to ...
- 19 Aug 2007, 16:59
- Forum: Development
- Topic: whole reballance suggestion
- Replies: 76
- Views: 31008
Re: whole reballance suggestion
I wholeheartedly agree: Starcraft was amazingly well-balanced. They must've done an incredible amount of playtesting, or they used some sort of formula to figure out how much damage/armor each unit would get. But on a side note: Wasn't the Scarab the unit with the highest damage output? Or, bet...
- 18 Aug 2007, 10:50
- Forum: Development
- Topic: x86_64 patch
- Replies: 83
- Views: 29597
Re: x86_64 patch
Hmm, thats strange, the usual suspect here is the use of longs, which are 32 bit on i386 and 64 bits on x86_64 (and byte order when going from i386 to for example powerpc), but as said no longs are being used, so that leaves us with alignment issues as probable cause. I assume that the laod/save co...
- 18 Aug 2007, 10:41
- Forum: Coding
- Topic: wz stats tool(Windows exe only)
- Replies: 12
- Views: 17158
Re: wz stats tool(Windows exe only)
Thanks,glad to know it's useful.I will look into the possibilities to make a pie modelling tool with that lib.Deathguise wrote: This is quite a nice little tool, definetly faster than editing the files by hand, thanks this will make converting my old balance/fix mod less of a headache.
- 18 Aug 2007, 10:33
- Forum: Development
- Topic: whole reballance suggestion
- Replies: 76
- Views: 31008
Re: whole reballance suggestion
One of the causes of the uselessness of late game bodies is the flawed armor system of warzone,greater armor rating(threshold) is only slightly better than early game ones,because weapon damage becomes absurdly high in late games. Lets use the most 'balanced' RTS games' armor damage reduction system...
- 18 Aug 2007, 10:12
- Forum: Development
- Topic: x86_64 patch
- Replies: 83
- Views: 29597
Re: x86_64 patch
Erm, I did a full audit of the 2.0 code for the use of long values (one of the big culprits when loading binary stuff from disk) and I've found no 64 bit problematic uses of long in the save/load code. Actually the only 64 problematic uses of long was the use in the netmangle / unmangle code, which...
- 14 Aug 2007, 07:41
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 47300
Re: Nighlty build of the development trunk
are you running older data or something,the errors have something to do with old data/new exe combo it seems,the map object died issue is probably introduced by one of the recent commits.
- 14 Aug 2007, 07:23
- Forum: Mapping / Modding tools & discussions
- Topic: How do I mod weapon/body stats
- Replies: 1
- Views: 2183
Re: How do I mod weapon/body stats
Maybe you can try this:
index.php?topic=889.0
note that this only works with svn data,just go grab Giel nightly build in his 'nightly build' thread if you are on windows.
index.php?topic=889.0
note that this only works with svn data,just go grab Giel nightly build in his 'nightly build' thread if you are on windows.
- 12 Aug 2007, 22:19
- Forum: Coding
- Topic: wz stats tool(Windows exe only)
- Replies: 12
- Views: 17158
wz stats tool(Windows exe only)
Fortunately I am finally motivated to add a gui to the wzstats converter I wrote some time ago. ;D http://img215.imageshack.us/img215/3815/wztools04wi9.jpg This one uses AntTweakBar http://www.antisphere.com/Wiki/tools:anttweakbar for gui support,AntTweakBar is damn easy to implement and has pretty...
- 10 Aug 2007, 14:47
- Forum: Development
- Topic: How to increase the research time
- Replies: 15
- Views: 7511
Re: How to increase the research time
Thanks a lot. So for example if I change the following line within the research.txt in research/multiplayer from R-Wpn-MG1Mk1,Level One,0,0,IMAGE_RES_WEAPONTECH,0,0,RES_MG1MK1,0,MG1Mk1,WEAPON,60,1,1,0,0,0,0,0,2 to R-Wpn-MG1Mk1,Level One,0,0,IMAGE_RES_WEAPONTECH,0,0,RES_MG1MK1,0,MG1Mk1,WEAPON,800,1,...