Crash right before helping Team Beta (2.3 Beta 12)

Do you need help? Ask here!

Bug reporting belongs here: http://developer.wz2100.net/newticket
Gore
New user
Posts: 2
Joined: 08 Apr 2010, 18:49

Crash right before helping Team Beta (2.3 Beta 12)

Post by Gore »

Hi,

I love this game, so I hope u can help me here :)

Mod 1.10
Windows Vista 64bit
Radeon 5770
Intel C2D 3.2 ghz

I loaded all units in the transport to fly to help Team Beta, then theres the mission screen where one can save. Right after I hit "continue game" it crashed. I tried every option change possible, but nothing helps.

Any suggestions? :)

/€

Ah, just found Ticket #1704 (new bug), I think its the same.
You do not have the required permissions to view the files attached to this post.
User avatar
Crymson
Trained
Trained
Posts: 289
Joined: 18 Mar 2010, 21:08

Re: Crash right before helping Team Beta (2.3 Beta 12)

Post by Crymson »

Try beta 12a?
User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: Crash right before helping Team Beta (2.3 Beta 12)

Post by Olrox »

Crymson wrote:Try beta 12a?
Why, I think he's using it already (as it says on the topic title). I guess you are mistaken because he wrote 1.10, That is the "1.10 Balance" Mod.

~Olrox
Gore
New user
Posts: 2
Joined: 08 Apr 2010, 18:49

Re: Crash right before helping Team Beta (2.3 Beta 12)

Post by Gore »

Jup,

I tried getting around the bug with the method described in the ticket and it worked. :)
User avatar
Crymson
Trained
Trained
Posts: 289
Joined: 18 Mar 2010, 21:08

Re: Crash right before helping Team Beta (2.3 Beta 12)

Post by Crymson »

Olrox wrote:
Crymson wrote:Try beta 12a?
Why, I think he's using it already (as it says on the topic title). I guess you are mistaken because he wrote 1.10, That is the "1.10 Balance" Mod.

~Olrox
O_o beta 12 is not the same as beta 12a.
I read the logs and it shows some stuff was done in 12a for this.
I am also pretty sure that the 1.10 balance mod does nothing for campaign games.
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA

Re: Crash right before helping Team Beta (2.3 Beta 12)

Post by macuser »

Beta 12a is written explicitly for finding the "cyborg legs bug" because it has some debug options set for that in the code and some other helpful log features for finding that bug. It's sole purpose is to help irradiate the bug.

-regards macuser
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Safety0ff
Trained
Trained
Posts: 397
Joined: 18 Jul 2009, 23:23

Re: Crash right before helping Team Beta (2.3 Beta 12)

Post by Safety0ff »

macuser wrote:Beta 12a is written explicitly for finding the "cyborg legs bug" because it has some debug options set for that in the code and some other helpful log features for finding that bug. It's sole purpose is to help irradiate the bug.
r10476 was done between 12 and 12a which might have an affect on it, which I think is what Crimson was talking about ( though I don't know what that commit affects.)
kringled
Trained
Trained
Posts: 137
Joined: 16 Jan 2010, 16:53

Re: Crash right before helping Team Beta (2.3 Beta 12)

Post by kringled »

First question: Are you playing the campaign with videos? If so, is the crash before/after the next video plays?
Can you try it with 2.3 beta11a?

I ask because I have a similar sounding crash, on MacOSX, at the start of the gamma campaign. I've gone back in and confirmed that my savegame at the start of the beta campaign plays fine in 2.3b11a but crashes when the video would play in 2.3b12. (I.e. at the same point yours does).
I need to zip up some savegames and file a bug ticket. If yours does the same, then maybe it should be filed as cross-platform rather than MacOSX.

Keith
User avatar
Crymson
Trained
Trained
Posts: 289
Joined: 18 Mar 2010, 21:08

Re: Crash right before helping Team Beta (2.3 Beta 12)

Post by Crymson »

Safety0ff wrote:
macuser wrote:Beta 12a is written explicitly for finding the "cyborg legs bug" because it has some debug options set for that in the code and some other helpful log features for finding that bug. It's sole purpose is to help irradiate the bug.
r10476 was done between 12 and 12a which might have an affect on it, which I think is what Crimson was talking about ( though I don't know what that commit affects.)
Yes, that is the one.
http://developer.wz2100.net/changeset/10476