New Texture

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Dragon Fly
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New Texture

Post by Dragon Fly »

I am impressed and pleased with all the work done on pre- 3.0-1 of this game :shock: . The textures are great and you done a miracle with the water, it is amazing.

Thank you :)
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Bruno Rodolfo
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Re: New Texture

Post by Bruno Rodolfo »

Dragon Fly wrote:I am impressed and pleased with all the work done on pre- 3.0-1 of this game :shock: . The textures are great and you done a miracle with the water, it is amazing.

Thank you :)
one thing I say, miracles, only God does!
I have not tested this new version (because it is too big and slow to download :stressed: ) but what are you talking about, I'm starting to get anxious to test!
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Outlaw325
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Re: New Texture

Post by Outlaw325 »

I have actually yet to see the new textures, cos the latest beta version of the game simply will not run a game whatsoever. It won't do campaign, skirmish or challenges, much to my annoyance :annoyed: Then again, it's a Beta, what dya expect
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stiv
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Re: New Texture

Post by stiv »

Then again, it's a Beta, what dya expect
As we all know, Beta is the Latin word meaning "does not work yet". The release has bugs, many which have been already fixed thanks to your testing and reports. Hurray!

However, if the game is not running at all, the most likely cause is the amazing graphics have melted your cheap on-board video chipset. A little more information about your system could help us chase down this problem.
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JDW
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Re: New Texture

Post by JDW »

Outlaw325 wrote:I have actually yet to see the new textures, cos the latest beta version of the game simply will not run a game whatsoever. It won't do campaign, skirmish or challenges, much to my annoyance :annoyed:
It would serve you well to report the problem (or at least ask in the Help/Troubleshooting section for a solution to get it working). Because if you don't get the problem fixed in the beta releases, then the same problem will eventually end up in the final 3.0 release. Hence the importance of *Beta* releases. (But it's more likely that it's an something external to Warzone2100 that is not letting you have the game started. I had to update my Intel drivers to get a 3.0Beta1 game running without a crash) :3
Outlaw325 wrote:Then again, it's a Beta, what dya expect
The Beta did it's part, now it's your turn to do yours. :annoyed:
"Speak when you are angry and you will make the best speech you will ever regret."
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effigy
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Re: New Texture

Post by effigy »

j0shdrunk0nwar wrote: The Beta did it's part, now it's your turn to do yours. :annoyed:
Image
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Outlaw325
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Re: New Texture

Post by Outlaw325 »

stiv wrote:
Then again, it's a Beta, what dya expect
As we all know, Beta is the Latin word meaning "does not work yet". The release has bugs, many which have been already fixed thanks to your testing and reports. Hurray!

However, if the game is not running at all, the most likely cause is the amazing graphics have melted your cheap on-board video chipset. A little more information about your system could help us chase down this problem.
It's not the graphics, I put them to the usual 512 size I use, and it STILL didn't run.

This lagtop will run CoD 4 quite happily, so it most certainly shouldn't be a problem for Warzone
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R Hannay
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Re: New Texture

Post by R Hannay »

I am very happy with the new flashy textures but they do make my computer run a lil slow :D
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NoQ
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Re: New Texture

Post by NoQ »

As far as i've noticed, they may be harder for a video card, but not for CPU. With good enough video card (which doesn't need to be brand-new at all, just good "enough"), 3.0 won't be much more consuming (: But, of course, with a weak-enough video card, CPU will do the hard work for it (: (i might be wrong, as usual)
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Delphinio
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Re: New Texture

Post by Delphinio »

Good Topic to post some Images ^^.

Warzone 2100 3.0 Beta 2
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Delphinio
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Re: New Texture

Post by Delphinio »

Warzone 2100 - Nexus Total War Beta 2 (not released yet)
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Bruno Rodolfo
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Re: New Texture

Post by Bruno Rodolfo »

one thing I found cool is also the texture of the water!
I was trying to modify this texture in Paint.NET, and I saw that the layout of pixels of the texture was different, new, in a way that made me think how much work to make this texture!
page-80-water-1.png
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Rman Virgil
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Re: New Texture

Post by Rman Virgil »

.

Actual etymology for the word beta:
beta : second letter of the Gk. alphabet, c.1300, from Gk., from Hebrew/Phoenician beth (see alphabet); used to designate the second of many things.
And, more fully:
beta (plural betas)

The name of the second letter of the Greek alphabet (Β, β), preceded by alpha (Α, α) and followed by gamma, (Γ, γ). In modern Greek it represents the voiced labiodental fricative sound of v found in the English words have and vase.

Used in marking scheme: α, β, γ or α+, α, α-, β etc.

(finance) Average sensitivity of a security's price to overall securities market prices.

(computing) The phase of development after alpha testing and before launch, in which software, while not complete, has been released to potential users for testing.

(computing) A computer program in such phase; a preliminary version.

(climbing) Information about a route which may aid someone in climbing it.

(physics) A beta particle or beta ray.
But back to the textures...

You can do amazing things with the Water Texture (even with the current anim) if you are willing to work on a pixel level borrowing from a painting technique called Pointillism developed by the painter Georges Seurat. I did one years ago for a map called "Acid Lake" which invoked a "spume-spray" effect in the wave crests and I did it using this very technique.

- Rman :hmm:

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Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
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