Survival

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
newp_samT150
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Survival

Post by newp_samT150 »

What about having a challenge where there is a never ending onslaught of enemies that get harder as each wave is defeated. Like a game of survival. It could be where you have a base in the center of the map with few resources, to battle waves of enemies.
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Roux Le Corps
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Re: Survival

Post by Roux Le Corps »

More like a siege yeah? don't think it would work well, there isn't much defensive focus in warzone and by the time both teams have reached t3 most base defenses get slaughtered.

BUT on the other hand i LOVE sieges and I've had many a battle take HOURS trying to penetrate the defenses of a single base.
Being the fool i am i think wall strength should be increased first, to do this you would need not only walls, but ones that have more use then to delay the enemy.
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macuser
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Re: Survival

Post by macuser »

Roux Le Corps wrote:More like a siege yeah? don't think it would work well, there isn't much defensive focus in warzone and by the time both teams have reached t3 most base defenses get slaughtered.

BUT on the other hand i LOVE sieges and I've had many a battle take HOURS trying to penetrate the defenses of a single base.
Being the fool i am i think wall strength should be increased first, to do this you would need not only walls, but ones that have more use then to delay the enemy.
Bigger walls eh? viewtopic.php?f=33&t=5340&start=30 Your wish - granted :)
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Roux Le Corps
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Re: Survival

Post by Roux Le Corps »

i think i just got put in my place O_O hahahaha
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DarkCheetah
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Re: Survival

Post by DarkCheetah »

i like this idea!! i'v been wanting this since warzone 2.1 >.<

well i'v played a map before with neutrall incomming... Transports? who drop random units , harder each time i like that

its same like superAi wich is never been released for the 2.x.x series, the perfect survival map + super ai = our wish!

but who's gonna remake a SuperAi?
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
newp_samT150
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Re: Survival

Post by newp_samT150 »

DarkCheetah wrote:but who's gonna remake a SuperAi?
what about the creator of the dydo AI
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XHero_of_ChaosX
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Re: Survival

Post by XHero_of_ChaosX »

This is an excellent idea! later incorporating co-op play would be sweet too. You and a buddy could start right next to each other, and work together building defenses for the siege. and to make matters even more interesting, you could later make a coding of some sort (not sure how), that would increase the difficulty according to the amount of players working together.. I'm all for this idea. :)
What is at a peak is certain to decline. He who shows his hand will surely be defeated. He who can prevail in battle by taking advantage of his enemy's doubts is invincible. ~Cão Cão
newp_samT150
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Re: Survival

Post by newp_samT150 »

Ya now were thinking. Maybe even have it where if you survive so many rounds you get an oil bonus.
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Roux Le Corps
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Re: Survival

Post by Roux Le Corps »

oil bonus for times, epic, also should have maps that cater to a siege style game, cliffs, defensive positions, the open plains for front lines if you decide to push ^_^
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DTSX
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Re: Survival

Post by DTSX »

Is it even possible to have oil bonuses? Like either magically spawn in your base or something?

Also, you know what this needs? Boss Fights- make it mod where you just have a giant fortress thingy attacking (there's a model of what someone did before) or a giant cyborg that rapes the sh*t out of you
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Roux Le Corps
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Re: Survival

Post by Roux Le Corps »

or just a massive custom tank like those in the editors ^_^
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KenAlcock
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Re: Survival

Post by KenAlcock »

newp_samT150 wrote:What about having a challenge where there is a never ending onslaught of enemies that get harder as each wave is defeated. Like a game of survival. It could be where you have a base in the center of the map with few resources, to battle waves of enemies.

The perfect map for this challenge is 8c-AIAssault. IMO, it's one of the best maps made for this game, and worthy of inclusion with the installed Warzone package.

If you play this map in skirmish (by yourself) set the 4 attacking AIs to normal. If you play the map with a 4-player human team, max out the 4 attacking AIs. With the new AI in v2.3.0, good luck, because I haven't beaten it yet on any tech level. (Prior to v2.3 Beta 8, I have won both single-handed and as part of a team.)
My game handle is Cosmic Raven or Cosmic Raven 68
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m1ndgames
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Re: Survival

Post by m1ndgames »

Tower Defense Mod? YES! :D
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Terminator
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Re: Survival

Post by Terminator »

It's possible to do, but don't have free time to write a scripts for mod like this. For current moment I can just make a waves of enemies, (& its possible to put them in transporter), but as I said I'll do something after final exams.
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Terminator
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Re: Survival

Post by Terminator »

here is simple mod example
with a little addition

to run mod: put file in autoload folder than go to challenges(in game) & select Survival.

this script put 5 units every 5 seconds on fixed pos. & oredr them go to LZ.

Code: Select all

//my VARs
private GROUP     grp1;
private int     tsnap;
private int     wavetime;
private int     end;
private int i;



event myFirstEvent(every, 10)
{ 
  setRain(true);
  setLandingZone(33, 33, 36, 36);
  //setScrollParams(0,0,40,40);
  wavetime = 9;	//in seconds
	if((gameTime / 10) > wavetime + tsnap)
	{
	console("tsnap: " & tsnap);
  console("wavetime: " & wavetime);
	
    while(i<5){
    console("+1 unit for 1st player");
    addDroid(tmpl[0][2], (30+i)*128, 30*128, me);
    i++;
    }
	
	i=0;
	console("gameTime: " & gameTime);
	tsnap = gameTime / 10;
	console("tsnap: " & tsnap);
	groupAddArea(grp1,me, 29*128, 29*128, 39*128, 31*128);
	console(grp1.members & " units selected");
	orderGroupLoc(grp1, DORDER_MOVE, 36*128, 36*128);
	//setEventTrigger(myFirstEvent, inactive);
	
	}
	if(end >5) {
	console("Turning OFF.......");
	exit;
	}
} 
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