New turrets
New turrets
I was thinking about the gameplay in Warzone 2100 and I was wondering what people think of having extra short-range support turrets.
Something along the lines of a Gap-Generator turret which disrupts radar vision within its range, A 'shield' turret which which absorbs x amount of damage before failing (long reload time) and a 'stealth' turret which renders units temporarily invisible, or decreases the range at which you spot them?
I have no experience with it, so I have no idea what effect effect this would have on how mplayer games are played,or even how easy/hard it would be to implement them
Something along the lines of a Gap-Generator turret which disrupts radar vision within its range, A 'shield' turret which which absorbs x amount of damage before failing (long reload time) and a 'stealth' turret which renders units temporarily invisible, or decreases the range at which you spot them?
I have no experience with it, so I have no idea what effect effect this would have on how mplayer games are played,or even how easy/hard it would be to implement them
Re: New turrets
A radar blocking turret is a good idea.
There can even be a communication blocking turrets ("anti radio") witch can make some units to stop responding to orders (but still react if being shot at)
There can even be a communication blocking turrets ("anti radio") witch can make some units to stop responding to orders (but still react if being shot at)
Re: New turrets
ECM jammers are already implemented on the code side; they are not yet in available in game, but they can be made available via mods.
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Re: New turrets
Yes it is a very good idea.iap wrote:A radar blocking turret is a good idea.
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Groete Andrie
Re: New turrets
Yes, radar jammers would be nice!
Re: New turrets
what about point defence turret for shooting down arty missiles?
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
Re: New turrets
What about a tomato thrower turrent, it would throw tomatoes at enemys, it may also destruct hungry scavengers!
But seriously the ideas are nice, and artylery shooter is this nice "green" radar, or am I wrong?
But seriously the ideas are nice, and artylery shooter is this nice "green" radar, or am I wrong?
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: New turrets
it's CB, counter-battery radar Mero :^)
Causes artillery to fire back at the enemy's artillery.
The green turret is called Wide Spectrum Sensor, and it's a very good upgrade to the standard sensor turret, and supposedly includes CB capabilities, but I have never seen these actually WORK in a long time.
Causes artillery to fire back at the enemy's artillery.
The green turret is called Wide Spectrum Sensor, and it's a very good upgrade to the standard sensor turret, and supposedly includes CB capabilities, but I have never seen these actually WORK in a long time.
Also known as Subsentient.
Re: New turrets
I see bendib, thank you for the information, I had general idea abut the green one, now I know clearly.
You are implying that greens are not well setted now?
You are implying that greens are not well setted now?
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero



