You don't need it. I have made another one
HERE and it's CC0 (Public Domain)
KukY wrote:Guess what? I take care of stuff I do. No matter how small it is. That is the reason because of what I license my work. No matter how small it is.
OK, but IMHO, it's no sense put a restrictive license in a small mod that almost anyone that knows to mod knows how to do it.
I've just made my own limits mod starting from scratch and released as Public Domain. It was easy to made and there was no need to borrow anything from your mod.
I know you can license whatever you want.
No flamewars about that, please.
To avoid misunderstands, there's the content in my limits mod files:
Code: Select all
// multilim.slo
//
// Define maximum limits for structures in limits screen here
// Only stats mentioned here will be added to limits screen.
//
// Black Project's Limits Mod. Limit the allowed number of fortresses and long-range artillery emplacements to be built.
//
// Structures limited.
// FORTRESSES: Cannon Fortress, Heavy Rocket Bastion, Missile Fortress, Mass Driver Fortress.
// HOWITZER ARTILLERY: Howitzer Emplacement, Ground Shaker Emplacement, Hellstorm Emplacement, Incendiary Howitzer Emplacement.
// ROCKET/MISSILE ARTILLERY: Ripple Rocket Emplacement, Archangel Missile Emplacement.
//
// License: CC0 - Public Domain.
//
public STRUCTURESTAT factory;
public STRUCTURESTAT oilDerrick;
public STRUCTURESTAT powerGen;
public STRUCTURESTAT research;
public STRUCTURESTAT comdroid;
public STRUCTURESTAT cybfac;
public STRUCTURESTAT repair;
public STRUCTURESTAT vtolfact;
public STRUCTURESTAT vtolpad;
public STRUCTURESTAT lassat;
public STRUCTURESTAT uplink;
//Fortress
public STRUCTURESTAT cannonFortress;
public STRUCTURESTAT rocketFortress;
public STRUCTURESTAT missileFortress;
public STRUCTURESTAT railgunFortress;
//Long-Range Artillery
public STRUCTURESTAT howitzer;
public STRUCTURESTAT groundShaker;
public STRUCTURESTAT hellstorm;
public STRUCTURESTAT incendiaryHowitzer;
public STRUCTURESTAT rippleRocket;
public STRUCTURESTAT archangelMissile;
event initialisedEvent(init)
{
setStructureLimits(factory,5,0);
setStructureLimits(powerGen,30,0);
setStructureLimits(research,15,0);
setStructureLimits(comdroid,1,0);
setStructureLimits(cybfac,5,0);
setStructureLimits(repair,10,0);
setStructureLimits(vtolfact,5,0);
setStructureLimits(vtolpad,75,0);
setStructureLimits(lassat,1,0);
setStructureLimits(uplink,1,0);
//Fortress
setStructureLimits(cannonFortress,25,0);
setStructureLimits(rocketFortress,25,0);
setStructureLimits(missileFortress,25,0);
setStructureLimits(railgunFortress,25,0);
//Long-Range Artillery
setStructureLimits(howitzer,50,0);
setStructureLimits(groundShaker,50,0);
setStructureLimits(hellstorm,50,0);
setStructureLimits(incendiaryHowitzer,50,0);
setStructureLimits(rippleRocket,50,0);
setStructureLimits(archangelMissile,50,0);
}
Code: Select all
// multilim.vlo
//
// Define maximum limits for structures in limits screen here
// Only stats mentioned here will be added to limits screen.
//
// Black Project's Limits Mod. Limit the allowed number of fortresses and long-range artillery emplacements to be built.
//
// Structures limited.
// FORTRESSES: Cannon Fortress, Heavy Rocket Bastion, Missile Fortress, Mass Driver Fortress.
// HOWITZER ARTILLERY: Howitzer Emplacement, Ground Shaker Emplacement, Hellstorm Emplacement, Incendiary Howitzer Emplacement.
// ROCKET/MISSILE ARTILLERY: Ripple Rocket Emplacement, Archangel Missile Emplacement.
//
// License: CC0 - Public Domain.
//
script "multilim.slo"
run
{
factory STRUCTURESTAT "A0LightFactory"
oilDerrick STRUCTURESTAT "A0ResourceExtractor"
powerGen STRUCTURESTAT "A0PowerGenerator"
research STRUCTURESTAT "A0ResearchFacility"
comdroid STRUCTURESTAT "A0ComDroidControl"
cybfac STRUCTURESTAT "A0CyborgFactory"
repair STRUCTURESTAT "A0RepairCentre3"
vtolfact STRUCTURESTAT "A0VTolFactory1"
vtolpad STRUCTURESTAT "A0VtolPad"
lassat STRUCTURESTAT "A0LasSatCommand"
uplink STRUCTURESTAT "A0Sat-linkCentre"
//Fortress
cannonFortress STRUCTURESTAT "X-Super-Cannon"
rocketFortress STRUCTURESTAT "X-Super-Rocket"
missileFortress STRUCTURESTAT "X-Super-Missile"
railgunFortress STRUCTURESTAT "X-Super-MassDriver"
//Long-Range Artillery
howitzer STRUCTURESTAT "Emplacement-Howitzer105"
groundShaker STRUCTURESTAT "Emplacement-Howitzer150"
hellstorm STRUCTURESTAT "Emplacement-RotHow"
incendiaryHowitzer STRUCTURESTAT "Emplacement-Howitzer-Incenediary"
rippleRocket STRUCTURESTAT "Emplacement-Rocket06-IDF"
archangelMissile STRUCTURESTAT "Emplacement-HvART-pit"
}
Regards BP