Make safe online warzone gameplay.
An ability to do all the game permission proccesses done in server, like client asks to move an object server deside if he has permission to do that.
And it will be good for automated game servers.
i think this method will do good.
server/client communication n multiplayer increases security
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hossein
- New user
- Posts: 3
- Joined: 08 Aug 2011, 23:27
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stiv
- Warzone 2100 Team Member

- Posts: 876
- Joined: 18 Jul 2008, 04:41
- Location: 45N 86W
Re: server/client communication n multiplayer increases secu
A nice idea, but a LOT of work. It would mean rewriting the basic architecture of the game.
Remember that Warzone was originally designed in a time of slow dial-up network connections and comparatively slow computers. We live in a different world now (most of us anyway!) that makes client/server an interesting and possible architecture, but someone still has to do the work
Remember that Warzone was originally designed in a time of slow dial-up network connections and comparatively slow computers. We live in a different world now (most of us anyway!) that makes client/server an interesting and possible architecture, but someone still has to do the work
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Arreon
- Trained

- Posts: 324
- Joined: 15 Feb 2009, 05:57
Re: server/client communication n multiplayer increases secu
There's always Tunngle or Hamachi.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
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NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: server/client communication n multiplayer increases secu
Arreon: This is not related, no.
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