[Community Input] Use 2.3.x or 3.0 for Campaign 4?
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Goth Zagog-Thou
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[Community Input] Use 2.3.x or 3.0 for Campaign 4?
We're at a point in development where decisions need to be made concerning the version of Warzone 2100 that we use for Campaign 4. I want the Community to vote on this and decide it for us.
Please chime in with your opinion. Thanks!
Please chime in with your opinion. Thanks!
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NoQ
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
I seem to have a similar confusion from time to time. The only thing that will help us decide is knowing how soon will 3.0 actually appear (at least in beta stage).
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Jorzi
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
I think it's a good idea to use trunk. That way, new models can be added using the pie 3 format, allowing for better model definition and possible future support for the art revolution models (including normal map support).


-insert deep philosophical statement here-
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MaNGusT
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
As you may remember, we haven't even completed the models for the campaign 1 yet.Jorzi wrote:I think it's a good idea to use trunk. That way, new models can be added using the pie 3 format, allowing for better model definition and possible future support for the art revolution models (including normal map support).
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Jorzi
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
I am painfully aware of that
That's why I said "possible future support".


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effigy
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
Also, it would be helpful to get your best guess as to when Campaign 4 will be finished.NoQ wrote:I seem to have a similar confusion from time to time. The only thing that will help us decide is knowing how soon will 3.0 actually appear (at least in beta stage).
<1 year: stick with 2.3.x imo
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Goth Zagog-Thou
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
Campaign 4 is working under the"no fixed release date" approach. There's a ton of things to be taken into account, and since we're an open community working all of this as a labour of love, it'll get done when the time is right.
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effigy
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
Hmm, well that sounds like over a years worth of work to me 
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Iluvalar
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
2.3.x because that's the one i can play right now, but of course by keeping in mind the transition to futur release as much as possible in developpement.
Heretic 2.3 improver and proud of it.
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milo christiansen
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
Scripts are going to have to be ported to JavaScript eventually anyway, so all that will need to be done is to transition to different data files, and I've done THAT once already
Sticking with 2.3.x for now just means that I'll need to keep a copy installed for cam testing
It wont be that much extra work to transition later.
Sticking with 2.3.x for now just means that I'll need to keep a copy installed for cam testing
In general, if you see glowing, pulsating things in the game, you should click on them.
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Goth Zagog-Thou
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
It's decided then. We're going with 3.0. Mods, please lock the thread. Thanks for the input, everyone. 
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milo christiansen
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
Actually I figured out a way to support both version with no extra work
I'll just make 4 packages:
I'll just make 4 packages:
- 3.0 specific data files
2.3 specific data files
Scripts
Maps/wrfs/lev file
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
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Goth Zagog-Thou
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
Ok Milo, whatever works best for you. 
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Rman Virgil
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Re: [Community Input] Use 2.3.x or 3.0 for Campaign 4?
Excellent all the way around, for 2 fundamental reasons.milo christiansen wrote:Actually I figured out a way to support both version with no extra work![]()
I'll just make 4 packages:It wont be any extra work because I have the 2.3 data files ready to go and I need to (re)make the 3.0 data files anyway. I'll just split it up. As long as no 3.0 features are used that have no 2.3 equivalent it'll work fine. the 2.3 version might end up a little crippled compared to the 3.0 version but that will mostly be looks not gameplay
- 3.0 specific data files
2.3 specific data files
Scripts
Maps/wrfs/lev file
1.) As reasoned 2 months ago, v.3.x is, & will remain for some time to come, a moving target - & all that entails vis-a-vis development & maintenance (ever onward) of this project, .
2.) Since there will never again be a software renderer for folks who cannot run v.3.0 in the HW (for whatever reason), the v.2.3.x series can stand in for most of those folks who would otherwise be left out in the cold & not be able to enjoy this project (I do not think these folks should be considered negligible anytime on the horizon).
- RV
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