Proximity bomb like ideas

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Emdek
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Proximity bomb like ideas

Post by Emdek »

After reading this thread again after some months I've come idea how to get similar effect with a bit more balanced way (I hope that this will be something fresh, as I've not seen solutions like that nor seen any mods that does similar things).

First thing, it would be earlier available less powerful lassat equivalent.
It would use flamer related technology, more like scattering long burning fuel in proximity of for example 3 tiles around (main target all types of units, structures should be less affected).
Each attack would be slow and costly (depending on how powerful it would be, or maybe it should get upgrades too).
It should be limited in similar way like lassat, you can't use it more often than some minutes (but not too much, to make it usable before lassat comes).
This would be (select one possibility):
  • artifact like item to pick and transport to target (transporting unit should be marked somehow, maybe glow or pulsating?);
  • special suicide turret (I've put that option only for "backwards compatibility");
  • special VTOL like (as it needs to return to base to reload) turret.
It would work like this (for all types), select target (like for lassat) and unit goes there (I'm not sure if this should be limited to land units, really powerful and slow bombers could be interesting too), being armed only after leaving distance of for example 10 tiles from HQ or special rearming structure (destroying it before leaving that are would not trigger bomb - the only exception could be taking over using Nexus virus), after leaving that are premature explosion (mainly due to enemy attack) would yield only half of it's full potential and exploding automatically only after reaching target.
As I hate suicide units idea I would make it drop that bomb there and give it for example 3 seconds to escape (well, enemy could escape too... or had ability to destroy bomb) or maybe better make it catapult bomb (like very low range howitzer), but that probably should require special turret (but not suicide one).

OK, after another rethinking (when writing this post) I would vote for special, non suicidal unit requiring rearming.
It would require both flamer and howitzer technologies, cost around price of dragon body (but available earlier), have moderate HP (to let it have possibility to reach target at all), with at least two minutes to produce and limited to have only one unit at the time.
Rearming (possible minute after last bomb dropping, so delayed also by time to return or rebuild if gets destroyed) should require at least returning to HQ or CRC (or special structure similar to VTOL rearming pad), or maybe we could allow turret to regenerate bomb after returning into proximity of HQ (could be the same as for arming the bomb).
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aubergine
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Re: Proximity bomb like ideas

Post by aubergine »

What about having it as a structure that a construction droid could build? And instead of the structure shooting stuff it would self-destruct on proximity to enemy units, causing a plasmite bomb effect for a certain radius around it?
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zany
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Re: Proximity bomb like ideas

Post by zany »

there was a mod that had mines in it
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Emdek
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Re: Proximity bomb like ideas

Post by Emdek »

aubergine, more like as defense (as it should be costly and took lots of time to built)?
Something like that could work in parallel, to "the bomb". ;-)

zany, this is not exactly as mine, only inspired by proximity bombs from that thread.
It would be supposed to be targeted first and explode in that place no matter what happens later (I'm not sure if unit should be able to retreat, if so then it would need to return to HQ proximity for disarming).
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aubergine
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Re: Proximity bomb like ideas

Post by aubergine »

What about something like cruise missiles? viewtopic.php?f=10&t=8949#p96429
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Emdek
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Re: Proximity bomb like ideas

Post by Emdek »

Why not, but more like a separate thing. ;-)
"The bomb" is supposed to be available earlier in game that uplink (sou could attack only scouted area before uplink gets built) and be less powerful (as based only on flamers - using only howitzer technology to give chance for escape for unit that carries it).
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Re: Proximity bomb like ideas

Post by ciarson »

after reading and reading again this subject, i came out with an idea that , i think, can work with Emdek idea.

It would be something like a "missile propelled incendiary cluster".

technology requierd: good flamer research and good missile research.

how it work:

1 you have to build the silo and targeting center.
2 you have to build the missile (the longest part and the most expensive one)
3 after beeing build, the missile is in standby in the silo (blocking it so you cant stack that weapon to make a massive assault.)
4 when send to a target, it will flight at VTOL altitude (possible interception by VTOL or AA).
5 once it detect the enemy ground unit at target location, the missile explode sending the "incendiary cluster" on a large area around the enemy.
6 if it dont detect any, it continue it's course until it find enemy or approach map's border.

whether it explode on target, before it or after it, the "incendiary cluster" would still be effective. but if its intercepted or off target, the cluster may do less or no damage to the enemy.
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Emdek
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Re: Proximity bomb like ideas

Post by Emdek »

I like that idea too, as separate technology to research after "the bomb" but before lassat (but could require uplink). :-)
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Re: Proximity bomb like ideas

Post by aubergine »

On my travels I found that at some point there were plans to implement mines in the game (or maybe they were actually implemented at one point?)... https://warzone.atlassian.net/wiki/disp ... edia/Mines
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Emdek
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Re: Proximity bomb like ideas

Post by Emdek »

AFAIK they are available in some mods.
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Giani
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Re: Proximity bomb like ideas

Post by Giani »

aubergine wrote:On my travels I found that at some point there were plans to implement mines in the game (or maybe they were actually implemented at one point?)... https://warzone.atlassian.net/wiki/disp ... edia/Mines
Mines exist in NTW mod.
I wish they exist in beta :)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501