[Community Input] Use 2.3.x or 3.0 for Campaign 4?

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
User avatar
Goth Zagog-Thou
Regular
Regular
Posts: 1582
Joined: 06 Jan 2007, 08:08
Location: Delta Base

[Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by Goth Zagog-Thou »

We're at a point in development where decisions need to be made concerning the version of Warzone 2100 that we use for Campaign 4. I want the Community to vote on this and decide it for us.

Please chime in with your opinion. Thanks!
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by NoQ »

I seem to have a similar confusion from time to time. The only thing that will help us decide is knowing how soon will 3.0 actually appear (at least in beta stage).
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by Jorzi »

I think it's a good idea to use trunk. That way, new models can be added using the pie 3 format, allowing for better model definition and possible future support for the art revolution models (including normal map support).
ImageImage
-insert deep philosophical statement here-
User avatar
MaNGusT
Art contributor
Posts: 1154
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by MaNGusT »

Jorzi wrote:I think it's a good idea to use trunk. That way, new models can be added using the pie 3 format, allowing for better model definition and possible future support for the art revolution models (including normal map support).
As you may remember, we haven't even completed the models for the campaign 1 yet. :D
Image
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by Jorzi »

I am painfully aware of that :P That's why I said "possible future support".
ImageImage
-insert deep philosophical statement here-
User avatar
effigy
Regular
Regular
Posts: 1217
Joined: 22 Jan 2010, 03:21

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by effigy »

NoQ wrote:I seem to have a similar confusion from time to time. The only thing that will help us decide is knowing how soon will 3.0 actually appear (at least in beta stage).
Also, it would be helpful to get your best guess as to when Campaign 4 will be finished.

<1 year: stick with 2.3.x imo
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
User avatar
Goth Zagog-Thou
Regular
Regular
Posts: 1582
Joined: 06 Jan 2007, 08:08
Location: Delta Base

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by Goth Zagog-Thou »

Campaign 4 is working under the"no fixed release date" approach. There's a ton of things to be taken into account, and since we're an open community working all of this as a labour of love, it'll get done when the time is right.
User avatar
effigy
Regular
Regular
Posts: 1217
Joined: 22 Jan 2010, 03:21

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by effigy »

Hmm, well that sounds like over a years worth of work to me :)
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
User avatar
Iluvalar
Regular
Regular
Posts: 1828
Joined: 02 Oct 2010, 18:44

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by Iluvalar »

2.3.x because that's the one i can play right now, but of course by keeping in mind the transition to futur release as much as possible in developpement.
Heretic 2.3 improver and proud of it.
User avatar
milo christiansen
Regular
Regular
Posts: 749
Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by milo christiansen »

Scripts are going to have to be ported to JavaScript eventually anyway, so all that will need to be done is to transition to different data files, and I've done THAT once already :P

Sticking with 2.3.x for now just means that I'll need to keep a copy installed for cam testing :roll: It wont be that much extra work to transition later.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
User avatar
Goth Zagog-Thou
Regular
Regular
Posts: 1582
Joined: 06 Jan 2007, 08:08
Location: Delta Base

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by Goth Zagog-Thou »

It's decided then. We're going with 3.0. Mods, please lock the thread. Thanks for the input, everyone. :)
User avatar
milo christiansen
Regular
Regular
Posts: 749
Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by milo christiansen »

Actually I figured out a way to support both version with no extra work :3

I'll just make 4 packages:
  • 3.0 specific data files
    2.3 specific data files
    Scripts
    Maps/wrfs/lev file
It wont be any extra work because I have the 2.3 data files ready to go and I need to (re)make the 3.0 data files anyway. I'll just split it up. As long as no 3.0 features are used that have no 2.3 equivalent it'll work fine. the 2.3 version might end up a little crippled compared to the 3.0 version but that will mostly be looks not gameplay
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
User avatar
Goth Zagog-Thou
Regular
Regular
Posts: 1582
Joined: 06 Jan 2007, 08:08
Location: Delta Base

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by Goth Zagog-Thou »

Ok Milo, whatever works best for you. :)
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?

Post by Rman Virgil »

milo christiansen wrote:Actually I figured out a way to support both version with no extra work :3

I'll just make 4 packages:
  • 3.0 specific data files
    2.3 specific data files
    Scripts
    Maps/wrfs/lev file
It wont be any extra work because I have the 2.3 data files ready to go and I need to (re)make the 3.0 data files anyway. I'll just split it up. As long as no 3.0 features are used that have no 2.3 equivalent it'll work fine. the 2.3 version might end up a little crippled compared to the 3.0 version but that will mostly be looks not gameplay
Excellent all the way around, for 2 fundamental reasons. :D

1.) As reasoned 2 months ago, v.3.x is, & will remain for some time to come, a moving target - & all that entails vis-a-vis development & maintenance (ever onward) of this project, .

2.) Since there will never again be a software renderer for folks who cannot run v.3.0 in the HW (for whatever reason), the v.2.3.x series can stand in for most of those folks who would otherwise be left out in the cold & not be able to enjoy this project (I do not think these folks should be considered negligible anytime on the horizon).

- RV :hmm:
.