Artillery limits mod

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KukY
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Artillery limits mod

Post by KukY »

Artillery limits mod
Limit the annoying long-ranged artillery.
Image

This mod does a thing requested here: viewtopic.php?f=30&t=5849
It limits artillery!
  • SCREENSHOT
  • DOWNLOAD
  • ORIGINAL TOPIC
  • Features:
    • Adds all long-ranged artillery emplacements to limits screen
      Mortars, Seraph and MRA excluded
    • Maximum 75 of each artillery emplacements.
    • Artillery units still allowed.
    • Known bugs:
      • Some text clipping.
Last edited by KukY on 14 Aug 2010, 10:35, edited 2 times in total.
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NoQ
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Re: Artillery limits mod

Post by NoQ »

You might also remember this talk, KukY (:
gj, btw (:
KukY
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Re: Artillery limits mod

Post by KukY »

hao wrote:You might also remember this talk, KukY (:
gj, btw (:
Yeah...
At that time my nick was 13KukYNexus666 XD
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NoQ
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Re: Artillery limits mod

Post by NoQ »

so how did you change it? o.O
KukY
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Re: Artillery limits mod

Post by KukY »

hao wrote:so how did you change it? o.O
I saw someone else ask for a nick change, and then I also asked for a nick change.
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Zarel
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Re: Artillery limits mod

Post by Zarel »

Non-Free license. :( :( :(

Never fear, I'll just make another artillery limits mod and make it CC-0. :P
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lav_coyote25
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Re: Artillery limits mod

Post by lav_coyote25 »

what is the best license to have. i see people starting flame wars over this... so what is up with this? what is the best licence. :hmm:
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Zarel
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Re: Artillery limits mod

Post by Zarel »

lav_coyote25 wrote:what is the best license to have. i see people starting flame wars over this... so what is up with this? what is the best licence. :hmm:
For inclusion in the game or Addons section, the license must be one of:

A CC-BY-SA-3.0-compatible license (CC-BY-SA-3.0 or CC-BY-3.0)
A GPLv2-compatible license (GPLv2, BSD, MIT, NCSA, Apache, CC-0, etc)

Other than the three CC licenses named above, no other CC license qualifies.

For inclusion in the game or Addons section, while we don't require it, we strongly recommend that the license is one of:

CC-0
Dual-license, CC-BY-3.0 and GPLv2+
Dual-license, CC-BY-SA-3.0 and GPLv2+

For publishing here in Showcase, we do not require any particular license, but we strongly recommend one of the above, as well.

The best license from most perspectives is CC-0 or a similar public domain dedication. Especially for smaller works like this, you're better off not adding another mine to the copyright minefield.
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lav_coyote25
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Re: Artillery limits mod

Post by lav_coyote25 »

CC0
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Keep in mind that you cannot waive rights to a work that you do not own unless you have permission from the owner. To avoid infringing third party rights, you should consult with your legal advisor if you are unsure whether you have all the rights you need to distribute the work.

Please note that this is not a registration process and Creative Commons does not store or save any of the information you enter. This tool guides you through the process of generating HTML with embedded metadata for marking your work as being available under CC0. Your work will not be associated with CC0 or made available under CC0 until you publish it marked as being so.
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Verin
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Re: Artillery limits mod

Post by Verin »

My sincere thanks for making this possible, im going to review the mod installation guide and see how i can get this into my mac and still keep all my hair.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
KukY
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Re: Artillery limits mod

Post by KukY »

Guess what? I take care of stuff I do. No matter how small it is. That is the reason because of what I license my work. No matter how small it is.
Zarel wrote:For publishing here in Showcase, we do not require any particular license, but we strongly recommend one of the above, as well.
True. I can license it under ANY license I want.

I'm making my last limits mod, which will be universal.
It will cover about any aspect of WZ that can be covered.
The mod itself and it's documentation will be licensed under CC BY-SA 3.0.
See you in about 30 minutes.

Zarel:
I changed this mod's license to CC BY-SA 3.0, to make it 'free'.
Also, please remove both my old limits mod and my unaprooved Arty Limits mod from Addons. I don't want them around when I release my new mod.
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Black Project
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Re: Artillery limits mod

Post by Black Project »

Zarel wrote:Non-Free license. :( :( :(

Never fear, I'll just make another artillery limits mod and make it CC-0. :P


You don't need it. I have made another one HERE and it's CC0 (Public Domain)
KukY wrote:Guess what? I take care of stuff I do. No matter how small it is. That is the reason because of what I license my work. No matter how small it is.
OK, but IMHO, it's no sense put a restrictive license in a small mod that almost anyone that knows to mod knows how to do it. :hmm:

I've just made my own limits mod starting from scratch and released as Public Domain. It was easy to made and there was no need to borrow anything from your mod. :wink:

I know you can license whatever you want.

No flamewars about that, please. :lecture:

To avoid misunderstands, there's the content in my limits mod files:

Code: Select all

// multilim.slo
//
// Define maximum limits for structures in limits screen here
// Only stats mentioned here will be added to limits screen.
//
// Black Project's Limits Mod. Limit the allowed number of fortresses and long-range artillery emplacements to be built.
//
// Structures limited.
// FORTRESSES: Cannon Fortress, Heavy Rocket Bastion, Missile Fortress, Mass Driver Fortress.
// HOWITZER ARTILLERY: Howitzer Emplacement, Ground Shaker Emplacement, Hellstorm Emplacement, Incendiary Howitzer Emplacement.
// ROCKET/MISSILE ARTILLERY: Ripple Rocket Emplacement, Archangel Missile Emplacement.
//
// License: CC0 - Public Domain.
//

public	STRUCTURESTAT	factory;				
public	STRUCTURESTAT	oilDerrick;		
public	STRUCTURESTAT	powerGen;		
public	STRUCTURESTAT	research;
public	STRUCTURESTAT	comdroid;
public	STRUCTURESTAT	cybfac;
public	STRUCTURESTAT	repair;
public	STRUCTURESTAT	vtolfact;
public	STRUCTURESTAT	vtolpad;
public	STRUCTURESTAT	lassat;
public	STRUCTURESTAT	uplink;
//Fortress
public	STRUCTURESTAT	cannonFortress;
public	STRUCTURESTAT	rocketFortress;
public	STRUCTURESTAT	missileFortress;
public	STRUCTURESTAT	railgunFortress;
//Long-Range Artillery
public	STRUCTURESTAT	howitzer;	
public	STRUCTURESTAT	groundShaker;
public	STRUCTURESTAT	hellstorm;
public	STRUCTURESTAT	incendiaryHowitzer;
public	STRUCTURESTAT	rippleRocket;	
public	STRUCTURESTAT	archangelMissile;

event initialisedEvent(init)
{
	setStructureLimits(factory,5,0);
	setStructureLimits(powerGen,30,0);
	setStructureLimits(research,15,0);
	setStructureLimits(comdroid,1,0);
	setStructureLimits(cybfac,5,0);
	setStructureLimits(repair,10,0);
	setStructureLimits(vtolfact,5,0);
	setStructureLimits(vtolpad,75,0);
	setStructureLimits(lassat,1,0);
	setStructureLimits(uplink,1,0);
	//Fortress
	setStructureLimits(cannonFortress,25,0);
	setStructureLimits(rocketFortress,25,0);
	setStructureLimits(missileFortress,25,0);
	setStructureLimits(railgunFortress,25,0);
	//Long-Range Artillery
	setStructureLimits(howitzer,50,0);
	setStructureLimits(groundShaker,50,0);
	setStructureLimits(hellstorm,50,0);
	setStructureLimits(incendiaryHowitzer,50,0);
	setStructureLimits(rippleRocket,50,0);
	setStructureLimits(archangelMissile,50,0);
}

Code: Select all

// multilim.vlo
//
// Define maximum limits for structures in limits screen here
// Only stats mentioned here will be added to limits screen.
//
// Black Project's Limits Mod. Limit the allowed number of fortresses and long-range artillery emplacements to be built.
//
// Structures limited.
// FORTRESSES: Cannon Fortress, Heavy Rocket Bastion, Missile Fortress, Mass Driver Fortress.
// HOWITZER ARTILLERY: Howitzer Emplacement, Ground Shaker Emplacement, Hellstorm Emplacement, Incendiary Howitzer Emplacement.
// ROCKET/MISSILE ARTILLERY: Ripple Rocket Emplacement, Archangel Missile Emplacement.
//
// License: CC0 - Public Domain.
//

script "multilim.slo"
run
{
factory			STRUCTURESTAT		"A0LightFactory"
oilDerrick		STRUCTURESTAT		"A0ResourceExtractor"
powerGen		STRUCTURESTAT		"A0PowerGenerator"
research		STRUCTURESTAT		"A0ResearchFacility"
comdroid		STRUCTURESTAT		"A0ComDroidControl"
cybfac			STRUCTURESTAT		"A0CyborgFactory"
repair			STRUCTURESTAT		"A0RepairCentre3"
vtolfact		STRUCTURESTAT		"A0VTolFactory1"
vtolpad			STRUCTURESTAT		"A0VtolPad"	
lassat			STRUCTURESTAT		"A0LasSatCommand"
uplink		STRUCTURESTAT		"A0Sat-linkCentre"
//Fortress
cannonFortress		STRUCTURESTAT		"X-Super-Cannon"
rocketFortress		STRUCTURESTAT		"X-Super-Rocket"
missileFortress		STRUCTURESTAT		"X-Super-Missile"
railgunFortress		STRUCTURESTAT		"X-Super-MassDriver"
//Long-Range Artillery
howitzer			STRUCTURESTAT		"Emplacement-Howitzer105"
groundShaker		STRUCTURESTAT		"Emplacement-Howitzer150"
hellstorm		STRUCTURESTAT		"Emplacement-RotHow"
incendiaryHowitzer		STRUCTURESTAT		"Emplacement-Howitzer-Incenediary"
rippleRocket			STRUCTURESTAT		"Emplacement-Rocket06-IDF"
archangelMissile		STRUCTURESTAT		"Emplacement-HvART-pit"
}
Regards BP